project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
22 Oct 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 07-15-2012, 09:27 AM   #11
[R-CON]Wicca
PR:BF2 Event Coordinator
Supporting Member
PR Server License Administrator

[R-CON]Wicca's Avatar
Default Re: Only a few servers

PR is awesome <3


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Xact Wicca is The Joker. That is all.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Wicca is offline Reply With Quote
Old 07-15-2012, 12:23 PM   #12
Dev1200

Dev1200's Avatar
Default Re: Only a few servers

PR Dev's need to do a big recruitment drive to get a fresh team of developers on board to help add in and fix things.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Dev1200 is offline Reply With Quote
Old 07-15-2012, 01:21 PM   #13
Pronck
Supporting Member

Pronck's Avatar
Default Re: Only a few servers

Quote:
Originally Posted by Dev1200 View Post
PR Dev's need to do a big recruitment drive to get a fresh team of developers on board to help add in and fix things.
I would recommend to recruit map updaters, people who update the old but good maps such as Fallujah, Muttrah , Karbala, Kashan, Jabal and other maps so they can be played better. So they make sure there is more cover, and more of a defenseable objective instead of some wide open streets with 5 carbage cans or a hill that looks like a part of the moon.
Pronck is offline Reply With Quote
Old 07-15-2012, 03:03 PM   #14
SGT.Ice

SGT.Ice's Avatar
Default Re: Only a few servers

Quote:
Originally Posted by B.Pronk(NL) View Post
I would recommend to recruit map updaters, people who update the old but good maps such as Fallujah, Muttrah , Karbala, Kashan, Jabal and other maps so they can be played better. So they make sure there is more cover, and more of a defenseable objective instead of some wide open streets with 5 carbage cans or a hill that looks like a part of the moon.
Made me laugh on the inside.


Quote:
Originally Posted by Ts4EVER View Post
The problem is that PR's gameplay experience was never caused by any design, but what I would call "community discipline". The PR community decided on a certain set of rules and behaviour guidelines and as long as a majority of players followed those, the experience was intact. But now that this central control seems to be gone to a certain degree, cracks in PR's gameplay philosophy are starting to show.
Imo what this mod needs is a paradigm shift, away from community discipline and towads more focused gameplay. For me, PR was always about 2 things:
- Drawn out long range combat
- Squadplay
For me PR started to err when the decision was made to concentrate on two new gameplay aspects that were imo never well implemented:
- Logistics and above squad-level teamplay
- Huge maps with randomized objectives
Now I haven't played PR in quite a while, but when I last did, the most popular non-insurgency maps were Muttrah City, the big desert map with the bunkers in the middle and the one with the dam.
None of these maps include any randomization of objectives (might have changed since then) and two of them are actually pretty limited in scale. While the odd sniper was always sitting in the mountains over muttrah, most of the map is water and the rest is concentrated around a pretty limited city part, where all the objectives are. The dam map also revolves around a series of bottlenecks due to the rough terrain.
In my opinion the logistics and sandbox elements in PR are a dead end. You basically expect the players to make up their own game and define their own objecives and goals, but without effective central control that is just not possible. A solution could be giving the commander more power, but that would only end in butt-hurt 80% of the time because random public players randomly put in a position of power ends up, you guessed it, random.
So in conclusion: Get rid of the logistics stuff, scale down playable area considerably for the benefit of clearly defined objectives. I don't know how they do stuff in the armies today, but I know that in WW2 a platoon had a frontage of about 400m in defense. Since in BF2 a team has the size of a reinforced platoon at most, I don't see why you need 4km maps. I'm sure a competent scenario designer could easily create 5 or more layers with missions or whatever you want to call them on this map, meaning lots of variety.
PR should not be about "where to attack", but "how to attack". Where do you put the mg to suprress, which avenue of approach do you use to get to the objectives, where does the grenadier deploy his smoke. I'm sure there will be a hundred people under here telling me how much they enjoy playing transport or firebase builder the whole round, but if you look at the state of gameplay at the moment, is that really something most players like to do?
That is a suggestion outside the suggestion thread.

The overall gameplay as a whole is fine, the maps & such aren't as much of a problem as the team is. If we changed everything that makes PR fun it would cease to be PR. I don't want small maps where I can walk from one end to the other in 1 minute like any vanilla game. I like options, options give me the ability to adapt/improvise. The game is overall designed around large scale combat & improvements are being made to make each of the maps not so ghost towny.

Any game, whether it be about building blocks or conquering an alien world is only as good as it's community. The community is the life blood of any man made entity. Which is why the community itself needs to fix itself or drown.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
SGT.Ice is offline
Last edited by SGT.Ice; 07-15-2012 at 03:09 PM..
Reply With Quote
Reply


Tags
servers
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:05 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.