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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#71 |
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#72 |
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Before I found 128 as too much, but now it runs nice and mature.
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#73 |
![]() Join Date: May 2009
Posts: 324
Location: International, all over the world.
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We had some great rounds yesterday (saturday 2nd june 2012).
Will it up be again this afternoon Soppa? |
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#74 |
![]() Join Date: Feb 2009
Posts: 375
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Yes, another thing what we need to test is with maaaany assets.
So kashan 128 is running now with crazy amount of vehicles. 10 jets, 10 bombers, 10 attack helos, more than 50 tanks & apc's //Soppa |
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#75 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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And the point of this testing with sick amount of vehicles is?
Also, yes ysterday when i joined on kashan, i was leading and other SLs on MEC side were also cooperative, nice, iron eagle was a bit meh and fools road was mainly a disaster. But was fun nontheless, atleast squads were approximately where they should be, just at the wrong time. |
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#76 |
![]() Join Date: May 2009
Posts: 324
Location: International, all over the world.
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Join the OLUT 126 man server gents ! It's up 'n running !
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#77 |
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Shame I missed it. I was redownloading BF2.
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#78 | |
![]() Join Date: May 2012
Posts: 78
Location: Stuggart, Germany
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Quote:
Until now, I imagine that I prefer small skirmishes over big battle, simply due to the fact that with more players the battlefield becomes deadlier, and if it's deadlier winning is not so much about being better, it's only about having superior numbers at the right time and the right place. Which doesn't sound so good in theory. More dying and waiting, looking at the respawn screen or the sky. And I don't like too many vehicles either, because all the different infantry classes are being rendered useless, and only the HAT can still engage in a fight, while the LAT can engage to a limited extend, and the combat engineer to a VERY limited extend. All the other ways of elminating armour as infantry somehow involve help from someone else, like targeting them as laser or at least the help of an AT emplacement. But, again, I know it's only my imagination, so the next time I am checking the servers, and I see there is a server with more than 64 slots AND players, I will connect. Problem is, I usually play at around 01:00 am to 04:00 am before going to bed, in Germany, so I don't know if it's a good time for finding NA players on the servers. Usually only 1 or two servers are (almost) full, and two or thre others have like 1-10 players on. | |
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#79 |
![]() Join Date: May 2012
Posts: 78
Location: Stuggart, Germany
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Okay, I just joined an almost-full 128 players server.
Suqad limit was reached, and all suqads were either full or locked. I couldn't join anybody and kept receiving the message that I should join a squad. Until there is something done about the squad limit or something else to prevent that shit, 128 has died for me |
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#80 |
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Can I advice people to give feedback to servers on the appropriate threads?
-Olut: http://www.realitymod.com/forum/f29-...europe-32.html since this one is closed you should PM Soppa or go to their forums at Soppa's request -PRTA 128 testing: http://www.realitymod.com/forum/f29-...merica-13.html or on our website on the PRTA side of things, we did the 128 testing quite quickly. Our rules will get a update in the next days to match with the different gameplay of 128 testing. People who played on PRTA SISU 128 a couple weeks ago can expect what they will get. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AncientDude: i do everything right, i make no mistakes.
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| Tags |
| 128player, 128player server, join, pr community, server |
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