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Old 05-16-2012, 03:49 PM   #121
Pvt.LHeureux
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Default Re: Soundmod 0.4 releasedate announcement

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Originally Posted by chainsaw.exe View Post
Sounds great looking forward to hearing it for myself in game.
Couple of questions, will these be included as the standard sound effects for future releases of pr and also can you play on a soundmod server, without soundmod? If yes then why don't all the servers get it installed!
Without the soundmod you can play on Soundmod servers don't worry


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Old 05-16-2012, 04:31 PM   #122
lucky.BOY
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Default Re: Soundmod 0.4 releasedate announcement

All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.


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Old 05-16-2012, 05:03 PM   #123
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Default Re: Soundmod 0.4 releasedate announcement

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Originally Posted by lucky.BOY View Post
All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
PR is crawling with cheaters because it's such a competitive game, NOT. Nevertheless, PB never really helped against cheaters and hackers.


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Old 05-16-2012, 05:22 PM   #124
Figer
Default Re: Soundmod 0.4 releasedate announcement

Wow nice sound mod guy! really good experience
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Old 05-16-2012, 05:29 PM   #125
chainsaw.exe
Default Re: Soundmod 0.4 releasedate announcement

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Originally Posted by lucky.BOY View Post
All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
I thought it said on the website that you don't have to, you have to ask anders how to do it or something.
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Old 05-16-2012, 06:18 PM   #126
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Default Re: Soundmod 0.4 releasedate announcement

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Originally Posted by lucky.BOY View Post
All servers dont enable it because enabling it means turning off md5 checks (AFAIK), and that makes the server prone to cheaters.
Incorrect, MD5 checks are still enabled on SoundMod enabled servers. Checksums for the SM files have been added though, and since the files are modified the servers are kept locked. This still allows anyone to join, whether they have the SM enabled or not.

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Old 05-16-2012, 06:43 PM   #127
Daniel

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Default Re: Soundmod 0.4 releasedate announcement

And concerning cheaters? Only soundfiles not checked by MD5 anymore, or MD5 now for new soundmod-files updated or sth. similar?


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Old 05-16-2012, 06:56 PM   #128
Oskar

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Default Re: Soundmod 0.4 releasedate announcement

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Originally Posted by Daniel View Post
And concerning cheaters? Only soundfiles not checked by MD5 anymore, or MD5 now for new soundmod-files updated or sth. similar?
Not sure if I understand. MD5 checksums are modified to include soundmod files, yes.
I'm not too familiar with the inner workings, but cheaters definitely get the boot by MD5 checks regardless of whether SM checksums have been added or not.

Presumably you add a MD5 hash, a string of numbers and letters that are an encrypted description of the content that is to be allowed for players who join the server. I'd rather let someone with more insight tell you exactly how its done.

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Old 05-16-2012, 07:02 PM   #129
Daniel

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Default Re: Soundmod 0.4 releasedate announcement

I get it. Alright so far. thx for the explanation.
So cheater, u have no better chances on SM-enabled (calling it "sound(-)modded")-servers!


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Old 05-16-2012, 08:54 PM   #130
chainsaw.exe
Default Re: Soundmod 0.4 releasedate announcement

I think I understand. In any case all the servers should add it then, they have nothing to lose right?
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