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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 |
![]() Join Date: Mar 2012
Posts: 1
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First of all, thank you Technoelite for organising the event. Great Initiative!
Being a newcomer to PR I greatly enjoyed the vision of what you worked to accomplish with this event. I am definitely looking foward to the next event. As you already mentioned making this a more "private" event makes a lot of sense. Pre-registering for the event and having a limited amount of reserved slots would allow for a more stable load up experience where the server wouldn't get flooded due to the big amount of players trying to get in. Scenario organisations could be enhanced upon aswell as you mentioned. Perhaps you can get your own forum section here or some other place where you could organise the event beforehand. The scenario mission briefing, rules etc could all be discusse there. The participants would sign into the event there and say where/how they want to participate. That way it makes organising the first 10-15minutes on the server a lot easier since everyone is already organised and should know what to do. The advantage of this is obviously that all the organisations, questions and overall "ingame server time wasting" is reduced to as little as possible. When everyone loads up on the server everyone knows what to do. The event then can start on time and everyone should have a much smoother experience. As for my experience when the event actually got started was great. The Brittish was super nervous and "on edge" at start when I drived my taxi around and it ended up becoming one of the best online gaming experience for me in a very long time. Keep up the great work T.Fransson |
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#12 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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If possible, you could increase the players cap.
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saXoni: LOL ME TOO uh no
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#13 |
![]() Join Date: May 2009
Posts: 64
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it was soooo fucking amazing! we where driving with my convoy squad and supporting our team. There where always driving civis close to us. One time agemman was in front uf us with a road blockXD. His car was "broken"^^. Then 3 others helped him pushing his car out of the way so we could keep driving. it was an amazing role playing game (we also talked in the chat to each other). Then - whenever a vehicle appears in front of us - our convoy stopped and also the enemy vehicle drove offroad, stopped and let us pass. There were so many situations like this. It was very funny
Looking forward to another event (maybe with only 1 mumble chanel so we can talk to the civilists) cheers Ron |
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#14 |
![]() Join Date: May 2008
Posts: 19
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Pvt.LHeureux: The civilians shielding an RPGER? I took a pic of that
Teckno :P Try here Xfire - Gaming Simplified Just click the pics (it's the last 3 ones) after you've clicked one, then click Full - Size underneath it Here's a short recording as well xD Should probably set Fraps to record my own mic as well. Sry bout the ending, was trying to make sure I didn't reconfigure my controls as I couldn't use squad voice chat Project Reality 128 player special event 2012 (Fun before the action) - YouTube 480p was working D: Now's only 320p for some reason! |
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Last edited by MasacruTheSniper; 03-31-2012 at 05:28 PM..
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#15 |
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Cheers for everything Techno, this was absolutely great and definitely needs to be done again asap (Holding VCP was such a mess xD). Basically all the rules made somewhat sense but they need clarification. So a standard rule set is required. Next thing on the list is a sign-up event, we need an unique password and most likely preset squadleader positions, because random people dropping in can ruin this really quick.
A few ideas regarding ROEs:
The other rules you've setup Techno apply here aswell, I just suggest to add my suggestions (if you like them ofc) to your general ruleset and post it together with the sign-up protocol prior to the event. This is all the feedback I can give right now but I'll think of some more things. Hope to see something like this very soon, PR the way it was meant to be played. |
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#16 |
![]() Join Date: Jun 2011
Posts: 67
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Not the best round but is a great idea with a big potential,
like everyone is saying, sign up/registering would improve the game play, example: the insurgent that blew up main; and I think the idea is only doable with local mumble to both factions, and using all chat to telling wich areas are closed; like brainlag sugested. --any problem would be fixed with local mumble: ->civi is going to be arrested w/o reason? he can run to someone (blufor) SQL and request help; ->insurgent is armed but the weapon in not selected? we(blufor) can request him to drop kit and step back; (...) |
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Ladies and gentlemen
Welcome to the disclaimer That's right, the disclaimer So protect your family. if it sounds sarcastic, don't take it seriously. If it sounds dangerous, do not try this at home or at all. And if it offends you, just don't listen to it |
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#17 |
![]() Join Date: Aug 2010
Posts: 113
Location: dvorska vas
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Really enjoyed it, it did seem tho that civis didnt know what punishable behavior was and then were whining on all chat.
my recomendation: signups, predeterminded squads, roe unknown to opfor,... good idea this, just too much randomness |
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#18 |
![]() Join Date: May 2008
Posts: 19
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Here's a great 19 mins gameplay vid I recorded. If when you open the link it says it's still processing that's because it is not yet done uploading, but I'll go to bed so I'm leaving the link
http://youtu.be/9ITuKsilNvc |
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#19 | |
![]() Join Date: May 2011
Posts: 848
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Quote:
Here is a picture of us talking. ![]() Two random but cool screens: ![]()
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#20 |
![]() Join Date: Feb 2011
Posts: 135
Location: London
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A LOT OF POTENTIAL.
Let's not be discouraged, I look forward to the next one |
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New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us
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