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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 |
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PR:BF2 Event Coordinator
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PR is awesome <3
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Communistcommisar I used to be like 15 centimeters, now its less. Makes me sad To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
![]() Join Date: Nov 2008
Posts: 1,675
Location: Alberta
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PR Dev's need to do a big recruitment drive to get a fresh team of developers on board to help add in and fix things.
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#13 |
![]() Join Date: Sep 2009
Posts: 1,048
Location: Den Haag, behind that car wreck.
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I would recommend to recruit map updaters, people who update the old but good maps such as Fallujah, Muttrah , Karbala, Kashan, Jabal and other maps so they can be played better. So they make sure there is more cover, and more of a defenseable objective instead of some wide open streets with 5 carbage cans or a hill that looks like a part of the moon.
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"You never die alone, that's why the medic is always busy".
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#14 | ||
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Quote:
Quote:
The overall gameplay as a whole is fine, the maps & such aren't as much of a problem as the team is. If we changed everything that makes PR fun it would cease to be PR. I don't want small maps where I can walk from one end to the other in 1 minute like any vanilla game. I like options, options give me the ability to adapt/improvise. The game is overall designed around large scale combat & improvements are being made to make each of the maps not so ghost towny. Any game, whether it be about building blocks or conquering an alien world is only as good as it's community. The community is the life blood of any man made entity. Which is why the community itself needs to fix itself or drown. | ||
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Last edited by SGT.Ice; 07-15-2012 at 03:09 PM..
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