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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 | |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 216
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#32 |
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PR:BF2 Developer
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i don't know if this is a good idea but maybe we should make the music for the loading screen start with a briefing and then when the briefing is done it goes over to normal music.
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#33 | |
![]() Join Date: Feb 2007
Posts: 576
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My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#34 | |
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PR Developer
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Good players don't mind, they'll know what to do. "Bad" players don't start running to a flag, they wonder what to do and ask, then are told to defend the caches 'n stuff. Utopia..? Maybe.. But perhaps it's worth a shot | |
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#35 | |
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PR Mapper Team
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main problem i see is how will brits know its been taken? | |
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#36 | ||
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PR Developer
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Come to think of it, let's take Basrah for example. The Insurgents can hold the North VCP. If no flags are displayed for Insurgents, people may think there's nothing to do there. Perhaps it's an idea to put a defense marker on North VCP, until it's capped by the Brits. Wat say you? | ||
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#37 | |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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#38 | |
![]() Join Date: May 2006
Posts: 2,148
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#39 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,908
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Patience is also a form of action. ~Auguste Rodin
I think you answer your own question there MadTommy. " I don't want to wait !. I need action now " etc etc |
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#40 |
![]() Join Date: Feb 2007
Location: Birmingham, England
Posts: 745
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MadTommy, we played today, the guys in th squad did their part, we attempted to hold the ammo caches, problem is, with no RPGs available for the Insurgents straight off the bat the British are invulnerable, and i keep blowing up my car by driving through the desert
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