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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 06-23-2016, 04:16 PM   #21
TheKrazyCanuck
Default Re: Project Reality Mapviewer

It's an amazing tool to use as an admin. I always have it open when I am ready to do map votes, to not only see what mas would be good to add in to a vote, but also what layout to select when setting the next map as well.
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Old 06-23-2016, 04:36 PM   #22
Gerfand

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Default Re: Project Reality Mapviewer

not going to use PR official map gallery anymore!

Edit- just saw the caches spawn location, this is beautiful!
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Old 06-23-2016, 06:27 PM   #23
[R-CON]UTurista
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Default Re: Project Reality Mapviewer

Quote:
Originally Posted by Gerfand View Post
not going to use PR official map gallery anymore!


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 06-24-2016, 04:51 AM   #24
[R-CON]Senshi
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Default Re: Project Reality Mapviewer

@Ason: Thanks for the bug report (and the detail of it, very helpful. Almost as if you know what counts in bugreports ). I could replicate the issue and I think I know what's going wrong. Fix coming soon.

EDIT: Bug is fixed. Didn't reset an array that should have been reset, so it's been a one-line fix .

Route selection clearness: Hm, I always found it clear enough. Will think about how to make it more prominent.

Showing mapsize : Yeah, can do that for sure. Easy enough. Probably will add it both to the overview (gallery) as well as the actual mapview.



Participant in Nordic Storm campaign - ARC

PR Wiki | BF2 Mod Explorer | PR Mapviewer
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Old 06-24-2016, 08:43 AM   #25
viirusiiseli

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Default Re: Project Reality Mapviewer

I rate it a perfect 5/7

"AI in AA is more dangerous as a human player on Deployment"
"Has it ever crossed your mind that you got outplayed? Isn't being BAD an option?"
"cas impacted the game bigly"
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Old 06-24-2016, 08:51 AM   #26
[R-DEV]Ason
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Default Re: Project Reality Mapviewer

Nice job.

I guess only thing that bothers me a little bit now is you can't deselect all routes, you always have to have 1 route selected, which means you first need to select new route and then deselect the route you were watching before. Maybe just make it so that it's possible to deselect all routes.

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Old 06-24-2016, 11:51 AM   #27
Phoenixo_Idaho

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Default Re: Project Reality Mapviewer

Awesome tool for Commanders. Great job !

However, it would have been perfect with some scales indications and a ruler/a distance measurement tool (for assisting artillery or give more precises informations).

Phoenixo_Idaho ; Medic & Mortars Specialist
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Old 06-24-2016, 02:01 PM   #28
[R-CON]Senshi
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Default Re: Project Reality Mapviewer

Distances: A scalebar should be in, yeah. Not having that is a shameful lapse on my end, considering I'm a somewhat professional cartographer .
Simple distance measurements shouldn't be difficult to add either, that's pretty much Leaflet standard. Adding heightmap info would also be great (as in: altitude in m as a mouse tooltip and height difference in measurement), but that'd be a little more work.

Deselecting routes:
As in: You want to be able to see the empty map again? But why? The empty map doesn't give you anything?
The ability to select multiple routes was crucial for the PRT (which was the original target audience for the mapviewer). Commanders and battleplanners were happy to be able to filter specific routes.


Geez, I wanted to finish this, not add a whole bunch more work. It's summer, I got RL stuff to do .



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PR Wiki | BF2 Mod Explorer | PR Mapviewer
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Old 06-24-2016, 07:39 PM   #29
Madar_al_Fakar

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Default Re: Project Reality Mapviewer

Does it tell us the sizes of the maps? (in km's) cuz I haven't noticed that piece of information ;p
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Old 06-25-2016, 07:18 PM   #30
Michael_Denmark

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Default Re: Project Reality Mapviewer

This is awesome. Thank you.

Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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