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Old 02-06-2016, 01:31 PM   #11
PricelineNegotiator
Banned
Default Re: 128 and 200 players servers remembrance day

I remember the 300 person test on Wicca's map. It was pretty epic, and pretty laggy in the main bases with 150 people on your screen lol.
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Old 02-06-2016, 01:41 PM   #12
Sgt.BountyOrig

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Default Re: 128 and 200 players servers remembrance day

Back in my day we had 32 people on a side

People still didn't understand how defence worked back then and that's a game mechanic that remains popular today
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Old 02-06-2016, 02:14 PM   #13
DRAGO_CRO

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Default Re: 128 and 200 players servers remembrance day

Quote:
Originally Posted by PricelineNegotiator View Post
I remember the 300 person test on Wicca's map. It was pretty epic, and pretty laggy in the main bases with 150 people on your screen lol.
We should do that again

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Old 02-06-2016, 03:22 PM   #14
maarit
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Default Re: 128 and 200 players servers remembrance day

64 players on round with nametags and without rallys.best PR gaming ever.
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Old 02-06-2016, 03:38 PM   #15
W.Darwin
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Default Re: 128 and 200 players servers remembrance day

0.98

Back when Korengal Valley was popular
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Old 02-06-2016, 06:04 PM   #16
KillJoy[Fr]

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Default Re: 128 and 200 players servers remembrance day

Quote:
Originally Posted by PricelineNegotiator View Post
I remember the 300 person test on Wicca's map. It was pretty epic, and pretty laggy in the main bases with 150 people on your screen lol.
Memory.

Au dela du possible ...
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Old 02-07-2016, 08:43 AM   #17
KingKong.CCCP

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Default Re: 128 and 200 players servers remembrance day

Quote:
Originally Posted by maarit View Post
64 players on round with nametags and without rallys.best PR gaming ever.
Once I had an arguement with two FH players who claimed best multiplay rounds in FH were 2:2. All together, 4 people. And they played maps with tanks, infantry, planes, using all vehicles.
So there are people who like those things.

32 players per team was only rarely great, and only on some servers.
Let's break down what 62/64 (2 reserved slots) was like:
1p joining the game
1p afk
2 armor sq = 4p
1 gunship = 2p
1p trans heli
1 CO
1 useless "recon" squad = 4p
1 mortar sq = 3p
5p dead, waiting for a spawn point/revive
1p waiting in main
1p driving loggy (or sitting on AA placement patiently)
1p clueles new guy, testing weapons in main.

Seems about right, I think. An average round of "64" players.
So let's see... How many do we have left to shoot... Six infantry men. SIX. To defend and attack.
I remember, after playing on 160 server, what was it like playing on 64p "clusterfuked" Muttrah map. I was shocked how my squaddies casually walked to the flag, while I was running from cover to cover. There were simply no enemies. My squadies were laughing at me for acting silly. Usually you could just walk to objective, or get there with a jeep.
That's how great 64 servers on average were. To enjoy a fairly nice game, you had to play daily, and only once or twice a week for an hour or so you got a great fight, IF you were in a great clan, playing on the best server (TG, at the time).
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Old 02-07-2016, 04:56 PM   #18
[R-DEV]Ratface
PR:BF2 Developer

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Default Re: 128 and 200 players servers remembrance day

I loved the 200 player events on Normandy in .98. Would love to have em again with the new version but I don't think it'd work out well since it's already performance heavy for a lot of players

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Old 02-08-2016, 03:14 AM   #19
maarit
Supporting Member

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Default Re: 128 and 200 players servers remembrance day

Quote:
Originally Posted by KingKong.CCCP View Post
Once I had an arguement with two FH players who claimed best multiplay rounds in FH were 2:2. All together, 4 people. And they played maps with tanks, infantry, planes, using all vehicles.
So there are people who like those things.

32 players per team was only rarely great, and only on some servers.
Let's break down what 62/64 (2 reserved slots) was like:
1p joining the game
1p afk
2 armor sq = 4p
1 gunship = 2p
1p trans heli
1 CO
1 useless "recon" squad = 4p
1 mortar sq = 3p
5p dead, waiting for a spawn point/revive
1p waiting in main
1p driving loggy (or sitting on AA placement patiently)
1p clueles new guy, testing weapons in main.

Seems about right, I think. An average round of "64" players.
So let's see... How many do we have left to shoot... Six infantry men. SIX. To defend and attack.
I remember, after playing on 160 server, what was it like playing on 64p "clusterfuked" Muttrah map. I was shocked how my squaddies casually walked to the flag, while I was running from cover to cover. There were simply no enemies. My squadies were laughing at me for acting silly. Usually you could just walk to objective, or get there with a jeep.
That's how great 64 servers on average were. To enjoy a fairly nice game, you had to play daily, and only once or twice a week for an hour or so you got a great fight, IF you were in a great clan, playing on the best server (TG, at the time).
64 players on 2 km maps was best but in 4 km maps 64 players was too low.
and with fobs there where enemies just enough.
but i like more slowpace gameplay,where sometimes nothing really happens but you have to be ready all the time.

maybe with 200 players without any spawnpoint (only main) would suit for me.
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Old 02-08-2016, 09:19 AM   #20
DRAGO_CRO

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Default Re: 128 and 200 players servers remembrance day

yeah, i like that without spawnpoint (only main)... Come on guys, we should that... Is it about server? Can we get better one or there is no way to do that without problems?

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