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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 03-03-2013, 04:03 AM   #11
ShaunOTEast
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Default Re: New guy Saying hello and a few general questions

Welcome SteelResolve! To the Project Reality Forums!
Since Rudd and co. have already answered your questions, I'll just reiterate that Mumble is super important and many servers will kick players who do not have it running. Its also good to have teamwork and co-operation to play this mod to its fullest potential and fun. And don't worry if you don't know something, just ask; Pretty much all players are willing to help out new guy since we always need new players.
Have fun, and I'll see you online

Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
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Old 03-03-2013, 07:59 AM   #12
Heavy Death

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Default Re: New guy Saying hello and a few general questions

Also, with all the guys telling you to go medic... that is an art really. Gotta be patient with 5 people egoistically telling you to revive them at the same time. Inexperienced people go for it like wolves and that gets them shot aswell.
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Old 03-03-2013, 02:42 PM   #13
doop-de-doo
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Default Re: New guy Saying hello and a few general questions

Quote:
Originally Posted by SteelResolve View Post
I have a few questions, if you guys of the community don't mind.
Welcome.

You'll find two main polarities of player in PR: "teamplay", and "black-ops". There are of course other groups but these are the more common to encounter.

It is somewhat good to note that the goal of PR is to simulate combined arms warfare in various situations; therefore, one would assume that "teamwork" players would be the correct group to look for.

Here, I'll try to answer some of your questions as I can.

1) Mumble is the mainstay of communications for teams throughout the majority of popular servers. Download Mumble from this site only, because the regular Mumble lacks compatibility.

2) People leave and join matches all the time. It is irrelevant. Many will lose connection or CTD and only rejoin later once a spot on the server becomes available again. It is, however, bad to switch sides.

3) As I defined above, you will observe the differences in player type and learn to work with (or without) the other group.

4) You will define your play style of your own accord. You will find the group that most interests you -- just bear in mind that PR was design to be played in coordination and cooperation.

As you are new to PR, join an infantry squad. Don't get anything specialized. Tell the squad leader that you are new and want to use "rifleman" for now.

Do not try to use team assets (tanks, planes, helis, etc.) unless you have had some experience using them on a coop server (you can run it in singleplayer mode). This is so you don't get kicked/temp banned/perm banned from servers that you might want to be playing on later. Even after you have some experience with them against bots, the real gameplay will be somewhat different as people will expect things from you that you may need to fulfill (dropping troops onto a mountain top by helicopter, for example). There is a learning curve to almost everything. Go slow and take your time.

Good luck.


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Old 03-03-2013, 07:16 PM   #14
WelshManDan
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Default Re: New guy Saying hello and a few general questions

I use the medic because I dont want the responsibility of fucking up with other kits and there is less stress.

Im terrible at measuring distances so hate the AT/GL kits, although im a damn fine AA gunner if I may say so, shot down a good few helicopters in a single round of Muttrah with my shoulder mounted AA. Ooohhh Yeahh!
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Old 03-05-2013, 09:13 AM   #15
Wing Walker
Default Re: New guy Saying hello and a few general questions

Quote:
Originally Posted by [R-DEV]Rudd View Post
1) Mumble is the primary method of communication in PR now
edit, text chatting can be very annoying for some SLs, but others don't mind.
)
Mumble seems to be hit and miss. One week you will play on a server with only 18 people on it, you have a squad that 100% uses mumble, you have great game play, one of the best matches you've had in a while.

Then the next day, you excited to get on a big map to really use mumble on a big scale: wait wait wait wait and wait some more to get into a full 64 server. Then you get in and all squads are locked or full. Then you finally get into a squad, full of mute tards. Everyone is on mumble because they have to be, but no one responds to a word you say... Eventually someone finally says a word, so you know they actually have mics and know how to speak, but still dont communicate.
Quote:
Originally Posted by SteelResolve View Post

1) Mumble:
Just wondering about mumble, how popular is the use of mumble? Because, it seems Mumble is a lot more intuitive in the chain of command of games, since it seems built for a lot of SL and SL ->Cmdr. communication.
I just want to save a bit of face, if I don't know if I should use mumble, or stick with the "B" communication key when playing the game.
And text chatting, looked down upon?
To the OP.

