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Old 06-11-2007, 10:04 AM   #21
Long Bow

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I haven't played Al Basrah in AAS 0.6 yet so I don't have a real feel for how plays out. I think the community will just need a bit of time to catch on. When I first tried the beta no one could figure out how to set a rally point, now it's not an issue. People didn't get the kit request and specific kits for vehicles/aircraft but of course for the most part people know now.

Give it a little time and the majority will catch on. There will be those who don't and there will also be those who just don't care and just run-n-gun regardless. I have faith
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Old 06-11-2007, 11:09 AM   #22
IAJTHOMAS

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Sounds like its the asset destruction mode all over again. Everyone used to run off aimlessly, with maybe one or two squad defending the UAV and radar. Luckily the other team were equally clueless most of the time.
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Old 06-11-2007, 12:09 PM   #23
eggman
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Insurgency is much more polished than the old objective modes. Those were generally a disaster heh.

I asked for us to take out the flags in Insurgency, but then it completely fubars the Insurgents team because they have no victory conditions other than not to lose. Given the nature of the game mode, it felt as though we needed to give the Insurgents a possible victory condition.

With the 0606 Al Basrah if Brits lose VCP they will have a difficult time recovering from that. So it gives the Insurgents some sense of victory conditions, whereas the Brits must get the weapon caches and not lose the VCP.

The VCP is the ONLY cappable flag in 0606 Insurgency, so hopefully that will help.

We're also trying to extend the teamworking requirements to beyond just one god squad and try and force 2 decent squads to work together. Challenging heh.

Cheers!
egg



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Old 06-11-2007, 12:23 PM   #24
MadTommy
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Quote:
Originally Posted by [R-DEV]eggman
We're also trying to extend the teamworking requirements to beyond just one god squad and try and force 2 decent squads to work together. Challenging heh.
that sounds good.. i just played a round with abouth 15 vs 15. As Brits we lost both Palace and NVP almost straight away..(did i look bothered ) our sqaud destroyed almost all the caches with no resistence until we got to the last two ammo dumps. Then we had a small firefight and won.


When a map loads can we have a clearly stated Misssion Objective that is shown to either side during the Commander Election or at a simular time... or when you are dead.. remind people of their mission???


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Old 06-11-2007, 12:53 PM   #25
ArmedDrunk&Angry
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Perhaps this will sound too simple but how about dramatically different start music........ That will get people's attention even if they are : picking and eating; getting yogurt;smoking out the window furiously; daydreaming of world conquest...............whatever it will catch people's attention and may hammer in the message that what looks the same may not be the same.
Just my 2cents
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Old 06-11-2007, 01:14 PM   #26
MadTommy
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i like those 2 cents


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Old 06-11-2007, 01:31 PM   #27
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No music. It should just out right yell, "Attention, maggot! This is not conquest! As the Brits, destroy caches and defend NVCP. As an insurgent, defend caches and capture NVCP!"

Maybe just for the proper 0.6 release. When 0.7 comes, you can drop it and put in the usual music.
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Old 06-11-2007, 01:37 PM   #28
El_Vikingo

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And for non english playerS?


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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Old 06-11-2007, 01:48 PM   #29
daranz

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Originally Posted by El_Vikingo
And for non english playerS?
Hopefully they'll look at the screen looking for subtitles, and will find the gamemode description.


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Old 06-11-2007, 02:42 PM   #30
Brummy

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Quote:
Originally Posted by [R-DEV]eggman
We're also trying to extend the teamworking requirements to beyond just one god squad and try and force 2 decent squads to work together. Challenging heh.
YES YES YES! Almost every time I play there is one god squad.. The rest is almost always just a bunch of munching sheep eating the quartermaster at the Flag asking for Kits. Don't know how you are going to do that


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