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18 Feb 2018, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 02-13-2018, 05:10 PM   #21
Default Re: Recoil control

Originally Posted by Rabbit View Post
I'm not worried if it helps you, but A. Its a realistic representation of firearms, and B. it could possible change laser auto guns to have a bit more bounce.
I agree with you completely, the video of the m4 shows a more realistic representation:

Maybe some tweaks to the current recoil wouldn't be a bad thing.
sgt.maze2 is offline Reply With Quote
Old 02-14-2018, 07:52 AM   #22
Default Re: Recoil control

Originally Posted by Frontliner View Post
GBOR from the way I perceive it works by pulling the crosshair back halfway towards the original position eg. if the gun recoil rolled 2° up and 1° right, after moving to 2° up and 1° right the game moves the crosshair to 1° up and 0.5° right compared to the position from where you shot. This recoil compensation takes longer the higher the recoil(Could be wrong! It felt that way to me during testing.), so in the low-recoil enviroment of 0.98 it looks as though it goes back to the original position completely and rather quickly which it actually does not*.

I asked Alon or Mats(maybe both?) if GBOR can be changed, altered or reduced and the answer was the nightmare of all PR suggestions: Hardcoded.
So despite of being hardcoded yet it's still not that bad. My first suggestion would to add more horizontal recoil, that would be compensate by GBOR, to fit my idea from my previous post of moving crosshair vertically back to its original level.
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Old 02-15-2018, 04:09 PM   #23

Murphy's Avatar
Default Re: Recoil control

Being able to hit targets at 600m+ has to do with how projectiles act as well as the mechanic brought up in this topic. The lack of gravity means you can unrealistically predict where your rounds will land, this is not something the average shooter is capable of but I am unsure of using the lack of a reset as the main culprit (it does play a part in lining the shot up, but once you pull the trigger magic happens).

I fear this would muddy the waters for shooting and that is something PR does quite nicely, even if it can use improvement are we sure this is the call? Squad actually had this feature and removed it a while ago, the reset made shooting much more difficult if that is the goal. Caution should be exercised when gun play is being discussed, we saw what happened with the last major overhaul...

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