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#21 |
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#22 |
![]() Join Date: Jun 2012
Posts: 265
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about time someone suggested that what wrong with tanks in insurgency any way??
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#23 |
![]() Join Date: Mar 2008
Posts: 922
Location: Copenhagen, Denmark
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We need to prohibit mortars... The FOB is too weak to stand against any mortar attack.
In CnC mode that is.... |
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Peace is that brief glorious moment in history when everybody stands around reloading
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#24 | |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,331
Location: Tokyo
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Quote:
Perhaps something to consider for C&C mode? | |
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#25 | |
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Quote:
If it weren't for mortars, i'd be more for playing C&C. The Tank on Fallujah was removed due to the fact it took ~4-8 RPGs to kill it I believe. Plus the USMC already had 2 LAV's. It was always fun to shit your pants as a tank drove down the road coming for you. Nice idea, probably better than my suggestion. | |
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#26 |
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About mortars.
In games I've played before in CnC the teams were all "let's get fob up close to map center and we'll win!" Today, I witnessed another tactic. Placing FOBs on a good position to defend, quite some distance to the other FOB. This way no mortars where needed at all since both FOBs were so far away from each other. Map: Shijia. |
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#27 | |
![]() Join Date: Dec 2009
Posts: 534
Location: Istanbul
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Quote:
Sorry if this is out of topic. Best | |
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