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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: Jul 2010
Posts: 314
Location: TEAS
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Recently we had the amazing experience of playing command and control on Quingling. As were were playing I wondered why game modes like command & control are not played. This game mode involves both sides building a single FOB. These FOBs can be fortified with extra emplacements like multiple Tows, AA, HMGs, etc. the point of this mode is to protect your FOB while destroying the enemies FOB. Assets spawn immediately in most cases and enables people to be both creative with their FOBs and able to make their own objectives.
I made this post to tell both the admins and community to give this game mode a chance and play it once in a while. |
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#2 |
![]() Join Date: Apr 2011
Posts: 333
Location: Spokane, WA
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I've aways kinda wanted to try this mode out online, but with the intro of mortars wouldnt it be a little too easy now for a commander to spot the FOB with the uav and call a strike down onto the fob? :/
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#3 |
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I've always wanted to try the game mode, but still iffy.
Mortars have really been braking my balls ever since their introduction. |
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#4 |
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The main problem with CnC being you need a very competent team. Teamwork and general effort must be as high as possible to ensure this gamemode to be fun. If you can ensure that, CnC offers the highest creativity you can get from any PR gamemode, simply because the whole map is open for you and you can empty any tactics available.
I hardly doubt that these days you can get a decent enough team to make CnC work in a public game. |
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#5 |
![]() Join Date: Feb 2009
Posts: 520
Location: Lincoln
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The two times ive ever played CnC in a public game its actually been very fun, i dont understand how its any different in the way you play than a game of AAS, you find your objective, plan your move and carry it out, you just dont know where that objective is to start off with. Does need mortars to be removed to be worth while now though.
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#6 |
![]() Join Date: Jul 2010
Posts: 314
Location: TEAS
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when we were playing last night the map was so big that their mortars were about 800 meters out of range. We placed multiple AAs on either hill and used that to triangulate the enemy CAS, we never lost the FOB.
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#7 |
![]() Join Date: Sep 2010
Posts: 1,096
Location: Porto
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You'll have the opportunity to play it soon in an organized manner.
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#8 |
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I think CIA should bump it on KOKAN
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#9 |
![]() Join Date: Jul 2010
Posts: 314
Location: TEAS
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#10 |
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As Brainlaag said, you're dependent of a very competent team. I've seen this been done on some servers and it ended up in a complete clusterfuck between the CO and the squads.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You fucking bunny hopping, zigzagging, garglefuck MEC squadleader, fuck you."
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| chance, command, control, give |
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