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Old 04-06-2012, 03:42 PM   #1
[R-DEV]dbzao
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Arrow [R-DEV]dbzao's Public Gameplay Test #2

I'm trying out some server-side changes to see how it affects PR's gameplay.
  • These changes are mine, not from the DEV team.
  • These changes are not final or represent how PR is going to be played in the future.
  • These changes are to see what happens.

Servers running these tests
  • TG - Tactical Gamer
  • PRTA - Project Reality Teamwork Alliance (ON HOLD)

Overall gameplay changes
  • Rally Points expire after 15 min or when overrun by the enemy (radius of 100m around it).
  • Heavy AT kits per team decreased from 2 to 1.
  • Light AT kits per team increased from 3 to 5.
  • TOW emplacements per team increased from 2 to 3.
  • Insurgents can request the Officer kit at caches and hideouts.

Insurgency changes
  • Number of caches decreased from 7 to 4.
  • Only one cache available at a time.
  • Decreased coalition forces tickets by 30%.
  • Intelligence points required to reveal a cache increased from 50 to 75.
  • Intelligence points can go to -75 if coalition doesn't respect the ROE.
  • Intelligence points can be gathered while fighting over the current objective.
  • Intelligence points reset to 0 when a new cache is revealed.

Let's see how it goes, and we might try other things later on.


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Last edited by [R-DEV]dbzao; 04-12-2012 at 07:06 PM..
Old 04-06-2012, 03:43 PM   #2
[R-DEV]dbzao
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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Test #1 was run on TG only.

We expanded to more servers to get a more broad feedback.


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Old 04-06-2012, 03:45 PM   #3
[R-DEV]Rudd
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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Quote:
TOW emplacements per team increased from 2 to 3.
is it still insta-place if destroyed?


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Old 04-06-2012, 03:45 PM   #4
[R-CON]rodrigoma
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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

this sounds intresting,
the changes in the much discussed insurgency caches will be a nice change
im not shure about the increased tow emplacements they are used wrongly and are an annoyance as of now
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Old 04-06-2012, 04:00 PM   #5
Web_cole
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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Interested to see how the one cache thing turns out


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Old 04-06-2012, 04:05 PM   #6
SGT.MARCO

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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

NICE Job DB,
1) requesting officer kits from cache/hideout
2) one cache visible at one time
3) Light AT kits per team increased from 3 to 5.

dislike one less HAT, but i will get over it. thanks for choosing TG to do your test mate.
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Old 04-06-2012, 04:24 PM   #7
ShockUnitBlack

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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Quote:
Originally Posted by [R-DEV]dbzao View Post
  • Insurgents can request the Officer kit at caches and hideouts.
Been waiting for that one for years. Thanks DB.


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Old 04-06-2012, 04:38 PM   #8
Arnoldio
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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Rallies 15 min, nooooo, its good as it is. Next thing, youre gonna test 5 second spawns like COD HC!

Hmm, db, if the caches seem to be spammy areas, try limiting the hideout placement distance from the cache being minimum 150-200m. So its not just the queen laying new insurgents in the hard of the defended area while blufor needs to attack en masse to overwhelm with ww2 tactics.
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Last edited by Arnoldio; 04-06-2012 at 04:43 PM..
Old 04-06-2012, 04:44 PM   #9
Murphy

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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Sounds very interesting. It's nice to see these tweaks being tested publicly, and it's also great that you are reacting to our input (I see web's post seemed to have had some merit). I enjoyed the last tweaks ran on TG, and I am eager to see how the INS games run with the new system.


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Old 04-06-2012, 06:07 PM   #10
[R-DEV]dbzao
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Default Re: [R-DEV]dbzao's Public Gameplay Test #2

Quote:
Originally Posted by Arnoldio View Post
Hmm, db, if the caches seem to be spammy areas, try limiting the hideout placement distance from the cache being minimum 150-200m. So its not just the queen laying new insurgents in the hard of the defended area while blufor needs to attack en masse to overwhelm with ww2 tactics.
UAV and Mortars.


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