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-   -   New players ------ survival guide (http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/19207-new-players-survival-guide.html)

him_j 04-09-2007 02:47 PM

New players ------ survival guide
 
2 Attachment(s)
just helping out noobs ------ also check out http://realitymod.com/forum/t19193-n...ease-read.html

Tactics:

use point men to lead your squad while you stay back so that if they die they can still respawn on you

ask for arty

spot enemies

if you ar playing in densejungle set up ambushes from time to time
let your squad know if thre are enmies flanking you

Flank! have 3 or 4 guys in your squad to defend their location while another 2 or 3 go round the back of the enemy and finish them off

cover:
use cover to your best advantage
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Smoke:
use your smoke to cover your assault

use smoke to make a tactical retreat

use smoke to complete an objective be it blwing a bridge or healing a squadmate
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Supress:

Supress your enemy so the rest of your squad can advancce safely

supress an enemy so you squad can retreat out of the area safely

supress so your squad can move up and complete an objective taking minimal casualties
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regroup:

regroup at a safe location so that yor squad can attack together and not go lonewolf and get killed by some sniper in a tower
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attack:

attack together it is much more effective
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Defend:
defend as a team, SL ( squad leader) must have a medc by hs side almost all the time find a safe location and defend the perimeter
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insurgents:

lay downtraps the te US/GB will run into insurgents are very good at this since being an insurgent you normally play in dense urban areas!
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Squad leaders:

hide in a good location your squad depends on you to stay alive

hide RP's (rally points) in vry good locations

Use voip (voice communication) Voip is essential to any SL's teams survival,
using voip can essentially win a battle
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Lonewolfs:

any lonewolfs that dont follow your orders should be kicked from the squad
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Communication:

talk to he other squads let them know what you are planning

read what other squad leaders are saying their survival may also depend on you!
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REMEMBER!!!:

you have a medi kit at th bottom of your weapons list!
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Hope this helped enjoy the PR experience any new players reding this should check out
http://realitymod.com/forum/t19193-n...ease-read.html

Top_Cat_AxJnAt 04-09-2007 03:25 PM

Very very nice. Clear, simple and too the point.


Even though i have played PR for too long, the above is still helpfull, overtime you sometimes forget things or think you know it all, but you DONT!

THe attached Thumbnails really help aswell, i mean all text and no pic is booorrring for simple minded people like my self, need colour stimulation!

Seagoon 04-09-2007 07:27 PM

Bit more on using smoke, throw the grenade directly at the target and you get some new intresting reactions from said target..

I find people dont use it any where as much as they should, realy improves your chances...

When you use smoke just to cover a direction that the opponent can fire at you from it does not do this totaly effectivly, the opponent still has an idea of where you are, and what direction you are going to be moving in.. Not good.
Of course you can use it as a diversion instead but thats another topic...

On to the usual effects on a typical player..

Infantry tend to do one of three things:

Run,
either they mistake it for a frag and jump out of cover, or they realise that soon they will not be able to see anything and become helpless...

Hide,
they sit still, which is good, they cant fire on you and you know exactly where they are, pick them off at your leisure and take out more important targets first..

Shoot randomly through the smoke,
this is rare and sounds bad, however in some ways its even better than them hiding, they are not only distracting them selfs/wasting ammo but they are giving away useful information on what direction they are facing and their exact position, also they have to be out of total cover to fire, this means you can return fire where you see the tracers coming from..


Hitting a tank/car directly with smoke is also very useful, the tank must react in a similar way to the infantry, they can move, fire, or hide...

Now this means you have effectivly disabled the tank for a short period of time, or forced it to withdraw out of its advantageous position, almost as good, if not better than hitting it with light AT..


So if you find your self in a tricky situation, think about using smoke!


PS, i know most of you will have figured this out yourself, but I think its useful to inform teh newbies...

Hx.Clavdivs 04-12-2007 03:28 PM

bump

hoc|Altec 04-12-2007 04:29 PM

Simple:

Move to cover

Observe

Engage

Repeat

FRABAR 04-13-2007 12:20 AM

And if you're a n00b, you can:
spawn as rifleman
find cover
drop ammo
then nade-spam every possible direction they could hit you from :grin:

Teek 04-13-2007 12:24 AM

Quote:

Originally Posted by hoc|Altec
Simple:

Move to cover

Observe

Engage

Repeat

yea, You dont have to shoot Everyone on the map to win, esp when your in the middle of a street!

LtSoucy 05-19-2007 08:39 AM

very very nice

[R-MOD]Mongolian_dude 05-19-2007 09:15 AM

Those Two thumbnails....
Was that last night on Thorsbrigade where me and 'Teh_Sqwaud', lead by Maj.Bob.dob himself used around 90 smoke nades and a hell load of ammo packs to get right up to the MEC desert flag and taking the best squad(with me comming 2nd;)), by any chance?
That match was a murkle circle indeed, GG, GJ, NRM.

...mongol...

DirtyHarry88 05-19-2007 09:30 AM

Dat is cl nd all but wherez teh 50 cal snipa??


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