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Old 11-27-2016, 03:38 PM   #31
RAWSwampFox
Default Re: FOBS - The Most Important Facet of the Game PR

Good Afternoon,

It now appears that you must be within 25m of a pair of light crates to build a fob. The 50m still applies to the big crate.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 04-14-2017, 01:29 PM   #32
RAWSwampFox
Default Re: FOBS - The Most Important Facet of the Game PR

Good Morning,

It appears that you now need to have a 100m buffer zone around the 200m fob zone. Yes, this may have been stated somewhere buried in a changelog but didn't know if everyone knew this.

Also, it doesn't matter how many light crates you have, it appears that you cannot build assets with the FOB. This was my experience on Archer at the castle. I had at least 4-6 light crates at the tall tower but could not build any assets in the courtyard or around the edges.

Due to the constant changes, I haven't been able to update my fob guide but it still has useful information.

>> Edit: It might be a good thing to put together a map list that lists what maps have which FOB assets. Mortars for example, used to be on every map but now all 1k and most 2k maps do not have them for both or one side.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox is offline Reply With Quote
Old 11-26-2017, 03:04 PM   #33
TheMerchantOfMenace
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Default Re: FOBS - The Most Important Facet of the Game PR

Quote:
Originally Posted by RAWSwampFox View Post
Good Morning,

It appears that you now need to have a 100m buffer zone around the 200m fob zone. Yes, this may have been stated somewhere buried in a changelog but didn't know if everyone knew this.
Swampy, can you explain what you are referring to with regard to this 100m buffer zone?

Are you talking about this buffer zone affecting the building another FOB, or are you talking about it affecting the placement of assets when you build another FOB? And what consequences are we talking about here, if this 100m buffer zone is not satisfied?

Thanks.
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Old 11-26-2017, 03:09 PM   #34
TheMerchantOfMenace
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Default Re: FOBS - The Most Important Facet of the Game PR

Quote:
Originally Posted by RAWSwampFox View Post
Good Morning,

It might be a good thing to put together a map list that lists what maps have which FOB assets. Mortars for example, used to be on every map but now all 1k and most 2k maps do not have them for both or one side.
Project Reality Map Gallery

These will show you artillery status, but not mortar... perhaps someone could convince the DEVs to share the mortar information you mentioned with whoever is currently updating this map viewer?
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Old 11-27-2017, 08:50 AM   #35
[R-CON]UTurista
PR:BF2 Contributor
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Default Re: FOBS - The Most Important Facet of the Game PR

Quote:
Originally Posted by RAWSwampFox View Post
It might be a good thing to put together a map list that lists what maps have which FOB assets. Mortars for example, used to be on every map but now all 1k and most 2k maps do not have them for both or one side.
Mortars aren't allowed, in any gamemode, in 1km maps and can't be build by the attacking team in insurgency.
If you find evidences that this is not working as intended, share it.


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 11-27-2017, 09:44 AM   #36
[R-DEV]AlonTavor
PR:BF2 Developer
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Default Re: FOBS - The Most Important Facet of the Game PR

There are no 2km maps without mortars on AAS and if there are its a bug.
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