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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 01-17-2017, 08:55 PM   #11
Aiii

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Default Re: Linux - PRBF2 Now Partially Works through WINE


very
well im done with windows. my last attempt with win10 was a huge failure with bsod every half hour. i always keep an eye on realitymod hoping for a working solution or a port. i totally understand that this would require a lot of work and probably there is no real demand for a linux port. I fully appreciate the straight answer from a dev. atm Insurgency is my pr on linux, which is far from the fun I had in pr. I would even give donation if there would be an attempt for porting. The hope never dies

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Old 01-18-2017, 03:54 AM   #12
Cossack
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Default Re: Linux - PRBF2 Now Partially Works through WINE

If you have BSOD with Windows 10, some devices are not working properly or some things are missing like drivers.

Or if it was non-legal version, there are issues with the version.

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Old 08-09-2017, 12:17 PM   #13
Ruskington
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Default Re: Linux - PRBF2 Now Partially Works through WINE

Yesterday I installed PR inside a Windows virtual machine using qemu, kvm, and virt-manager and it actually works, even if my little ThinkPad was unable to run at any acceptable framerate (it takes 20 seconds to play the rifle animation when you spawn).

I will try a passthrough with a ExpressCard adapter for a GPU from my desktop and see if it performs any better. Theoretically, performance should be close to native given enough RAM.
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Old 11-14-2017, 06:53 AM   #14
[R-DEV]Arab
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Default Re: Linux - PRBF2 Now Partially Works through WINE

Any news on this?

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Old 11-22-2017, 09:18 AM   #15
fighterpil
Default Re: Linux - PRBF2 Now Partially Works through WINE

Would PR work with PlayOnMac? Also, I would really appreciate it if somebody made a Mac port of PR, but, unfortunately, I doubt that will ever happen.
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Old 11-24-2017, 06:53 AM   #16
[R-DEV]Yosik
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Default Re: Linux - PRBF2 Now Partially Works through WINE

Quote:
Originally Posted by Ruskington View Post
Yesterday I installed PR inside a Windows virtual machine using qemu, kvm, and virt-manager and it actually works, even if my little ThinkPad was unable to run at any acceptable framerate (it takes 20 seconds to play the rifle animation when you spawn).

I will try a passthrough with a ExpressCard adapter for a GPU from my desktop and see if it performs any better. Theoretically, performance should be close to native given enough RAM.
QEMU/VMWare/VirtualBox should work for everyone in theory since it's completely contained. Although I wouldn't recommend QEMU since it's way more complicated to set up and use, and it has completely different design goals. Maybe I am wrong but it should be slower while having a reduced footprint because the alternatives put a lot of effort into optimizing regular user usage and things like GPU utilization while QEMU is mainly for advanced testing by devs.

Quote:
Originally Posted by fighterpil View Post
Would PR work with PlayOnMac? Also, I would really appreciate it if somebody made a Mac port of PR, but, unfortunately, I doubt that will ever happen.
There can't be a port of PR to any new system since we don't have have the source code, only a playonmac/wine package for PR.
The BF2142 Mac version was basically the windows binaries wrapped in Cider which is based on Wine. It worked fine on Mac AFAIK and it's practically the same engine as BF2 so there shouldn't be an issue. Seeing that PlayOnLinux is a port of Wine for Mac it should also work. They even have BF1942 on their supported games list.
However, you will only be able to play singleplay as other wine users.


Regarding my last point about only singleplayer working in Wine - I spent some time looking into it a while ago and even consulted with Wine devs but didn't get very far. Fixing it is beyond playing with .dll settings and will require re-writing PR Launcher's interaction with the BF2 binary without messing everything up. I currently lack the time and have more important tasks for regular PR so I am not actively looking into it but I might come back to it at some point.
Maybe someday we will be able to get rid of Windows from our lives

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