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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
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Retired PR Developer
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I'm trying out some server-side changes to see how it affects PR's gameplay.
Servers running these tests
Overall gameplay changes
Insurgency changes
Let's see how it goes, and we might try other things later on. |
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Last edited by dbzao; 04-12-2012 at 07:06 PM..
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#2 |
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Retired PR Developer
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Test #1 was run on TG only.
We expanded to more servers to get a more broad feedback. |
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#3 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#4 |
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PR:BF2 Contributor
![]() Join Date: Mar 2012
Posts: 1,081
Location: Porto
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this sounds intresting,
the changes in the much discussed insurgency caches will be a nice change im not shure about the increased tow emplacements they are used wrongly and are an annoyance as of now |
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#5 |
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Interested to see how the one cache thing turns out
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. For Aiur
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#6 |
![]() Join Date: Jul 2010
Posts: 314
Location: TEAS
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NICE Job DB,
1) requesting officer kits from cache/hideout 2) one cache visible at one time 3) Light AT kits per team increased from 3 to 5. dislike one less HAT, but i will get over it. thanks for choosing TG to do your test mate. |
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#7 |
![]() Join Date: Jan 2010
Posts: 1,329
Location: Vancouver, BC
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#8 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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Rallies 15 min, nooooo, its good as it is. Next thing, youre gonna test 5 second spawns like COD HC!
Hmm, db, if the caches seem to be spammy areas, try limiting the hideout placement distance from the cache being minimum 150-200m. So its not just the queen laying new insurgents in the hard of the defended area while blufor needs to attack en masse to overwhelm with ww2 tactics. |
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Last edited by Arnoldio; 04-06-2012 at 04:43 PM..
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#9 |
![]() Join Date: Jun 2010
Posts: 1,157
Location: Montreal, Quebec
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Sounds very interesting. It's nice to see these tweaks being tested publicly, and it's also great that you are reacting to our input (I see web's post seemed to have had some merit). I enjoyed the last tweaks ran on TG, and I am eager to see how the INS games run with the new system.
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#10 | |
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Retired PR Developer
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
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| Tags |
| gameplay, public, rdevdbzao, test |
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