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Old 06-18-2012, 05:30 AM   #31
Daniel

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Default Re: Noob question about deviation

-.- sry for that...


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Old 06-18-2012, 06:53 AM   #32
tankninja1

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Default Re: Noob question about deviation

I think it might help if the devs can find a way to turn the deviation system from linear to parabolic, meaning if you view the deviation "cone" from the side your accuracy at short range, 0-30m, it would take less time for the gun to set up than and medium ranges 30m-200m and long ranges 200m-1000m

PR can be like a two year old, really annoying, but if somebody hurts it or takes it away, you would kill them.
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Old 06-18-2012, 07:03 AM   #33
[R-DEV]Rudd
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Default Re: Noob question about deviation

If anyone wants to know how BF2 does deviation.

Code:
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
they are all pretty explanatory once you know that the multiple values mean.

ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02

the values mean

maximum deviation on account of movement

deviation added on account of moving forwards/backwards

deviation added on account of moving side to side

rate of deviation reduction (which is controlled by the FPS of your player in local, but by 30fps server FPS online)

For an indepth explanation of turning these values into real world values,
http://www.realitymod.com/forum/f10-...ml#post1493775


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Old 06-18-2012, 05:32 PM   #34
KiloJules

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Default Re: Noob question about deviation

Rudd, many thanks for that useful link. Never seen that post. Very good explanation.

And the answer of BenHamisch on the 2nd page made my day! lolzy
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