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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#21 | |
![]() Join Date: Feb 2007
Posts: 486
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Quote:
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The third "never again" in a hundred years
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#22 |
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The [R-MOD]s' Poodle
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r i jonh lyarr?!
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Playing PR since 0.1..
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#23 |
![]() Join Date: Nov 2006
Posts: 404
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yes, more trees. Come up with some new ideas?
So far nothing really cool stands out on that map yet. Make some sweet amubsh spots or something. Maybe unique lookouts where insurgent spotters can hide relatively unseen. what about along the roadway, holes dug out for ambushes. We need spots on roofs where bricks have been removed from the walls to shoot through. you are making bagdhad, so you might as well make it right the first time and put lots of effort into it. make it stand out! Ok, after looking at google earth, this map seems a bit off. Bagdhad seems more 'compact' |
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Last edited by ::Major_Baker::; 04-29-2007 at 06:22 PM..
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#24 |
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Destructables? Walls at least? That would make moving through neighborhoods much better because you can go through the walls anywhere.
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#25 |
![]() Join Date: Nov 2006
Posts: 703
Location: New York
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Yes but do soldiers fight in downtown Baghdad where it's all nice and grassy?
No. They fight in urban cities where its practically poor. This is where most of them fight:
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Last edited by SGT.Collado; 04-29-2007 at 09:32 PM..
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| baghdad, map, trailer |
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