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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
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Parachuting out of a chopper wasn't a hack. Base raping is often the fault of the team who gets raped unless you've got armor or the whole team at your doorstep that's a different story. TBA use to allow bombcars/big red to attack main & whatnot. Made the game fun & you had to actually fight for every inch of the field. Sometimes you might drive onto a mine while leaving base.
Since when is jumping from a chopper unfair? You have armor, AA emplacements, mobile AA, bullets, guns, shovels. Seems fair. |
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#32 | |
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Thats not what I was talking about, I mean the trick with which you can survive a fall from any height with any kit unharmed. Thats a legit hack. | |
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#33 | |
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Quote:
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#34 |
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Good admins that play a variety of maps.
It doesnt matter how good the game play is. If you keep playing the same maps over and over it will get boring. |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog." -Mark Twain To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#35 | |
![]() Join Date: Jan 2008
Posts: 3,425
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The trick is to Have a high server membership population for example to have 1000 regular visitors. And to weed out the bad players every few minutes, so the spaces have a chance to be filled with good players. In a scientifically ideal situation, admins would have to be extremely frugal to the point of unfairness and kick people who were not making enough points to be deemed worthy of staying so that it would keep the demography of each game high in rich quality players, and this would attract even more good players with a huge appreciation for playing to a high standard. Its my understanding that most of the good players have a "no shit" policy, so even if they thought the admins were not being as kind to newcomers as they should be, they would still appresiate the cleanly weeded environment. This method would hardly work in this community because the community is so small in comparison to BF3 or COD, so a method of "keep the peace" is the only way to really run a server. I dont agree with forcing "noobs" off servers to get better players mind you, but technically thats the most efficient way to have the best server. Even if it is unethical. Theres probebly another solution, whitelisting players who are familiar with the game, which is already employed with such things like the passive PRTA membership slots. This doesnt kick noobs, but it allows people on the server who are known for being mostly repetitive players, by "making space" for members. | |
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#36 |
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hmm, so kicking lone-wolfers and "dead" players is best for the server?
How do we measure if a player is crap or not? |
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#37 | |
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Seemed like a slanted statement define "Good players". Not everyone racks up a ton of points, I use to move around the map calling targets every 5 seconds to the team so people had a constant stream of intel. Did I get points? No. Just going to put this out there with how you worded the repetitive players sentence. That caused me to think repeat offenders, just sayin'. Cats out of the bag. | |
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#38 |
![]() Join Date: Dec 2009
Posts: 251
Location: Pie'n'Mash City
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Admins & Community
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#39 |
![]() Join Date: Oct 2010
Posts: 80
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mumble + drunk admins + rules + good ping
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#40 |
![]() Join Date: Mar 2011
Posts: 9
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Pubbers that don't cry.
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Last edited by Anti; 06-30-2012 at 03:11 AM..
Reason: Lol. Impossible.
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| good, makes, server |
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