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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 10-25-2017, 11:26 PM   #41
viirusiiseli

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Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
You shouldn't bomb an area an AA might be active.
So, with 2 AAs on any 800+ VD map, you effectively shouldn't bomb anything that will result in enemy casualties, lmao.

Think about it for a second please, any area in play with enemies always has AA threat in 4km maps. You cannot use that as reasoning to keep AA OP and jets shit.

Spoiler for ...:
...unless you want jets to be useless

"AI in AA is more dangerous as a human player on Deployment"
"Has it ever crossed your mind that you got outplayed? Isn't being BAD an option?"
"cas impacted the game bigly"
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Old 10-26-2017, 12:06 AM   #42
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by viirusiiseli View Post
-snip-
Heres an idea, focus killing AA?

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Old 10-26-2017, 01:19 AM   #43
chrisweb89
PR Server License Moderator
Default Re: CAS not affecting gameplay.(?)

Ground AA is finally capable of killing fighters that drop lgbs from the clouds, but at the same time jets are still more than capable of staying alive and killing shit. I actually think aa atleast in the ground to air aspect is in a good place, best one since pre 1.0.
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Old 10-26-2017, 05:54 AM   #44
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by FFG View Post
Heres an idea, focus killing AA?
This

You shouldn't move with your tank to a place near a TOW that you can't kill. I'm hoping that after the change people start using lazes again like they should have.
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Last edited by [R-DEV]AlonTavor; 10-26-2017 at 10:13 AM..
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Old 10-26-2017, 08:46 AM   #45
Fuller
PR Server License Moderator
Default Re: CAS not affecting gameplay.(?)

@FFg

Maybe we need SEAD planes to escort the fighters :P

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Old 10-26-2017, 11:03 AM   #46
fecht_niko
Banned
Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by [R-DEV]AlonTavor View Post

You shouldn't move with your tank to a place near a TOW that you can't kill.
I actually drive straight torwards a marked TOW and in 99% its even down before the delay allows him to shoot. Thanks Mr Tavor for that gift.
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Old 10-26-2017, 12:32 PM   #47
viirusiiseli

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Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
You shouldn't bomb an area an AA might be active.
Quote:
Originally Posted by FFG View Post
Heres an idea, focus killing AA?
Wait so which is it

"AI in AA is more dangerous as a human player on Deployment"
"Has it ever crossed your mind that you got outplayed? Isn't being BAD an option?"
"cas impacted the game bigly"
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Old 10-26-2017, 12:40 PM   #48
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: CAS not affecting gameplay.(?)

I meant not to bomb something else when the AA is active. If you know the AA is there and someone is lazing it, you should be able to kill it 100% of the times if there isn't another. Probably no need for laze with helis if you know where it is.
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Last edited by [R-DEV]AlonTavor; 10-26-2017 at 12:56 PM..
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Old 10-26-2017, 07:27 PM   #49
viirusiiseli

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Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
I meant not to bomb something else when the AA is active. If you know the AA is there and someone is lazing it, you should be able to kill it 100% of the times if there isn't another. Probably no need for laze with helis if you know where it is.
Sounds simple enough

in reality... not

"AI in AA is more dangerous as a human player on Deployment"
"Has it ever crossed your mind that you got outplayed? Isn't being BAD an option?"
"cas impacted the game bigly"
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Old 10-26-2017, 07:40 PM   #50
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: CAS not affecting gameplay.(?)

Quote:
Originally Posted by viirusiiseli View Post
Sounds simple enough

in reality... not
Lol, thats how CAS has always been. Bomb AA or Risk dying to AA when bombing something else. You know this, the only thing that has changes is the capability of AA and Jets overall. Jets can still drop bombs at ridiculous angles on lazes, etc

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