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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#111 |
![]() Join Date: Sep 2009
Posts: 1,077
Location: Den Haag, behind that car wreck.
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What do I want to see in that server?
This; Admins that kick people that are constantly messing around, since current policies aren't there we need one, so if a team is on the losing side constantly and after an hour of asking all the 1337 squads are still going 1337 then you should kick someone to set an example. Maybe this could be done in other ways . A stable playerbase variating from 50 to 64/62 24/7 to keep it running every time of the day. Good roulation of maps, modes and themes, I mean playing 5 iraqi or militia maps in a row is kind of boring. But no AAS only nor INS only because that is kind of discriminating for the fans of each gamemode. Not speaking about CnC and vehicle warfare. Good choice of maps, if the quality of the teams go down, don't start playing the harder/complex maps before getting better people in the server. A good mumble policy, enforcing could be an option, but let's make sure that everyone without mumble has at least VOIP to get an explanation. A good mic policy, if somebody doesn't have mumble nor a mic, this is never a good way to play so you would rather have someone with a mic capable of playing the game well. A good server location and connection offering an average ping variating from 50 to 150 on both sides of the ocean. So mainly for Western Europe and North America. A good language policy, if people don't or can't talk English, you need people to make clear that they should it out of team or all chat and that they could better start learning it. |
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#112 | |
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What I really suggest you to do ace, is not to use the map vote system, at least not to a full extend and rather rely on a solid maplist (make a vote pol if you are unsure) and use that. Most people would choose to play the same maps over and over again, instead of bringing in a bit more of variety. | |
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#113 |
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Seeing gaza every blue moon would be nice, so people would stop complaining it's one sided & learn to play it.
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#114 |
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A couple things that I wanted to add...
-Don't enforce mumble/mic too much, encourage it. New players shouldn't be excluded, but rather guided. -Keep the text to a minimum. (joining the CIA server the other day I noticed all the "badmojo is not using mumble" and "vote for map" and other server messages) It's ugly and breaks immersion. -Play every map. -No skirmish maps when seeding. -Require squad joining -Regular public event nights (without locking) Skrim night, vehicle warefare, insurgency, vietnam, etc. -Enforce proper play through administration, if someone is screwing around, kick them. |
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#115 |
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I like it.
What you you call this Community Server? |
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#116 | |
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Skirmish actually works pretty well when seeding, it's also fun to play skirmish sometimes on the smaller maps. There was 64 people the other day before they got a chance to switch and it turned into a mosh pit. | |
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#117 | |
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#118 | |
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The reason why you'd have an event night is to increase the gameplay by better teamwork. A PR-player that doesn't care about this does most likely not care about entering the server's website to see what the password is. However, a teamwork-orientated PR-player that enjoys having this will be willing to enter the website to find out what the password is and then join the server. Ergo; putting a password on the server while running an event increases the type of gameplay that the majority of this community wants - better coordination, communication and teamwork. | |
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#119 |
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YES
No Skirmish is perfect for seeding. Have you ever tried playing Kashan with 10 people in the server? Pretty damn boring. The thing that gets people to join half full servers is how fun the round will be, and not something that will drag on forever, not how realistic or tactical it will be. |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog." -Mark Twain To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#120 |
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To be honest, when I'm looking at the server list and see a skirmish, I go elsewhere. I don't like the whole spawn, run 200m, die, repeat. Plenty of other games offer that type of game play, that's not why I'm playing PR. This is especially true when seeding a server because half the people will be AFK and a good portion just don't care about teamwork or winning during those seeding matches. If you can't handle playing Kashan with 10 people, alt-tab and do something else until the server gets populated.
If you'll notice I did mention having an event night for Skirmish matches. It can be a fun game mode, I just don't like it for seeding. Playing every map isn't a must, but if the maplist is the most popular 5 maps and nothing else, it gets boring quickly. PR is unique in that it has tons of different maps. There is no reason a player should be playing the same map twice unless they're having some kind of epic PR session. The reason I say have an unlocked event nights is because people are lazy. Just because I'm too lazy to alt-tab and look up a servers website, browse the forums for the event post and get the password, doesn't mean I'm not a teamwork oriented player. One does not equal the other. True, the worst of the worst will most likely be weeded out using a password, but so will some damn fine players. It's not like the server will be the wild west, if people can't handle the event, kick them, ban them. I never once attempted to find a password for when TG was locked. I just clicked another server. So I thought I'd throw out the idea of having unlocked events, because I would join. And yes I realize that in real life we don't have a wall of blue text in our faces, but I've grown to block that out mostly. When I see HUGE letters at the top of my screen constantly, it's distracting, and looks unprofessional. I just wanted to throw some ideas out to help out the server. I want it to succeed. Perhaps show a little respect for other peoples opinions? Thanks. |
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Last edited by badmojo420; 07-04-2012 at 08:44 PM..
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| letter, open, oxymoron, players, seriouspants |
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