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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 12-15-2015, 05:03 PM   #11
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Default Re: What would you tell a new guy?

Vehicles in two words:

1. Practice first.
2. Do not practice on live servers, load local\coop, or join training server, try out vehicle weapons\physics\landings\etc.

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Old 12-15-2015, 06:06 PM   #12

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Default Re: What would you tell a new guy?

Originally Posted by Armymonger View Post
What would a new guy need to know about those types of roles?
Ultimately you are responsible to bring in more tickets than you cost. Crashing a full transport helo is only slightly less expensive to the team than losing three full squads of infantry. Time spent without transport or support can be priceless and game losing.

Practice practice practice. Practice takeoffs, practice landings, practice driving fast and flying low, practice shooting. Deaths in practice are teaching aids, not mistakes. Crashes during love matches are a good way to get a ban.

Be patient. There will not always be a place to go or a thing to shoot. Four rockets in the right place is worth 38 of them fired at random. This is hard to accept because that time on station can drag on and on.

It mostly comes with time, but you need to know what the threats are and where they are probably going to be.

Load the game faster, assets are almost universally first come first serve for named squads. CAS is an old boy's club at this point and they do not like newcomers during peak hours. Tanks and Helo Trans usually fill to capacity in a hurry but aren't unreachable. Don't be the guy stealing them or bitching about the system, no one cares.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.

The only winning move is not to play. Insurgency, that is.
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Last edited by mat552; 12-15-2015 at 06:12 PM..
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Old 12-15-2015, 07:42 PM   #13
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Default Re: What would you tell a new guy?

tell them to feck off ;-p

seriously though, learn in a COOP server first, usually people around who will help you, helps a lot if you have a microphone/mumble setup and just local chat with "H"

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Old 12-16-2015, 09:24 PM   #14

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Default Re: What would you tell a new guy?

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Old 12-16-2015, 09:28 PM   #15

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Default What would you tell a new guy?

Good tips so far.

I've read both sides in the thread. But in my option it's best to let people know you are new.

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Old 12-16-2015, 10:54 PM   #16
Default Re: What would you tell a new guy?

Yeah I don't really see what you'd gain by not letting people know you're new. Your mistakes will be easily accepted if they're aware of that.
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Old 12-16-2015, 11:07 PM   #17

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Default Re: What would you tell a new guy?

If you walk up to a friendly, pull out a frag and tap right mouse button you will pass him a grenade.

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Old 12-17-2015, 12:16 AM   #18
Default Re: What would you tell a new guy?

I might as well throw in a small list. This isn't just for new people either, I've seen all sorts of players making these mistakes.

  • Pay attention. This is really the most important tip I could give a new PR player. Listen to what your squad leader says and does. Open your map every so often (once every 20 seconds to be honest) to make sure you're in the right place, heading in the right direction and/or know where your friendlies are. Although this might seem unnecessary and awkward at the beginning, it'll eventually stick with you and you'll see how extremely important it is. If you haven't been given any specific orders focus on keeping your SL alive.

  • Be patient. Patience is extremely underrated and a very important tool to bring. This is for pretty much everything, whether it's getting revived, reviving someone, watching an entrance, being the last man alive. Most of the times taking it slowly is the most reasonable thing to do. After a while you'll be able to figure out if waiting or rushing is the right thing to do. Take a deep breath instead, hit Caps lock, check if there are any medics around by checking what squads are nearby, open the squads list, click on their medic and he will turn white on the map. Ask him with a calm, friendly voice if getting a revive is possible. If necessary inform him of what killed you, where he was and if he's potentially still there. Only then are you ready to be revived.

  • Be patient part 2 - revive edition. Do not spam around you asking for a revive. First of all you have 5 (five) minutes from the point you go down until you bleed out - there is no reason to be yelling just because you want to get up and keep killing, you will eventually fuck your medics over, who trying to figure out where the enemies are and clearing the area before getting you up.

  • Take your time (Be patient part 3?). This has gotten easier after the deviation-brackets got implemented, but people still rush it when it comes to engaging targets - especially with AT-kits. Not 100% sure you'll hit the target? Don't fire. In most cases you only get one shot with the AT, and when ammo is unobtainable you'd sure wish you hit that APC when it comes back for another drive-by.

  • As a medic reviving you should always tell the person being revived where to go, with both direction and description. For example: "Go west around the corner, cover the way you came from". "Back in the day" (not that long ago) the medics got a ridiculous amount of patches, and dropping a patch on a body, which gives the revived soldier a 25% HP boost and gives him the ability to sprint, was usual. These days your patches are limited, and you should only use patches on the person you revive if there are enemies close, or if he needs to get to a point quickly. Otherwise keep your patches, they'll always come in handy some time later.

  • Not all FOBs are good ones. Time and time again I see FOBs being placed 50 meters away from the center of a flag. Even placing a FOB within the cap-range is risky. As soon as the enemies start attacking the flag, your FOB will be overrun and it's unspawnable and useless. Having to walk 250 meters from a FOB to a flag is so much better than being unable to spawn at all because the FOB was too close and is now overrun.

  • Emplacements aren't always good. Got a sneaky FOB placed in good cover and it's practically invisible? Sweet, now surround it by foxholes, razor wires and HMGs to make sure the enemies can find it... Please don't, even though it looks good it's completely useless as the enemies will overrun it as soon as 2 enemies are in range of it.

  • Roofs are bad! Mostly. Although you'll have a great view of what's going on, the enemies will also have a great view of you and probably shoot you up real good. You'll probably want a revive, but it's such a bitch to get you up, as the medic will receive the same amount of bullets as you did. Some roofs offer a decent amount of cover, making it possible to stay prone without receiving fire. That doesn't mean they can't get you with 40mm grenades and other types of HE ammunition.

  • "If you cannot hit it, leave it alone or it will kill you"

  • Walking up to a friendly, pulling out a frag and right-clicking will not pass him the grenade.
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Last edited by iglotruck; 12-17-2015 at 12:14 PM.. Reason: Added some stuff
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