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Old 06-11-2007, 02:53 PM   #31
paco

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Originally Posted by daranz
Hopefully they'll look at the screen looking for subtitles, and will find the gamemode description.
Yes, Great Learnings of English for Make Benefit Glorious Game of Project Reality.
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Old 06-11-2007, 06:02 PM   #32
[R-DEV]motherdear
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i don't know if this is a good idea but maybe we should make the music for the loading screen start with a briefing and then when the briefing is done it goes over to normal music.
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Old 06-12-2007, 12:36 AM   #33
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Originally Posted by [R-DEV]Rhino
hehe, we have talked about removing all flags from the Ins game mode, but going to leave the NVCP flag there, once there for the next OB version to see how things go, just cos we feel we want to give the insurgents more to do than defending and ambushing as they do do a little attacking in r/l. thou the place flag has gone, and the place area is under control of the insurgents now. If the NVCP is still a big problem we will look into removing it 100%.
I like the flags on insurgency.

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Old 06-12-2007, 05:13 AM   #34
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Originally Posted by [R-DEV]eggman
Insurgency is much more polished than the old objective modes. Those were generally a disaster heh.

I asked for us to take out the flags in Insurgency, but then it completely fubars the Insurgents team because they have no victory conditions other than not to lose. Given the nature of the game mode, it felt as though we needed to give the Insurgents a possible victory condition.
Is it possible to remove the flag-icons from the map? (or even replace them with transparent ones, I don't know..)

Good players don't mind, they'll know what to do. "Bad" players don't start running to a flag, they wonder what to do and ask, then are told to defend the caches 'n stuff.

Utopia..? Maybe.. But perhaps it's worth a shot


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Old 06-12-2007, 06:45 AM   #35
[R-DEV]Rhino
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Quote:
Originally Posted by AfterDune
Is it possible to remove the flag-icons from the map? (or even replace them with transparent ones, I don't know..)

Good players don't mind, they'll know what to do. "Bad" players don't start running to a flag, they wonder what to do and ask, then are told to defend the caches 'n stuff.

Utopia..? Maybe.. But perhaps it's worth a shot
yes it is possible to remove the flag from the minimap, but ehhh, may get even more confusing for new players hehe. May be an idea thou.

main problem i see is how will brits know its been taken?


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Old 06-12-2007, 08:51 AM   #36
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Quote:
Originally Posted by [R-DEV]Rhino
yes it is possible to remove the flag from the minimap, but ehhh, may get even more confusing for new players hehe. May be an idea thou.
New players are used to running to flags. Now instead they need to run to the ammo caches. Note, only Brits should capture flags and ammo stuff, Insurgents only need to defend the ammo things and keep the enemy away.

Quote:
Originally Posted by [R-DEV]Rhino
main problem i see is how will brits know its been taken?
True. But if it's possible to remove the flags for Insurgents only, then the problem may be solved, correct? Taken that the Insurgents do not have to take flags at all.

Come to think of it, let's take Basrah for example. The Insurgents can hold the North VCP. If no flags are displayed for Insurgents, people may think there's nothing to do there. Perhaps it's an idea to put a defense marker on North VCP, until it's capped by the Brits.

Wat say you?


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Old 06-12-2007, 11:07 AM   #37
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Quote:
Originally Posted by AfterDune
New players are used to running to flags. Now instead they need to run to the ammo caches. Note, only Brits should capture flags and ammo stuff, Insurgents only need to defend the ammo things and keep the enemy away.


True. But if it's possible to remove the flags for Insurgents only, then the problem may be solved, correct? Taken that the Insurgents do not have to take flags at all.

Come to think of it, let's take Basrah for example. The Insurgents can hold the North VCP. If no flags are displayed for Insurgents, people may think there's nothing to do there. Perhaps it's an idea to put a defense marker on North VCP, until it's capped by the Brits.

Wat say you?
I think you may end up just making the round really confusing. If someone joins the round part way in they won't know who has the flag, if they can cap it etc. I also thought that the insurgents were supposed to attack the NVCP? A little incentive for them from what I read?
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Old 06-12-2007, 01:57 PM   #38
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Originally Posted by Long Bow
I think you may end up just making the round really confusing. If someone joins the round part way in they won't know who has the flag, if they can cap it etc. I also thought that the insurgents were supposed to attack the NVCP? A little incentive for them from what I read?
but the problem is as i see it.. almost everybody attacks NVCP.. you'll see 3 full squads attacking NVCP and a two man squad covering the whole city and villiage. We have so many conquest maps.. why for the love of god everybody just wants to attack the NVCP flag in insurgency mode is a total mystery to me. Insurgency should not be about capping flags.


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Old 06-12-2007, 02:27 PM   #39
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Patience is also a form of action. ~Auguste Rodin
I think you answer your own question there MadTommy.
" I don't want to wait !. I need action now " etc etc
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Old 06-12-2007, 04:32 PM   #40
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MadTommy, we played today, the guys in th squad did their part, we attempted to hold the ammo caches, problem is, with no RPGs available for the Insurgents straight off the bat the British are invulnerable, and i keep blowing up my car by driving through the desert


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