|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
|
I haven't played Al Basrah in AAS 0.6 yet so I don't have a real feel for how plays out. I think the community will just need a bit of time to catch on. When I first tried the beta no one could figure out how to set a rally point, now it's not an issue. People didn't get the kit request and specific kits for vehicles/aircraft but of course for the most part people know now.
Give it a little time and the majority will catch on. There will be those who don't and there will also be those who just don't care and just run-n-gun regardless. I have faith |
|
|
|
|
|
#22 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
|
Sounds like its the asset destruction mode all over again. Everyone used to run off aimlessly, with maybe one or two squad defending the UAV and radar. Luckily the other team were equally clueless most of the time.
|
|
|
|
|
|
#23 |
|
Retired PR Developer
![]() |
Insurgency is much more polished than the old objective modes. Those were generally a disaster heh.
I asked for us to take out the flags in Insurgency, but then it completely fubars the Insurgents team because they have no victory conditions other than not to lose. Given the nature of the game mode, it felt as though we needed to give the Insurgents a possible victory condition. With the 0606 Al Basrah if Brits lose VCP they will have a difficult time recovering from that. So it gives the Insurgents some sense of victory conditions, whereas the Brits must get the weapon caches and not lose the VCP. The VCP is the ONLY cappable flag in 0606 Insurgency, so hopefully that will help. We're also trying to extend the teamworking requirements to beyond just one god squad and try and force 2 decent squads to work together. Challenging heh. |
|
Cheers!
egg To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#24 | |
![]() Join Date: May 2006
Posts: 2,148
|
Quote:
When a map loads can we have a clearly stated Misssion Objective that is shown to either side during the Commander Election or at a simular time... or when you are dead.. remind people of their mission??? | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#25 |
|
Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,908
|
Perhaps this will sound too simple but how about dramatically different start music........ That will get people's attention even if they are : picking and eating; getting yogurt;smoking out the window furiously; daydreaming of world conquest...............whatever it will catch people's attention and may hammer in the message that what looks the same may not be the same.
Just my 2cents |
|
|
|
|
|
|
|
|
|
|
|
#26 |
![]() Join Date: May 2006
Posts: 2,148
|
i like those 2 cents
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#27 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 216
|
No music. It should just out right yell, "Attention, maggot! This is not conquest! As the Brits, destroy caches and defend NVCP. As an insurgent, defend caches and capture NVCP!"
Maybe just for the proper 0.6 release. When 0.7 comes, you can drop it and put in the usual music. |
|
|
|
|
|
#28 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,842
|
And for non english playerS?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you are reading this dont stop, cause if you do, I'll kick you in the balls.
|
|
|
|
|
|
|
#29 | |
![]() Join Date: Apr 2007
Posts: 1,580
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#30 | |
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| community, enoughmixed, game, intelligent, modes |
| Thread Tools | |
| Display Modes | |
|
|