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Old 05-19-2012, 06:55 PM   #1
Pronck
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Exclamation Insurgency needs a quick fix ASAP!

Alright what's the deal? It is the fact that insurgency isn't about fighting to destroy caches anymore, it became more like Treasure hunting for the BLUFOR troops. Now most of the time half the team is just hunting unknowns everytime, avoiding firefights and everything. It sounds great, but this game is still a tactical first person shooter, so why play a game without shooting at all? What we need is a quick fix, because if this keeps going on firefights will become rare since we are more fixated about hunting treasures. I think that the changes dbzao made are in the good direction, but we really need to give this some attention. Because even if we are not spawning at unknowns, we still lose because they only destroy these.

I hope that I made my thoughts clear.

What is your vision about this treasure hunting problem?
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Old 05-19-2012, 07:06 PM   #2
Cassius

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Default Re: Insurgency needs a quick fix ASAP!

Yes, the problem is the blueforce hunting unkowns. It couldnt be the insurgents defending only the known cache, instead of both. 2 Caches spawn for a reason. Did it ever occour to you, that the devs deemed a cache too hard to take, if the whole team is on it?

If you want to discourage the blueforce team from going after the undefended cache, make so it isnt undefended. And servers which kick for spawning on the unkown should maybe reconsider.

|TG|cap_Kilgore

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Old 05-20-2012, 07:10 AM   #3
Pronck
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Default Re: Insurgency needs a quick fix ASAP!

Quote:
Originally Posted by Cassius View Post
Yes, the problem is the blueforce hunting unkowns. It couldnt be the insurgents defending only the known cache, instead of both. 2 Caches spawn for a reason. Did it ever occour to you, that the devs deemed a cache too hard to take, if the whole team is on it?

If you want to discourage the blueforce team from going after the undefended cache, make so it isnt undefended. And servers which kick for spawning on the unkown should maybe reconsider.
Dude if you compare it in reality, why would the BLUFOR attack without any intel? When they attack compounds or locations in real life they do it because they have intel. And if we start splitting up it is even easier since the BLUFOR can just go C4 bitch style because there are 15 holes in the line. By the way it is always the fault of the insurgents, but the insurgents don't have the opportunity to place the caches where they want it, and if they want to spawn it.

The idea behind the unknown is that BLUFOR troops don't know where it can be, so they start focusing on the cache they have intel on.

Insurgents don't have the strength to defend 2 caches against the firepower of the BLUFOR.

I am just done with it, it seems people only choose the side of the BLUFOR.....
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Old 05-20-2012, 07:42 AM   #4
Psyko
Default Re: Insurgency needs a quick fix ASAP!

taking away the unknown would make the known a meat grinder.


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Thanks for all the hard work PR team!
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Old 05-20-2012, 07:59 AM   #5
Arnoldio
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Default Re: Insurgency needs a quick fix ASAP!

Dbzao ran some tests with one cache only... Was proper stuff.

Quick fix is simple - Make caches spawn when they are known and not when unknown, but the spawnpoint is there as now.
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Old 05-20-2012, 08:41 AM   #6
KillJoy[Fr]

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Default Re: Insurgency needs a quick fix ASAP!

If we delete the unknow cache the round will be longer .. Personaly i dont want to spend 3 hours for 1 ins round

Au dela du possible ...
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Old 05-20-2012, 10:36 AM   #7
Pronck
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Default Re: Insurgency needs a quick fix ASAP!

Quote:
Originally Posted by KillJoy[Fr] View Post
If we delete the unknow cache the round will be longer .. Personaly i dont want to spend 3 hours for 1 ins round
But people don't want to play it for 30 minutes without any firefights. Because it is only a treasure quest for the BLUFOR.
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Old 05-20-2012, 11:01 AM   #8
saXoni
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Default Re: Insurgency needs a quick fix ASAP!

Until it has been fixed it should be removed from the mod. Right now the Insurgency-mode is Project Reality's great disgrace.
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Old 05-20-2012, 11:02 AM   #9
Web_cole
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Default Re: Insurgency needs a quick fix ASAP!

Quote:
Originally Posted by Cassius View Post
Yes, the problem is the blueforce hunting unkowns. It couldnt be the insurgents defending only the known cache, instead of both.
Having to defend 2 caches at all times hobbles the Ins team to oblivion. Even if it was meant to be played that way, it doesn't work.

As stated, a quick fix is to only have new caches spawn once they are known, or to phrase it differently once enough intel has been gathered. There shouldn't even be a spawn point tbh, that just gives opportunity for the Blufor to guess where the cache might be spawning.


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For Aiur
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Old 05-20-2012, 01:32 PM   #10
Anderson29
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Default Re: Insurgency needs a quick fix ASAP!

what if the dev's just took the radio sound off the hideouts and fobs.....if its well hidden the team should be rewarded for that.....then maybe the unknowns would be easier to prepare a defense for. for example just dispatch 12 guys to unknown while rest of team defends known in order to build hideouts and "lay mines and booby traps" at the unknown.

but some maps are just unbalanced like kokan....if u dont go get those 50cal techi's at the quad cannon...they are gone forever if destroyed. then taliban have no 50cal for that whole round. and on iron ridge...there are hardly any transport car's spread out through out the map which makes it hard to transport troops for insurgents/militia. fallujah has no sniper rilfle only svd. karbala's has hidden arty ied kit and aa, should be 2-4 arty ied kits per map. taliban need another alternative to get limited kits other than main and cache, either from crates or hideouts.
fix those minor problems and insurgency would improve a lot in my opinion

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