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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 12-11-2015, 02:21 AM   #11
My_Self
PR Server License Moderator
Default Re: Project Reality Mapviewer

Yep, it's certainly not game-breaking, just slightly annoying.
Some other bugs:
  • Asad Khal tiles are messed up
  • Tad Sae and Wanda Shan skirmish overlaying AAS
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Old 12-11-2015, 03:33 AM   #12
[R-CON]Senshi
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Default Re: Project Reality Mapviewer

Both fixed.

Asad was caused by the source file not being a multiple of 2 in size (2054 instead of 2048px, making the tile-generator generate an extra set of tiles...)
The others were caused by GPO files being left in the "Editor" subfolder. Now shouldn't happen again, I've marked that folder to be always excluded in parsing.



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Old 12-11-2015, 04:48 AM   #13
CR8Z
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Default Re: Project Reality Mapviewer

Totally awesome!

I'm not suggesting that you go and do this, but when I used to strat out maps back in the day, I would edit a map in photoshop and draw markers and such where I would want units to be, and draw routes for them to go.

Would it be possible to add tools for folks to use to place markers on the map to later share with their team?
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Old 12-11-2015, 08:09 AM   #14
[R-CON]Senshi
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Default Re: Project Reality Mapviewer

That is already answered in the first post...


Quote:
Originally Posted by Senshi View Post
Current feature wish-list:
  • Ability to draw on map. And save it/forward/share it. This is a big one, and is still far, far away.



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Old 12-11-2015, 10:13 AM   #15
gerardusnl0
Default Re: Project Reality Mapviewer

i like it, well done.
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Old 12-11-2015, 12:54 PM   #16
[R-CON]Senshi
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Default Re: Project Reality Mapviewer

Update

Changed localization to prefer PR original localization for objects over the previously used wiki dictionary.

This means when both the game files and the dictionary have a translation to offer, the game files will be preferred over the (outdated) wiki dictionary. I'm not a fan of this, because some of the PR names are unclear/misleading (who knows the different designations of all those slightly different chinese APCs by heart, for example?), but lest I find time (or a volunteer?) to update the wiki dictionary with meaningful translations (basically append "25mm"/"30mm"/"30mm ATGM" to these APCs, for example), this has to do.

EDIT:

Also, I'm actually pretty close to show "advanced vehicle info", at least on the technical level. Individual subobject info is there, as is hierarchy:
Code:
fr_the_nh90_navyNH90 NFH
	fr_the_nh90_navy_copilot PlayerControlObject
	fr_the_nh90_navy_fstrut LandingGear
	fr_the_nh90_navy_left_gunner PlayerControlObject
		fr_the_nh90_navy_lgunyaw RotationalBundle
			fr_the_nh90_navy_lgunpitch RotationalBundle
				gpmg_c6_spade GenericFireArm
				ammo_belt_7-62mm_long GenericFireArm
	fr_the_nh90_navy_mainengine Engine
	fr_the_nh90_navy_rearstruts LandingGear
	fr_the_nh90_navy_right_gunner PlayerControlObject
		fr_the_nh90_navy_rgunyaw RotationalBundle
			fr_the_nh90_navy_rgunpitch RotationalBundle
				gpmg_c6_spade GenericFireArm
				ammo_belt_7-62mm_long GenericFireArm
	fr_the_nh90_navy_tailengine Engine
	fr_the_nh90_navy_rotorhead1 RotationalBundle
		fr_the_nh90_navy_rotorhead2 RotationalBundle
			fr_the_nh90_navy_rotor Engine
	fr_the_nh90_navy_passenger1 PlayerControlObject
	fr_the_nh90_navy_passenger2 PlayerControlObject
	fr_the_nh90_navy_passenger3 PlayerControlObject
	fr_the_nh90_navy_passenger4 PlayerControlObject
	fr_the_nh90_navy_supply_drop_bighelo_tglcam GenericFireArm
	fr_the_nh90_navy_flare_group_the_counter GenericFireArm
	fr_the_nh90_navy_flare_group_the_launcher GenericFireArm
		fr_the_nh90_navy_flare_group_the_launcher_barrel RotationalBundle
		fr_the_nh90_navy_flare_group_the_launcher_barrel RotationalBundle
		fr_the_nh90_navy_flare_group_the_launcher_barrel RotationalBundle
		fr_the_nh90_navy_flare_group_the_launcher_barrel RotationalBundle
		fr_the_nh90_navy_flare_group_the_launcher_barrel RotationalBundle
		fr_the_nh90_navy_flare_group_the_launcher_barrel RotationalBundle
	fr_the_nh90_navy_pilot_cameramount RotationalBundle
		fr_the_nh90_navy_genericfirearm_pov_down GenericFireArm
		fr_the_nh90_navy_genericfirearm_pov_left GenericFireArm
		fr_the_nh90_navy_genericfirearm_pov_up GenericFireArm
		fr_the_nh90_navy_genericfirearm_pov_right GenericFireArm
Now I "just" have to figure out a way to compile the useful info (crew, passengers, armament incl ammo types, magsize/count, specials (FLIR cams, amphibious ability, ticket count, ...) and present it in a concise manner...



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Last edited by [R-CON]Senshi; 12-11-2015 at 02:07 PM..
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Old 12-13-2015, 06:45 PM   #17
celticalliance
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Default Re: Project Reality Mapviewer

Senshi, this tool is amazing. Our CO, who is a real PR addict, totally digs it.

Keep up the good work

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Old 06-23-2016, 03:39 AM   #18
[R-CON]Senshi
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Default Re: Project Reality Mapviewer

*dust off*

Sooo, it looks like the number of incoming complaints has reduced drastically.

Do you think this mapviewer deserves a more popular spot in PR? Or are there still critical features missing? If it's complete enough, I'd ask the DEVs about granting this a more prominent link/button somewhere.



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Old 06-23-2016, 09:29 AM   #19
parch

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Default Re: Project Reality Mapviewer

I think it's really great in it's current state. If I were to nitpick, I would say that there is no information about the map size, but no experienced player will need that (also you can figure it out based on flag radius).
Overall fantastic job, Senshi, I'd love to see Mapviewer button next to PRSPY.

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Old 06-23-2016, 10:18 AM   #20
[R-DEV]Ason
PR:BF2 Developer
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Default Re: Project Reality Mapviewer

Great Job Senshi, I really like that you can check/uncheck specific routes, although it seems to be a bit buggy. Sometimes routes and controlpoints remain when you switch from layer to layer and also when you check/uncheck routes on a layer.

Tried Grozny, first clicked on aas inf then switched to aas std, then pressed "Route 2", the forest route on the east side shows from aas inf but only the red line, and the other flags (real aas std route 2) has no lines between flags.

Also would like it to be more clear what routes you have selected and unselected, right now there seems to just be a slight change in brightness on the route select, could perhaps make it a bit more clear.

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