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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 10-13-2017, 04:24 AM   #11
Heavy Death

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Default Re: Why do conventional ironsight kits not get binocs?

To some extent, I agree with Ason. Maybe not all kits should have it, but thats a minor thing.

However, I would remove binocs from crewmen - they have the vehicles' optics to use. The kit having binocs just makes it an OP quickgrab and encourages dismounting.

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Old 10-13-2017, 05:54 AM   #12
inb4banned
Default Re: Why do conventional ironsight kits not get binocs?

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Originally Posted by Heavy Death View Post
To some extent, I agree with Ason. Maybe not all kits should have it, but thats a minor thing.

However, I would remove binocs from crewmen - they have the vehicles' optics to use. The kit having binocs just makes it an OP quickgrab and encourages dismounting.
Dismounting meta won't be fixed in PR, removing binos would only make it more frustrating. Conventional vs unconventional armies balance is already tipped way over to conventional forces, no need to make it worse.
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Old 10-13-2017, 09:47 AM   #13
bahiakof

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Default Re: Why do conventional ironsight kits not get binocs?

My opinion is that it should not have scopes in assault rifles in Project Reality. Reason? The BF2 engine with low graphics options and automatic reconfiguration of shaders leaves the environment very clean and graphically "poor", and it is not possible to play as a tactical spotter, since it is always detected by the enemy scopes due to lack of camouflage and interaction between the "avatar" and the environment.

That's why I love playing on the Assault on Grozny map. This map is possible to play in a more "real" way.

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Old 10-13-2017, 04:03 PM   #14
LEGIYA

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Default Re: Why do conventional ironsight kits not get binocs?

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Originally Posted by bahiakof View Post
That's why I love playing on the Assault on Grozny map. This map is possible to play in a more "real" way.
So true.Grozny is amazing cuz of no scopes!

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