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Old 05-23-2012, 06:22 PM   #11
T.A.Sharps

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Default Re: 4k Urban

Since Rameil is so demanding as far as all the buildings/objects, does this mean we can only expect to see Urban areas equaling about 1k of any map?


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EVERYBODY MAKES FUN OF REDNECKS.... UNTIL THE ZOMBIE APOCALYPSE.
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Old 05-23-2012, 06:31 PM   #12
[R-DEV]Rudd
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Default Re: 4k Urban

Burning Sands is very demanding also...though I might be working on something in my spare time using alot of ideas on being more optimised...

a city 1K in diameter is pretty good for a game as old as BF2 imo


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Old 05-23-2012, 06:55 PM   #13
CroCop
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Default Re: 4k Urban

2 words:
-Fallujah
-Lag


Although I have read somewhere that making a city block completely as a model is less demanding than a block made out of a bunch of statics (and also the main reason lego buildings are not to be used for future maps)


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Old 05-23-2012, 10:21 PM   #14
Pvt.LHeureux
Project Normandy Contributor

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Default Re: 4k Urban

Quote:
Originally Posted by Murphy View Post
What if a modeler could turn multiple statics into one larger static connected below the terrain? Could that lower the ram usage by tricking the game into loading larger chunks of statics, as well as be less demanding on the lightmaps?

Just a thought, I've no skills in modeling or coding so I'm just talking out my ass here really...
Quote:
Originally Posted by saXoni View Post
I like it when you talk out of your ass, Murphy
Funny because this is EXACTLY what Outlawz did on his Saaremma map to reduce lag with the trees, so yeah that could work out.


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 05-24-2012, 01:43 AM   #15
DudeofDeath
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Default Re: 4k Urban

What ever happened to Bagdad? That was cool..


Bagdad Promo
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Old 05-24-2012, 06:14 AM   #16
Arnoldio
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Default Re: 4k Urban

If you make itlike a desert storm, really low visibiltys, it could work.
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Old 05-24-2012, 06:44 AM   #17
Pvt.LHeureux
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Default Re: 4k Urban

Quote:
Originally Posted by Arnoldio View Post
If you make itlike a desert storm, really low visibiltys, it could work.
Stop! This is too awesome


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 05-24-2012, 07:01 AM   #18
sweedensniiperr
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Default Re: 4k Urban

yeah a "ghost town" with really dense fog you can only see 50m ahead of you


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Old 05-24-2012, 07:17 AM   #19
[R-DEV]Rudd
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Default Re: 4k Urban

I think you are again forgetting the RAM requirements of all those lightmaps and the server load with all those objects and colmeshes


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Old 05-24-2012, 01:20 PM   #20
CommunistComma
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Default Re: 4k Urban

Plus merging that many models in a non-reusable fashion would require a lot of disk space, and about a million hyperbolic hours of mapping and optimization.
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