project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
22 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Reply
 
LinkBack Thread Tools Display Modes
Old 12-13-2017, 12:31 PM   #21
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
Supporting Member

[R-DEV]rPoXoTauJIo's Avatar
Send a message via Skype™ to [R-DEV]rPoXoTauJIo
Default Re: Disabling spread

Quote:
Originally Posted by ilias48rus View Post
that program [R-DEV]rPoXoTauJIo sended screenshot of can't be used for making the change ?
(it doesn't looks difficult)

Do not see here any thing to laugh on, not that i would care about it anymuch.
You can disable spread, even in multiple ways. But only for yourself(offline profile) incase you'll just mod the game:
1. Open PRFOLDER/mods/pr/content/objects_weapons_server.zip
2. Navigate to \weapons\common\deviation\handheld
3. Open all .tweak files with you favorite vi\VS2019 text editor
4. Change ObjectTemplate.deviation.minDev values everywhere to 0.0
5. Save, repack, test ingame.

Program above is a trololo interface to my personal live-tweak mod where i do everything above directly in game memory. Code is too dirty to be worth posted here on forums through

[R-DEV]rPoXoTauJIo is offline Reply With Quote
Old 12-13-2017, 02:24 PM   #22
ilias48rus
Default Re: Disabling spread

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
You can disable spread, even in multiple ways. But only for yourself(offline profile) incase you'll just mod the game:
1. Open PRFOLDER/mods/pr/content/objects_weapons_server.zip
2. Navigate to \weapons\common\deviation\handheld
3. Open all .tweak files with you favorite vi\VS2019 text editor
4. Change ObjectTemplate.deviation.minDev values everywhere to 0.0
5. Save, repack, test ingame.

Program above is a trololo interface to my personal live-tweak mod where i do everything above directly in game memory. Code is too dirty to be worth posted here on forums through
Huge thank you
ilias48rus is offline
Last edited by ilias48rus; 12-13-2017 at 02:33 PM..
Reply With Quote
Old 12-14-2017, 10:50 AM   #23
ilias48rus
Default Re: Disabling spread

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
You can disable spread, even in multiple ways. But only for yourself(offline profile) incase you'll just mod the game:
1. Open PRFOLDER/mods/pr/content/objects_weapons_server.zip
2. Navigate to \weapons\common\deviation\handheld
3. Open all .tweak files with you favorite vi\VS2019 text editor
4. Change ObjectTemplate.deviation.minDev values everywhere to 0.0
5. Save, repack, test ingame.

Program above is a trololo interface to my personal live-tweak mod where i do everything above directly in game memory. Code is too dirty to be worth posted here on forums through
game crashing on match loading
Are standart windows 10 zipping wrong for packing?
Or is some other reason i can fix?
Edited file: https://yadi.sk/d/hD5HzQFt3QcvMx

Noticed that changed values to 0 instead of 0.0 , possibly its the reason, unpurposely deleted wrong archieve, need to reinstall game for check
ilias48rus is offline
Last edited by ilias48rus; 12-14-2017 at 12:36 PM..
Reply With Quote
Old 12-14-2017, 11:56 AM   #24
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
Supporting Member

[R-DEV]rPoXoTauJIo's Avatar
Send a message via Skype™ to [R-DEV]rPoXoTauJIo
Default Re: Disabling spread

In case of any errors, run game in windowed 800x600 mode, it will display where error is.

Also idk why you decided to touch objects_common_server.zip when i specified objects_weapons_server.zip.

[R-DEV]rPoXoTauJIo is offline Reply With Quote
Old 12-14-2017, 12:33 PM   #25
ilias48rus
Default Re: Disabling spread

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
..
Found 1 weird mistake, its working, thanks again.
Did i send wrong file? , damn , well i edited right one

also what mean count of numbers (that there is more then 1 n.) at setFireDev , setTurnDev ..?
ilias48rus is offline
Last edited by ilias48rus; 12-14-2017 at 12:40 PM..
Reply With Quote
Old 12-14-2017, 01:51 PM   #26
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
Supporting Member

[R-DEV]rPoXoTauJIo's Avatar
Send a message via Skype™ to [R-DEV]rPoXoTauJIo
Default Re: Disabling spread

Quote:
Originally Posted by ilias48rus View Post
also what mean count of numbers (that there is more then 1 n.) at setFireDev , setTurnDev ..?
Weapons accuracy, explained - Battlefield SinglePlayer Forum
Incase bfsp forums will go down earlier than ours
Quote:
ObjectTemplate.deviation.setFireDev # # # //the max deviation you can get from firing//how much is added for every shot//how much is removed (each frame?)
ObjectTemplate.deviation.minDev # //the minimum deviation the weapon can have
ObjectTemplate.deviation.setTurnDev # # # # //max//add-pitch//add-yaw//how much is removed (each frame?)
ObjectTemplate.deviation.setSpeedDev # # # # //max//add-forward//add-strafe//how much is removed (each frame?)
ObjectTemplate.deviation.setMiscDev # # # //max//add-jump//how much is removed (each frame?)
ObjectTemplate.deviation.devModStand # //how much your deviation is effected (multiplied?) by standing
ObjectTemplate.deviation.devModCrouch # //how much your deviation is effected (multiplied?) by crouching
ObjectTemplate.deviation.devModLie # //how much your deviation is effected (multiplied?) by laying down
ObjectTemplate.deviation.devModZoom # //how much your deviation is effected (multiplied?) by zooming/aiming

[R-DEV]rPoXoTauJIo is offline Reply With Quote
Old 12-14-2017, 02:24 PM   #27
ilias48rus
Default Re: Disabling spread

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
Weapons accuracy, explained - Battlefield SinglePlayer Forum
Incase bfsp forums will go down earlier than ours

thanks
ilias48rus is offline Reply With Quote
Reply


Tags
disabling, spread
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:54 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.