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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
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Retired PR Developer
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thread cleaned.
We'll look to add an EU server shortly, just need to get the initial major kinks sorted out before we start expanding the open beta testing. |
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Cheers!
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#22 |
![]() Join Date: Nov 2006
Posts: 2,102
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A lot of the time, there seems to be the squad bug where you can't make more than 2 squads.
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#23 |
![]() Join Date: Dec 2006
Location: Virginia Beach
Posts: 288
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I recommend that the
A.P.C. be removed from the 10 second timer deal. I understand it for a jeep or a heavy jeep (great idea), but with the A.P.C. now way. The team operating this vehicle is going to need more time to transport grunts to important flanking and rear flakning postions. It is crazy to have guys jump out then jump back in so they do not get wasted while in route. _____ Is this the same for the chopper? If so, it would be even more of a cluster blank. IMO, the A.P.C. is the ground chopper now. Troop movments is its primary job now. So differnt squads will be in it more frequent than in vBF2. ___ P.S. awsome work on the next patch. Many thanks. |
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(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader (LCDR) Marcinko_R. (BF2 PR .609) Commander Squad Member pledge to their SL: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Squad Leader pledge to their team: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Commander pledge to their SL: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
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Programming Manager
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The 10s timer kill is only for the driver and gunner positions. They can be passengers without a problem, but can't drive or gun with the wrong kit or belonging to the wrong squad.
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#25 |
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Retired PR Developer
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Changing positions does not require exiting the vehicle, just hit one of the F3 through F8 keys to change positions.
The APC is probably the most problematic and needs this treatment more than other vehicles because of the spawn point issues. |
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Cheers!
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#26 | |
![]() Join Date: Dec 2006
Location: Virginia Beach
Posts: 288
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Quote:
That... that would prevent a cluster blank. Well done. Excellent response time also. Carry one. EDIT: This is actaully a very good idea. Nothing else sucks worse when the driver and gunner are in differnt squads. | |
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(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader (LCDR) Marcinko_R. (BF2 PR .609) Commander Squad Member pledge to their SL: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Squad Leader pledge to their team: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Commander pledge to their SL: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by Rick_the_new_guy; 02-22-2007 at 10:42 PM..
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#27 |
![]() Join Date: Nov 2006
Posts: 126
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What happens when a crewman from another squad gets in the driver seat whil e I'm temporarily in the gunner while people request kits etc? I get killed in 10 sec?
Just wondering how. Plz delete if this is too much off topic. |
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#28 |
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Programming Manager
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If you are in the driver or gunner seat without the crewman kit or you do have the crewman kit but you are not in the same squad of the player that got in the driver or gunner seat first, you are getting killed in 10s.
Just press another F key, F3, F4, F5 ... F8 and stay in the back. |
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#29 |
![]() Join Date: Feb 2007
Posts: 299
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aside from that heavy AT unzoom/firing bug, which is already fixed, the new patch plays great for me. Also alot less connection problems.
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#30 | |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Quote:
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