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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 |
![]() Join Date: Mar 2007
Posts: 362
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Since Rameil is so demanding as far as all the buildings/objects, does this mean we can only expect to see Urban areas equaling about 1k of any map?
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#12 |
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PR:BF2 Developer
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Burning Sands is very demanding also...though I might be working on something in my spare time using alot of ideas on being more optimised...
a city 1K in diameter is pretty good for a game as old as BF2 imo |
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#13 |
![]() Join Date: Mar 2008
Posts: 3,063
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2 words:
-Fallujah -Lag Although I have read somewhere that making a city block completely as a model is less demanding than a block made out of a bunch of statics (and also the main reason lego buildings are not to be used for future maps) |
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#14 | |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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Quote:
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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#15 |
![]() Join Date: Jun 2008
Posts: 56
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#16 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,141
Location: Cerkno
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If you make itlike a desert storm, really low visibiltys, it could work.
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#17 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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#18 |
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yeah a "ghost town" with really dense fog you can only see 50m ahead of you
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#19 |
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PR:BF2 Developer
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I think you are again forgetting the RAM requirements of all those lightmaps and the server load with all those objects and colmeshes
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#20 |
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Banned
![]() Join Date: Dec 2009
Posts: 376
Location: Ottawa
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Plus merging that many models in a non-reusable fashion would require a lot of disk space, and about a million hyperbolic hours of mapping and optimization.
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