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Old 07-05-2012, 05:57 PM   #31
Stealth Clobber

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Default Re: Join 100p Test

Yay another EU test!

*joins regardless*

How long is this gonna go roughly?


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Old 07-05-2012, 06:02 PM   #32
DDS
Supporting Member

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Default Re: Join 100p Test

I'll be there...



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Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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Old 07-06-2012, 12:34 PM   #33
BloodyDeed
Retired PR Developer
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PR Server License Administrator

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Default Re: Official 100p Testing Sessions

Settings today (pretty epic changes ):

100 player
8p per squad
2 medics per squad
Removed kit allocation delay for all infantry kits
UAV doesn't expire anymore, takes 1min to relocate
Amount of needed informants to give commander intel reduced from 6 to 4; time for informants to deplay reduced from 180 to 60 seconds.
rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Removed need of mortar firemission
Removed ability to pickup enemy kits
Soundmod is allowed but not mandatory

Maplist:
maplist.append "muttrah_city_2" "gpm_cq" 64
maplist.append "dragon_fly" "gpm_cq" 64
maplist.append "shijiavalley" "gpm_cq" 64
maplist.append "black_gold" "gpm_cq" 128
maplist.append "karbala" "gpm_insurgency" 64
maplist.append "jabal" "gpm_cq" 64
maplist.append "vadso_city" "gpm_cq" 128
maplist.append "fallujah_west" "gpm_insurgency" 64


Server will be online around 17:30 PRT.


Please use the following threads for feedback:
General 100p feedback: http://www.realitymod.com/forum/f252...ml#post1780520
Map (128p layouts) related: http://www.realitymod.com/forum/f253...ml#post1780516
Administrative feedback (PRTA): http://www.realitymod.com/forum/f29-...h-america.html

I prefer if you state your opinion about the changes after actually playing with them.
Some of you might love or hate these changes, please keep in mind that 100p is still in testing phase, therefore things like this have to be tested.


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Last edited by BloodyDeed; 07-06-2012 at 01:11 PM..
Old 07-06-2012, 12:42 PM   #34
[R-DEV]Rudd
PR:BF2 Developer
Supporting Member

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Default Re: Official 100p Testing Sessions

Quote:
rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Like a baws!


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Old 07-06-2012, 01:01 PM   #35
Navo
Default Re: Official 100p Testing Sessions

That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.
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Old 07-06-2012, 01:03 PM   #36
Brainlaag

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Default Re: Official 100p Testing Sessions

Quote:
Originally Posted by Navo View Post
That's a terrible change. Might as well let us request kits from them so we can go back completely to the arcady gameplay of 0.5.
Not that I mind tho


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Old 07-06-2012, 01:28 PM   #37
Stealthgato

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Default Re: Official 100p Testing Sessions

Quote:
Originally Posted by [R-DEV]BloodyDeed View Post
rallypoints no longer expire. Overrun takes now 3 enemies within 50m. No delay between setting rallies.
Removed ability to pickup enemy kits
If these crap changes go through to the main build I'll just give up on PR.


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Last edited by Stealthgato; 07-06-2012 at 01:35 PM..
Old 07-06-2012, 01:30 PM   #38
BloodyDeed
Retired PR Developer
Supporting Member
PR Server License Administrator

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Default Re: Official 100p Testing Sessions

Server is up. I'm happy about everybody who joins us.


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Old 07-06-2012, 01:37 PM   #39
Souls Of Mischief

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Default Re: Official 100p Testing Sessions

Quote:
Originally Posted by Stealthgato View Post
If these crap changes go through to the main build I'll just give up on PR.
We won't miss you, brah.
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Old 07-06-2012, 01:42 PM   #40
Stealthgato

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Default Re: Official 100p Testing Sessions

Quote:
Originally Posted by Souls Of Mischief View Post
We won't miss you, brah.
I was merely expressing my disappointment in such changes. Besides, you think I care the slightest bit if I am important to you or not? Silly troll, go back to your basement.


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