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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 | |
![]() Join Date: Sep 2006
Posts: 1,405
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Quote:
Awesome. And re: the OP, yeah, stuff like this totally bothers me. I know the devs repeatedly say who cares about stuff like this, and they (and/or half the community) get super angry when anyone even brings this kind of thing up, and diss the person who is posting about it. But to me, it's like modding a car into a really sweet street racing machine and then not cleaning a splat of birdshit off the hood because who cares, it's not important right? | |
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#22 | |
![]() Join Date: Feb 2007
Location: Austin, Texas, USA
Posts: 541
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it's not a total conversion yet, it's still using statics and models from vBF2 | |
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#23 |
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Retired PR Developer
![]() Join Date: Sep 2004
Location: Sweden
Posts: 3,401
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I thought they had set the time for losing the title "mini-mod" for version 1.0.
@ the 2 ADHD boys, you crack me up.... Seriously.... Knock it off with your sarcastic style or I will laugh myself into the next century and I will then return to haunt your nightmares with x-rated movies starring Michael Jackson (MJ). |
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#24 | |
![]() Join Date: Sep 2005
Location: London, England
Posts: 180
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#25 | |
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Retired PR Developer
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I've stuck that into the next release if you dont mind! | |
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Cheers!
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#26 | |
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PR:BF2 Contributor
![]() Join Date: May 2007
Posts: 132
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#27 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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Mini-mod is hardcoded, Devs can't change it.
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| minimod, remove, tag, time |
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