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Old 09-26-2017, 03:08 PM   #11
PatrickLA_CA

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Default Re: Commander's Satellite view.

They wouldn't necessarily send it into a suicidal mission but the decision to send it would be a lot easier when it is unmanned. Also, a satellite would need to be in the correct position in the correct time and that might not always be plausible.

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Old 09-26-2017, 03:27 PM   #12
Jacksonez__

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Default Re: Commander's Satellite view.

You could shoot the UAV/drone thingy down in BF2 though

Quote:
Originally Posted by Jabil_One View Post
Its called/named satelite.

How it would look when the name is drone? Can the drone make such highrez pics?
yes it can, even civilian (/professional) geodrones can do orthoimaging with high-res. Of course, it wouldn't be live-feed most likely.

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Old 09-26-2017, 03:48 PM   #13
Jabil_One
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Default Re: Commander's Satellite view.

About drones but its offtopic:

My company thinking about this.



That's nice LeanSixSigma
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Old 09-26-2017, 04:42 PM   #14
doop-de-doo
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Default Re: Commander's Satellite view.

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
.....Are you serious?
Current UAV is already too much.
KK. Thanks!


B4TM4N
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Old 09-26-2017, 05:14 PM   #15
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: Commander's Satellite view.

Quote:
Originally Posted by bahiakof View Post
I believe that a UAV would not last 10 minutes in the airspace monitored by Russians or Americans. And the little information he collected would not cover the cost of drone loss. Besides the risk of having the drone captured and having its technology studied by the enemy.
Quote:
Originally Posted by PatrickLA_CA View Post
They wouldn't necessarily send it into a suicidal mission but the decision to send it would be a lot easier when it is unmanned.
Indeed. Like I said, recon planes have been used for years in areas where the enemy had heavy air defence / air superiority and had a high chance of getting shot down (France/Germany/Italy WW2, Brits sending recon spitfires over all the time for just one more example on top of the ones I gave before). The fact that they are unmanned just makes them even more likely to be used and the technology in a basic recon drone isn't of any real concern to another modern army.

EDIT: a little documentary on the matter, not the one I was trying to find about this crazy British recon pilot who kept on going back and forth super low over the Italian naval dockyards with flack bursting all around him the entire time just to get the perfect shots but still goes into the same thing:


Quote:
Originally Posted by Jacksonez__ View Post
You could shoot the UAV/drone thingy down in BF2 though
Ye but that was easy since that was basically a destroyable object with a vBF2 "UAV Radar" attached to it. When you have a player actually looking through it is when all the problems of making it destroyable, without killing the player looking through it begin

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Last edited by [R-DEV]Rhino; 09-26-2017 at 05:34 PM..
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Old 09-26-2017, 10:28 PM   #16
bahiakof

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Default Re: Commander's Satellite view.

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye but that was easy since that was basically a destroyable object with a vBF2 "UAV Radar" attached to it. When you have a player actually looking through it is when all the problems of making it destroyable, without killing the player looking through it begin
Out of curiosity, the encoding used in PR UAV uses the code Battlefield 2 Hellfire TV camera? If the answer is yes, is not there a way to create a destructive "flying camera" with the skin of a drone where any player can operate it? Or the problem is when this object is destroyed, the operator also dies even outside it?

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Old 09-27-2017, 04:53 AM   #17
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: Commander's Satellite view.

Quote:
Originally Posted by bahiakof View Post
Out of curiosity, the encoding used in PR UAV uses the code Battlefield 2 Hellfire TV camera? If the answer is yes, is not there a way to create a destructive "flying camera" with the skin of a drone where any player can operate it? Or the problem is when this object is destroyed, the operator also dies even outside it?
na, that's not the way it is done currently and the main problem with that method, if your main aim is to make it destroyable, is that you can't destroy projectiles in the latest version of BF2. You use to be able to in some of the old versions of BF2 but DICE hardcoded it out of the engine after players were using C4 to destroy mines and mixing mines and C4 to make mega traps in vBF2

The only way projectiles can be destroyed now is if the projectile is either triggered to detonate by flying close to an aircraft or w/e, or if it hits a hard surface.

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Old 09-27-2017, 08:44 AM   #18
bahiakof

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Default Re: Commander's Satellite view.

Quote:
Originally Posted by [R-DEV]Rhino View Post
na, that's not the way it is done currently and the main problem with that method, if your main aim is to make it destroyable, is that you can't destroy projectiles in the latest version of BF2. You use to be able to in some of the old versions of BF2 but DICE hardcoded it out of the engine after players were using C4 to destroy mines and mixing mines and C4 to make mega traps in vBF2

The only way projectiles can be destroyed now is if the projectile is either triggered to detonate by flying close to an aircraft or w/e, or if it hits a hard surface.
Now I understand why the mines are indestructible, the fault is the limited BF2 engine.

OFFTOPIC: Did you consider replacing the UAV with light reconnaissance aircraft equipped with: thermal camera, zoom and laser marker? This would improve teamwork, and the CAS squad would have the function of recognizing the battlefield as well as balance because it would be an object that could be toppled.

Thanks Rhino.

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Old 09-27-2017, 08:50 AM   #19
Lugi
Default Re: Commander's Satellite view.

Quote:
Originally Posted by [R-DEV]Mineral View Post
You mean UAV? It is removed on certain maps cause of viewdistance and height issues but other then that it's still in the game.
Actually you can dynamically adjust fog and viewdistance in game. Just need to find the right memory spot where the variables are stored. Could be made that the higher you are the bigger viewdistance you have. That would be a serious buff to air reconnaisance.
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Old 09-27-2017, 08:50 AM   #20
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: Commander's Satellite view.

We have the SOKO and the panther which both make great scout vehicles.
I always tell outlawz we need more scout helicopters like in burning sands. The SOKO is a huge intel device for MEC.
And if you ask me SOKO belongs to armour/tank squad, not transport.
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