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Old 07-13-2012, 08:46 AM   #51
[R-CON]Wicca
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Default Re: Official 100p Testing Sessions

Bloody fixed it.

Join up and try out the changes.

Also sorry for spamming


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Xact Wicca is The Joker. That is all.

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Old 07-13-2012, 09:17 PM   #52
[R-CON]James2464
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Default Re: Official 100p Testing Sessions

Quote:
Originally Posted by [R-CON]Wicca View Post
Bloody fixed it.

Join up and try out the changes.

Also sorry for spamming
Awesome thanks Wicca

We like this kind of spamming :P


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Old 07-14-2012, 06:16 AM   #53
BloodyDeed
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Default Re: Official 100p Testing Sessions

As always I want to thank anybody who participated, was great fun.
In case you want to give us feedback, leave your opinion in one of the following threads:

General 100p feedback: http://www.realitymod.com/forum/f252...ml#post1780520
Map (128p layouts) related: http://www.realitymod.com/forum/f253...ml#post1780516
Administrative feedback (PRTA): http://www.realitymod.com/forum/f29-...h-america.html
And most important after this test:
Rallypoint changes: http://www.realitymod.com/forum/f252...llypoints.html


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Old 07-15-2012, 04:15 PM   #54
SGT.Ice

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Default Re: Official 100p Testing Sessions

The problem I have with the whole "kit geo" bug being the defining reason to remove the ability to pick up enemy kits is the fact there are a number of ways to identify an enemy aside from his helmet.


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Old 08-18-2012, 10:49 AM   #55
BloodyDeed
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Default Re: Official 100p Testing Sessions

There will be another 100p testing session TODAY.
Sorry about the short notice but the server will be up at around 17 PRT.
Tell your friends, hope we can fill the server.

Changes and maplist will.be posted later.


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Old 08-18-2012, 11:06 AM   #56
[R-DEV]Mineral
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Default Re: Official 100p Testing Sessions

PRTA 100p? nice

good to have you back!


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Old 08-18-2012, 11:17 AM   #57
L4gi
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Default Re: Official 100p Testing Sessions

Judging by what the gameplay has been on prta for the last few days im a bit worried.


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Old 08-18-2012, 11:39 AM   #58
mockingbird0901
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Default Re: Official 100p Testing Sessions

Looking forward to it!

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens
Tema567 just might be my new hero

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Old 08-18-2012, 11:55 AM   #59
BloodyDeed
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Default Re: Official 100p Testing Sessions

It will take place on NEW Era Warfare servers, not PRTA.
It's due to the fact we need a linux server for this test.

Quote:
100 player
8p per squad
2 medics per squad
Removed kit allocation delay for all infantry kits
UAV doesn't expire anymore, takes 1min to relocate
Amount of needed informants to give commander intel reduced from 6 to 4; time for informants to deplay reduced from 180 to 60 seconds.
Rallypoints last 2 minutes. Overrun takes now 3 enemies within 25m radius on 1km, 50m radius on 2km, 100m radius on 4km. Rallypoint needs to get reloaded by time or firebase.
Officer needs 2 squadmates to set a rally.
Removed need of mortar firemission
Removed ability to pickup enemy kits
Soundmod is allowed but not mandatory
Several minor python bugfixes


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Last edited by BloodyDeed; 08-18-2012 at 12:01 PM..
Old 08-18-2012, 01:17 PM   #60
WeeD-KilleR
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Default Re: Official 100p Testing Sessions

You guys got a maplist ready or are you going to vote the next map in the end of the round?
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