Talk talk talk talk talk talk talk talk talk.

Communication on PR is 60% of the experience.

Team Work is the other 40%

As long as you have those you should have a fun time.

And it helps everyone's enthusiasm to have some life to your voice.
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Old 03-05-2013, 01:38 PM   #16
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Default Re: New guy Saying hello and a few general questions

Quote:
Originally Posted by WelshManDan View Post
I use the medic because I dont want the responsibility of fucking up with other kits and there is less stress.
The medic kit gives you one of the most valuable jobs in the squad so it is not the first kit I would assign to a new player. I often see new players playing medic wonder around for a few minutes to try to find a guy that is using local talk and pressing the "medic panic" button. Other times the body is sliding down a hill or stuck on steps where it requires some game mechanics knowledge to figure out how to revive people. Not what I call a beginners job. If you played BF2 it does help a lot though.


In my opinion the kit's difficulty goes something like this...
  1. Rifleman (Drop ammo, shoot people)
  2. Rifleman AP (best used defensively to put trip-flares and clay-mores with manual trigger)
  3. Anti-Air (point and shoot on tone vanilla style)
  4. Guided Heavy Anti-Tank (point and shoot medium to long range (not short range) when brackets are together and track the target almost vanilla style)
  5. Specialist (throw ropes, Open doors, arrest / shoot civilians with shotgun)
  6. Combat Engineer (throw mines and remember to mark them,repair light vehicles and Razor-wire, C4 caches or use as defense)
  7. Rifleman AT (point and shoot close to mid range vehicles...not heavy armor)
  8. Medic (locate downed soldiers, secure the wounded, untangle the body (game mechanic flaw), get yourself and the patient to safety, timing is everything)
  9. Automatic Rifleman (stay stationary as much as possible to improve aim and readiness, use short controlled bursts.)
  10. Marksman (same as above but beware of your magazine count)
  11. Unguided Heavy Anti-Tank (patience and range necessary unless if you have a lot of experiences with this
  12. Grenadier (a good feeling of range is necessary or to cooperate with a SL or Sniper, Don't get caught with a grenade loaded up close)
  13. Sniper (snipers should not be snipers but squad-leader and then spotting for CAS or others, this make this class a leader-role unless if a squad-leader want's a sniper in his squad which they rarely do.)
  14. Officer (The kit is not complicated apart from the radio like the sniper has but when your an officer your most likely a squad-leader or commander and that gives you the highest responsibility in PR. It also takes some pracice to place assets without killing yourself or your teammates )


the AP kit is rarely used even though it is a good defensive kit as well as combat engineer. No-matter what kit your choosing apart from regular rifleman you should always ask your squad-leader for permission or what he prefer that you get.

Ps. Don't forget pretty much all kits have "alternate" shorter range versions if you right-click. Especially the Militia medic should spawn in as rifleman and right-click medic to get an automatic rifle.

Welcome to PR.
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Last edited by Gracler; 03-05-2013 at 02:08 PM..
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Old 03-05-2013, 07:16 PM   #17
WelshManDan
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Default Re: New guy Saying hello and a few general questions

Quote:
Originally Posted by Gracler View Post
The medic kit gives you one of the most valuable jobs in the squad so it is not the first kit I would assign to a new player. I often see new players playing medic wonder around for a few minutes to try to find a guy that is using local talk and pressing the "medic panic" button. Other times the body is sliding down a hill or stuck on steps where it requires some game mechanics knowledge to figure out how to revive people. Not what I call a beginners job. If you played BF2 it does help a lot though.
Well, I mean its a difficult task being a medic (although I may say, I make a pretty good one) but you are held less responsible if the squad fucks up.

If you have one of the AT kits, and your squad is being targeted by a Tank, you either hit it and the squad if clear or it goes wide and you're all dead.

