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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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every round is different, put your brains to use and you will win.
try to follow a set guide and it will go wrong, especially on a public, but even in a match you dont know what will go wrong and you end up adjusting anyway. |
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#12 |
![]() Join Date: Nov 2006
Location: London!!!
Posts: 851
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arhg wall o' text allert!
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#13 |
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Oh your so nice really thanks for your advice.
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#14 |
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I edited the first post and BTW this thread is so your guys can post too. Any ideas or battle plans i would love to hear them.
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#15 |
![]() Join Date: Mar 2006
Posts: 83
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Waiting to spawn is the key to any map - it cuts down on the bullshit at the start of every round.
Wait for your SL to either get to a flag or for him to tell you to spawn, unless kits are required to get you TO the flag (pilot or tanker kits for example, but then only after the SL specifies WHO for WHAT.) A lot of time is wasted at the initial spawn for various reasons, mostly revolving around getting everyone into vehicles. Spawn on your leader once he's gotten settled either in a vehicle or near a flag. Speed is the key. BS |
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#16 |
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Retired PR Developer
![]() Join Date: Feb 2006
Location: Not quite sure, I left my hole for a pee and got lost.
Posts: 2,240
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Good ideas guys. Help out the new recruits.
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