project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
18 Dec 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Reply
 
LinkBack Thread Tools Display Modes
Old 12-06-2017, 11:40 AM   #111
FFG
Project Reality Beta Tester
PR Server License Administrator

FFG's Avatar
Default Re: CAS not affecting gameplay.(?)

I mean if you play maps like Bijar/Kashan where currently no team has AAVs. Unless the teams have Max FOB AA + Manpads, CAS is pretty free to just bomb everything. AAVs add that extra sp00k factor which keeps CAS pilots at bay. Which IMO is good.

FFG is offline Reply With Quote
Old 12-06-2017, 01:35 PM   #112
Murphy

Murphy's Avatar
Default Re: CAS not affecting gameplay.(?)

I wonder if its that you cannot coordinate with ground forces to clear the AA coverage or that CAS is simply unable to make runs due to over saturation. If it's the latter simply cutting back on overall AA assets available could be a quick solution, but the former is indeed a "git gud" scenario.

Murphy is offline Reply With Quote
Old 12-06-2017, 06:47 PM   #113
DogACTUAL

DogACTUAL's Avatar
Default Re: CAS not affecting gameplay.(?)

Over saturation and broken AA (lock and shoot flares and missile goes for jet).
DogACTUAL is offline Reply With Quote
Reply


Tags
affecting, cas, gameplay
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:24 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.