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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#51 |
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VERY nice i waited for the caches to be reduced to one at a time for so long now! i hope it will be implemented in a future release!
what about the PRTA? Is it still running this sound mod ive never heard about and dont know what it does? |
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#52 |
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Goodluck with the testing
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#53 |
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PR:BF2 Developer
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Perhaps cave caches should be added to the report caches thread.
Perhaps in future...caves should have respawning rally points with a spawn time of approx 20minutes, making them an enemy stronghold but not a cache location to avoid indestructable caches. |
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#54 | |
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PRTA presents - Anders Sound Modification v0.32 | PRTA - Project Reality Teamwork Alliance However, this has nothing to do with DB's changes, nor this test in specific. | |
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#55 | |
![]() Join Date: Apr 2011
Posts: 54
Location: California
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#56 |
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^ I don't understand why not all servers have it enabled (might have to do with the PW restriction but writing that down in the server-name should fix the issue), it's completely optional so people can play with, or without it and takes almost no time to setup.
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#57 |
![]() Join Date: Apr 2010
Posts: 628
Location: Pittsburgh
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Got to try the new INS rules as Germans on Lashkar. Really REALLY enjoyed it. The round was quicker and never really stalled out... the caches were attacked by everyone and defended by what seemed like everyone... all around I love the INS changes.
Perhaps one comment is that its still possible for Blu-For FOp's to telegraph new caches. This happened twice and alerted our team about a cache well before any official intel came. Finally, I really approve of the Rally Point system. Best rally system yet. Greatly like the fact that the old rally must go down for the new rally to work. From my experience Cave Caches are not a bad thing... ODS pretty much infiltrated one and nuked it themselves. |
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#58 | |
![]() Join Date: Jun 2011
Posts: 76
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#59 |
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Played lashkar yesterday as tal and had the feeling, that bluefor get caches in the same rate as usual. So the round was over much faster. Keep an eye on average round times.
And please disable the lame c4-gets-cache-through walls. Almost every cache blew up this way and I felt cheated every time. This is just exploited gameplay and renders redfor defending strategies ineffective. This is not fun and hardly a proper "strategy". |
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Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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#60 | |
![]() Join Date: Apr 2010
Posts: 628
Location: Pittsburgh
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In the case of buildings and through walls... its not as if C4 has a ridiculous range. Any cache destroyed by C4 has clearly been compromised and the mission of the INS team is to keep the fight as far away from a cache as possible. I think its fair overall.... Insurgent teams must maintain total control over the immediate area of the cache when dealing with C4. | |
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| Tags |
| gameplay, public, rdevdbzao, test |
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