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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 12-06-2017, 01:32 PM   #11
Murphy

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Default Re: Performing under stress of combat

It's more difficult to tell someone to respawn when you're in voice comms with them and literally 10 meters away. I know most medics will think "fuck it" and go for the revive even though the outcome will be 2 dead soldiers instead of one. It's not easy to keep a pub squad together, and with the trend of spawning and running back to the fight being prevalent it's almost impossible to call a coordinated retreat and still manage to actually regroup your squad for a counter-attack that might make a difference.

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Old 12-11-2017, 03:29 AM   #12
assetruler69
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Default Re: Performing under stress of combat

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Originally Posted by Murphy View Post
It's more difficult to tell someone to respawn when you're in voice comms with them and literally 10 meters away. I know most medics will think "fuck it" and go for the revive even though the outcome will be 2 dead soldiers instead of one. It's not easy to keep a pub squad together, and with the trend of spawning and running back to the fight being prevalent it's almost impossible to call a coordinated retreat and still manage to actually regroup your squad for a counter-attack that might make a difference.
IMHO SL should always be behind his squad with two guys ready to run away ASAP if something goes wrong in order to "regroup"(set a rally point). What I try to do is to split squad in to pieces first one consist of me and two guys(medic and MG) and the other one is consists out of all what is left(le deplorables) who will attack and die all the time under cover of the first squad. This tacticool setup has its flaws and not that exciting for those who stay in the back but allows you to stay alive and to be able to regroup if you want.
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