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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
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-.- sry for that...
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#32 |
![]() Join Date: May 2011
Posts: 276
Location: NOT NYC
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I think it might help if the devs can find a way to turn the deviation system from linear to parabolic, meaning if you view the deviation "cone" from the side your accuracy at short range, 0-30m, it would take less time for the gun to set up than and medium ranges 30m-200m and long ranges 200m-1000m
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I can prove the Earth is flat. Just look at a picture of the Earth what shape is it? A circle a 2d and flat object. -best thing I've ever heard
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#33 |
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PR:BF2 Developer
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If anyone wants to know how BF2 does deviation.
Code:
ObjectTemplate.deviation.minDev .333 ObjectTemplate.deviation.setFireDev 1.4 .7 .023 ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05 ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02 ObjectTemplate.deviation.setMiscDev 20 20 .15 ObjectTemplate.deviation.devModStand 1.5 ObjectTemplate.deviation.devModCrouch 1.0 ObjectTemplate.deviation.devModLie 0.9 ObjectTemplate.deviation.devModZoom .3 ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02 the values mean maximum deviation on account of movement deviation added on account of moving forwards/backwards deviation added on account of moving side to side rate of deviation reduction (which is controlled by the FPS of your player in local, but by 30fps server FPS online) For an indepth explanation of turning these values into real world values, http://www.realitymod.com/forum/f10-...ml#post1493775 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "If you can keep your head when everyone about you is losing theirs, then you probably haven't checked with your answering service" |
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#34 |
![]() Join Date: Mar 2011
Posts: 661
Location: Freiburg
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Rudd, many thanks for that useful link. Never seen that post. Very good explanation.
And the answer of BenHamisch on the 2nd page made my day! lolzy |
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| deviation, noob, question |
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