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Old 05-18-2012, 01:02 PM   #151
nicoX
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Default Re: Soundmod 0.4 releasedate announcement

Woow, this makes the in game sound C64.


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Old 05-18-2012, 01:06 PM   #152
AnimalMother.

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Default Re: Soundmod 0.4 releasedate announcement

These sounds are good! Only fooled around in coop but I'm liking what I hear so far


Looking forward to further developments, good work anders


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|TG-31st|

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
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Old 05-19-2012, 04:01 PM   #153
lucky.BOY
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Default Re: Soundmod 0.4 releasedate announcement

Quote:
Originally Posted by Oskar View Post
Incorrect, MD5 checks are still enabled on SoundMod enabled servers. Checksums for the SM files have been added though, and since the files are modified the servers are kept locked. This still allows anyone to join, whether they have the SM enabled or not.
I stand corrected.


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Old 05-20-2012, 09:36 AM   #154
[R-DEV]Mineral
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Default Re: Soundmod 0.4 releasedate announcement

it seems still many people are having trouble with getting it to work. I will write down how to return your PR to it's original state again. Then you can decide to install the soundmod again with the latest installer([Howto] - Anders Sound Modification | PRTA - Project Reality Teamwork Alliance) or stay on vanilla.

1. go to your PR installation folder(default: C/program files/EA GAMES/Battlefield 2/mods/pr)
2. delete the following files there:
ASM_controlpanel.exe
serverarchives.ORIG-BAK
serverarchives.con
common_client_am.zip
common_server_am.zip

3. go into the pr/objects folder and delete the remaining files:
effects_client_am.zip
effects_server_am.zip
soldiers_client_am.zip
vehicles_client_am.zip
vehicles_server_patch1_am.zip
weapons_client_am.zip
weapons_server_patch2_am.zip

4. Download the original serverachives.con file and place it into your root pr installation folder (mods/pr)
you can download it here:serverarchives.con
5. DONE! play PR vanilla again or try reinstalling the soundmod correctly by download the installer ([Howto] - Anders Sound Modification | PRTA - Project Reality Teamwork Alliance) and follow the EXACT instructions listed on the auto-extractor. Remember that you need to ENABLE the soundmod for soundmod enabled servers (PRTA, CIA,...) but you will need to DISABLE it for all the other servers using the ControlPanel!

Mineral


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Old 05-20-2012, 02:04 PM   #155
[R-DEV]AfterDune
PR:BF2 Lead Developer
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Default Re: Soundmod 0.4 releasedate announcement

I think we can close this one now. Crossposting doesn't make things any better either. Besides, one thread to rule them all .

Please continue conversation in the main soundmod thread here: http://www.realitymod.com/forum/f388...-soundmod.html


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