project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
17 Dec 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Reply
 
LinkBack Thread Tools Display Modes
Old 12-06-2017, 03:53 AM   #1
waldov

waldov's Avatar
Default Ballistics and penetration

Does anyone have the stats on material penetration and projectile energy for the small arms in PR? I'm curious to know what caliber guns or auto cannons are needed to penetrate helicopter windshields, Humvee windshields and civilian car windshields (if any even can) and i'm also curious about what the loss in energy is for guns shooting through tin fences. The last thing im curious about is whether projectile energy for weapons (which i know is the metric for damaging other players) is universal for specific bullet types (for example all 7.62x39mm caliber guns do the same damage) or if longer barrels increase damage and/or velocity as in real life (for example a 14.5 inch m4 vs a 20 inch m16a2). Any stats or information would be much appreciated, cheers.

waldov is offline Reply With Quote
Old 12-06-2017, 06:35 AM   #2
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: Ballistics and penetration

Objects_weapons_server.zip

Each weapon defines velocity, projectile type deviation,recoil, RPM.
Each projectile type defines penetration settings, damage, material number
Each material defines damage modifier with other materials.
Don't remember how penetration is defined exactly, but it's somewhere...

Good luck. You're better off just manually testing.
[R-DEV]AlonTavor is offline
Last edited by [R-DEV]AlonTavor; 12-06-2017 at 06:59 AM..
Reply With Quote
Old 12-06-2017, 10:53 AM   #3
agentlegend

agentlegend's Avatar
Default Re: Ballistics and penetration

G3 op i remember getting 1 shotted many times by that thing 1 shot body shots are way too op

I GOT MEDIC
agentlegend is offline Reply With Quote
Old 12-07-2017, 01:20 AM   #4
waldov

waldov's Avatar
Default Re: Ballistics and penetration

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
Objects_weapons_server.zip

Each weapon defines velocity, projectile type deviation,recoil, RPM.
Each projectile type defines penetration settings, damage, material number
Each material defines damage modifier with other materials.
Don't remember how penetration is defined exactly, but it's somewhere...

Good luck. You're better off just manually testing.
thanks, so an m4 will hit you as hard as an sr-25 afterall?

waldov is offline Reply With Quote
Old 12-07-2017, 06:08 AM   #5
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: Ballistics and penetration

Marksman have different bullet than assault rifles in the game.
[R-DEV]AlonTavor is offline Reply With Quote
Reply


Tags
ballistics, penetration
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:32 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.