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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#51 |
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Shija, Yamalia and Wanda Shan (when it was still in the game...).
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Xfire: wrestlersesf
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#52 |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,076
Location: Porto
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#53 |
![]() Join Date: Mar 2008
Posts: 3,011
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#54 |
![]() Join Date: Apr 2008
Posts: 3,175
Location: Cologne Germany
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Iron Eagle. Somehow people seem to not grasp the concept of using vehicles for transport on large maps and that Helicopters arent the only transport. Then they get stuck because nobody thinks of using apcs or trucks for transport and rage about the map design.
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|TG|cap_Kilgore
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#55 |
![]() Join Date: Apr 2009
Posts: 945
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#56 |
![]() Join Date: Mar 2009
Posts: 396
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Dragon fly and iron ridge... and generally inf layer.
Muttrah is so predictable that i automatically alt-f4 when i see it loading now. Last time i played it i was so bored i backstroked from castle to the docks and knifed 4 fob's on my way back to the double T building. 1 next to the main warehouse... 1 in triangle.... 1 at hotel.. 1 at crocked T building. Scary part is that this map doesn't need Grid locations because most people know it by "landmarks". It's a good map... 4 years ago. |
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#57 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You fucking bunny hopping, zigzagging, garglefuck MEC squadleader, fuck you."
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#58 |
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PR:BF2 Developer
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I remember epic CounterAAS rounds on Gulf of Oman and Zatar Wetlands. Miss those good old times!
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#59 |
![]() Join Date: Jun 2011
Posts: 9
Location: Stenungsund
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I'd say Shijia, Pavlovsk and Mestia.
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#60 |
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| favorite, map, played |
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