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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 10-13-2017, 05:24 AM   #11
Heavy Death

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Default Re: Why do conventional ironsight kits not get binocs?

To some extent, I agree with Ason. Maybe not all kits should have it, but thats a minor thing.

However, I would remove binocs from crewmen - they have the vehicles' optics to use. The kit having binocs just makes it an OP quickgrab and encourages dismounting.

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Old 10-13-2017, 06:54 AM   #12
inb4banned
Default Re: Why do conventional ironsight kits not get binocs?

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Originally Posted by Heavy Death View Post
To some extent, I agree with Ason. Maybe not all kits should have it, but thats a minor thing.

However, I would remove binocs from crewmen - they have the vehicles' optics to use. The kit having binocs just makes it an OP quickgrab and encourages dismounting.
Dismounting meta won't be fixed in PR, removing binos would only make it more frustrating. Conventional vs unconventional armies balance is already tipped way over to conventional forces, no need to make it worse.
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Old 10-13-2017, 10:47 AM   #13
bahiakof

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Default Re: Why do conventional ironsight kits not get binocs?

My opinion is that it should not have scopes in assault rifles in Project Reality. Reason? The BF2 engine with low graphics options and automatic reconfiguration of shaders leaves the environment very clean and graphically "poor", and it is not possible to play as a tactical spotter, since it is always detected by the enemy scopes due to lack of camouflage and interaction between the "avatar" and the environment.

That's why I love playing on the Assault on Grozny map. This map is possible to play in a more "real" way.

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Old 10-13-2017, 05:03 PM   #14
LEGIYA

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Default Re: Why do conventional ironsight kits not get binocs?

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Originally Posted by bahiakof View Post
That's why I love playing on the Assault on Grozny map. This map is possible to play in a more "real" way.
So true.Grozny is amazing cuz of no scopes!

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Old 11-02-2017, 12:30 PM   #15
mebel
Default Re: Why do conventional ironsight kits not get binocs?

Previous thread about ironsights was closed, I've spoken to some dev around here, so I'd like to mention something. My idea is to make all weapons have dual-mode sight, like ones with dual aiming system, but in case of just ironsights, it would allow you to choose between slight (let's say a 'focus') and no zoom when looking down the sights. Alternative backup sights are usually used when you need no zoom at all, so no change there.

The goal is to copensate a superiority of scopes, make them less preferable, especially on urban/forest maps. The ammount of zoom is discussable topic, but I think just a little would be enough, even just to make pr a bit more immersive.
From my point of view a lack of zoom was kinda frustrating when you were trying to focus on something in a field.
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