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Old 02-22-2007, 05:14 AM   #11
[R-DEV]KingofCamelot
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Quote:
Originally Posted by jedermann
You spawn in the last seat of a moving APC, which is the gunner position from now on. I hope the driver will let you bail, even in the middle of nowhere, from now on.
You win a cookie for thinking up exceptions to the rule.

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Old 02-22-2007, 05:50 AM   #12
IronTaxi
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that is certainly an exception BUT it happens quite often particularly at the start of a round....well i guess we all have to learn then don"t we...


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Old 02-22-2007, 06:54 AM   #13
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Quote:
Originally Posted by mattcrwi
Omen WAC had aweful lag tonight. You can talk to riki_rud about about it, as I was playing with him... The one thing I noticed is that the lag was not present at the beginning of the round. The lag started when USMC started taking the flags on the beah and the MEC team tried to take them back. Maybe a coincidence, but I think its worth checking out.

It was quite horrible and seemed to coincide when I decided to get into a chopper

But he is right as soon as the US was taking the beach flags and actually started capping them the lag seemed to increase. there was a constant flow of 64 players on the server so player pop isn't the problem. Grewasy mullet even suffered from worse lag.

Overall fuzzz and I agree 507 ran smoother then 508, but not as bad as 506.

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Quote:
Originally Posted by [R-CON]2Slick4U
That's like being the smartest kid with down syndrome.
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Old 02-22-2007, 09:13 AM   #14
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[EU]FpsFocus 2 - PR.0.5/ABR is a volunteer, if the [DEV] team will try that.
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Old 02-22-2007, 10:55 AM   #15
dunkellic
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the at system is totally screwed up guys

tanks are now invincible, you should have seen that on the gl server today - fuzz got over 60 kills and only 11 deaths, because it is nearly impossible to take them out.

first, you cant request them (at kits) at rally points, which means you have either to spawn all the way back in the mainbase (ejod as example) or you´d have to find a apc, which sometimes is impossible because the tanks blow em all up.
then you have to aim at the tank, something that didnt quite work for me, because as soon as i brought up the sights, they switched back.
i "maneuvered" around that through holding the right mouse button.
next is, you´ve got to fire at a tank.
you hold fire (3secs) and a rocket leaves your gun, but it doesnt seem to affect the tank - then another rocket leaves your gun, same thing - then, the final rocket leaves your "gun" and finally does some damage - friggin confusing

well, one round rarely takes out a tank, so you´ve got to reload - bugger, it doesnt work. that´s what happens




but apart from the bugs - take away the 3 second delay. it is difficult enough to get a heavy at kit right now and if you would have witnessed what i have witnessed today (namely, one team with a good tank crew and one with a not so good), you´d see that it would be necessary balance-wise





@fuzzyhead(s team) next time please try not to rape the mec mainbase with two tanks at once when you dont even got the west city - that is just ultra lame


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Old 02-22-2007, 11:12 AM   #16
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Creating a squad AFTER the round starts seems to fix the problem when requesting kits.

- Andrew

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Old 02-22-2007, 11:33 AM   #17
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Few bugs I noticed with the grenade launcher. I was shooting smoke grenades while standing next to an APC reloading me. The first 2 grenades shot fine but after that they began shooting without the reload animation.

Also has the grenade launcher min distance been increased? I was shooting grenades at a Vodnik about 20m away and the grenades hit it and bounced way up into the air before hitting the ground in a random location.
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Old 02-22-2007, 11:43 AM   #18
[R-DEV]dbzao
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We are aware of the Heavy AT issues and working on them.

The grenade launcher wasn't changed for 508, is the same we have since 506 (public v0.5).
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Old 02-22-2007, 11:43 AM   #19
[R-DEV]fuzzhead
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dunkellic: heavy AT is getting fixed. I think the 3 second timer is a good idea though. Heavy AT in 506 is retarded. It takes zero skill to use and you can request it anywhere, essentially making tanks useless.

Right now, HEavy AT is useless because its bugged. will be fixed in next server patch


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Last edited by eggman; 02-22-2007 at 04:57 PM..
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Old 02-22-2007, 04:44 PM   #20
[R-DEV]dbzao
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It's not the locked one, is the public Gloryhoundz WEST that is updated.
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