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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 | |
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PR:BF2 Developer
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also muttrah sucks. | |
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#12 | |
![]() Join Date: Dec 2006
Posts: 1,492
Location: Dundee
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The IED Master
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#13 |
![]() Join Date: Jan 2007
Posts: 8,287
Location: norfolk
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k awsome rhino cant w8 for a big open brit map , brit rules !
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#14 | |
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PR:BF2 Developer
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#15 | |
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Retired Developer
![]() Join Date: Oct 2006
Posts: 940
Location: London - UK
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Oh yeah. I forgot that mos people don't know... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian... |
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#16 |
![]() Join Date: Nov 2006
Posts: 126
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Just a question, Rhino or other devs, 4 km? How are you guys planning on making that run on my pc? I.e. will you guys implement these new maps without cutting half the PR pop due to sys-req?
I'm thinking these mappers are going to have to be VERY disciplined in their usage of models for this to be playable. |
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#17 | |
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#18 | |
![]() Join Date: Feb 2007
Posts: 25
Location: Reno, Nevada
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#19 |
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ooohhh cant wait to crash the apache straight into a challenger !
those brit maps is going to be lovely!! Apache carrying a 30 mm gun, similar to the ones on apc's? and oh yer, give us winter maps... |
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#20 | |
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Retired PR Developer
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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| maps, real |
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