Quote:
  1. Rifleman
  2. Specialist
  3. Anti-Air
  4. Medic
  5. Automatic Rifleman
  6. Marksman
  7. Guided Heavy Anti-Tank
  8. Rifleman AP
  9. Combat Engineer
  10. Rifleman AT
  11. Unguided Heavy Anti-Tank
  12. Grenadier
  13. Sniper
  14. Officer
Re-arranged it to how I feel it goes. The difficulty of the AR/Medic/Specialist kit is relatively simple and relies more on SL orders. As a medic, it pops up where your casualty is and your only responsibility is to revive, guide them to cover and heal them (unless your Last Man Standing and you have to go Rambo whilst trying to recover the squad - often in Insurgency). The squad would usually cover you and there is a screen of smoke (most of the time).
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Old 03-05-2013, 11:07 PM   #18
SteelResolve
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Default Re: New guy Saying hello and a few general questions

so, to sum up,

put some effort into it, don't "lone wolf" and don't have the "I'm the best" attitude, be a strong Team player,
and always talk?
And always listen to the SL?

Sounds good to me .

And definitely thanks for the word of caution, and I really understand probably the worry.
I personally have my own "face palm" moments when the Medic just rushes in and tries to save everyone.
And of course, trying to get used to bullet deviation and such.

Quick question, and this is just checking how well my intuition is,
when I engage a target, is the common rule of thumb for accuracy a 3 second pause in aiming down the sight before engaging?
That's how I've figured how to use the weapon.
And I'm guessing Semi is always better at mid-range hahaha. Unless you're in CQC.

And thank you for telling me about alternatives. I don't think the PR manual even brought it up to have alternative weapons.
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Old 03-06-2013, 08:50 AM   #19
Gracler

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Default Re: New guy Saying hello and a few general questions

Quote:
Originally Posted by SteelResolve View Post
Quick question, and this is just checking how well my intuition is,
when I engage a target, is the common rule of thumb for accuracy a 3 second pause in aiming down the sight before engaging?
That's how I've figured how to use the weapon.
And I'm guessing Semi is always better at mid-range hahaha. Unless you're in CQC.
The deviation is affected by of-course movement of your feet maybe the easiest way to explain how it works is like the following:

+ (Plus) is when your moving
- (Minus) is when your standing still
0 (Zero) is when your having perfect aim

So lets imagine your running to a corner and you know there is an enemy down the next ally so you wait by the corner still in cover... then you take a step forward and shoot down the ally. The deviation would look something like this on a scale of 1 second per character.

+ + + + + + + - - - 0 + - 0

So you can see that it makes sense to rest behind cover before taking a step forward, then you only have to rest 1 second instead of 3 before you got perfect aim. (rest vs movement is at a 1 to 1 scale so if you move 0,5 second you have to rest 0,5 second)

Also remember that going from standing to crouched has No effect on deviation, but going from standing or crouched to prone will throw off your aim completely.

Moving your head around (mouse look) only effects you a tiny bit when your shooting bullets, but it effect you more when using AT weapons (thanks for reminder Spec .
Looking down your sights or changing weapon has no effect on deviation.

Shooting your weapon either stops you from "resting" or makes your deviation worse again.

Automatic Rifleman and marksman when using "Deployed" takes about 6 seconds maximum. When moving you should not be using deployed or you would miss a guy if he was standing in-front of you

When sniping you can press and hold 3 (select rifle) and you will get a "breathing" sound to give you a clue when its ready.... this is not necessary to use though. again its about 6 seconds

Pretty much everything else is about 3 seconds
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Last edited by Gracler; 03-06-2013 at 09:40 AM..
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Old 03-06-2013, 09:23 AM   #20
[R-MOD]Spec
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Default Re: New guy Saying hello and a few general questions

So, yes, 3 seconds is about right. And moving the mouse does affect accuracy, although it's only really noticable with DMRs and sniper rifles, and perhaps machine guns.


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