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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
![]() Join Date: Feb 2007
Posts: 250
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Yay another EU test!
*joins regardless* How long is this gonna go roughly? |
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#32 |
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I'll be there...
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#33 |
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PR:BF2 Lead Tester
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Settings today (pretty epic changes ):
100 player 8p per squad 2 medics per squad Removed kit allocation delay for all infantry kits UAV doesn't expire anymore, takes 1min to relocate Amount of needed informants to give commander intel reduced from 6 to 4; time for informants to deplay reduced from 180 to 60 seconds. rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies. Removed need of mortar firemission Removed ability to pickup enemy kits Soundmod is allowed but not mandatory Maplist: maplist.append "muttrah_city_2" "gpm_cq" 64 maplist.append "dragon_fly" "gpm_cq" 64 maplist.append "shijiavalley" "gpm_cq" 64 maplist.append "black_gold" "gpm_cq" 128 maplist.append "karbala" "gpm_insurgency" 64 maplist.append "jabal" "gpm_cq" 64 maplist.append "vadso_city" "gpm_cq" 128 maplist.append "fallujah_west" "gpm_insurgency" 64 Server will be online around 17:30 PRT. Please use the following threads for feedback: General 100p feedback: http://www.realitymod.com/forum/f252...ml#post1780520 Map (128p layouts) related: http://www.realitymod.com/forum/f253...ml#post1780516 Administrative feedback (PRTA): http://www.realitymod.com/forum/f29-...h-america.html I prefer if you state your opinion about the changes after actually playing with them. Some of you might love or hate these changes, please keep in mind that 100p is still in testing phase, therefore things like this have to be tested. |
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Last edited by [R-DEV]BloodyDeed; 07-06-2012 at 01:11 PM..
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#34 | |
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PR:BF2 Developer
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#35 |
![]() Join Date: May 2011
Posts: 851
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That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.
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#36 |
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#37 |
![]() Join Date: Oct 2010
Posts: 2,303
Location: Lisboa
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Last edited by Stealthgato; 07-06-2012 at 01:35 PM..
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#38 |
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PR:BF2 Lead Tester
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Server is up. I'm happy about everybody who joins us.
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#39 |
![]() Join Date: May 2008
Posts: 1,154
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#40 |
![]() Join Date: Oct 2010
Posts: 2,303
Location: Lisboa
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