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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#41 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You fucking bunny hopping, zigzagging, garglefuck MEC squadleader, fuck you."
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#42 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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saXoni: LOL ME TOO uh no
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#43 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You fucking bunny hopping, zigzagging, garglefuck MEC squadleader, fuck you."
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#44 | |
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Quote:
Back on topic: Why you no make good games DEVs? | |
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#45 |
![]() Join Date: Aug 2010
Posts: 943
Location: Winland
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Is PR just a big conspiracy?
When will PR wiki open, is there someone actyally working on it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 |
![]() Join Date: May 2008
Posts: 1,154
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#47 | |
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Retired PR Developer
![]() Join Date: Mar 2005
Posts: 1,600
Location: Lahti
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Quote:
3. I dont drink alcohol 4. When you like the game, then there is no better joy than making your own maps for it and play em with other players, but it requires alot of learning and failing and going through tutorials but its rewarding in the end. 6. no 7. To become a Dev you need alot of motivation for what you are doing because its alot of work and loads of learning if you start from a scratch, and together with motivation you just need to go through a lot of tutorials, its very slow process and especially with BF2 editor mapping is full of traps. | |
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#48 |
![]() Join Date: Nov 2011
Posts: 30
Location: Uppsala
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Why is the HUD on the Gazelle and EC635 in russian?
Why do the Eurofighter have a M61 in the game when it have a BK 27 Irl? |
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#49 | ||
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PR:BF2 Developer
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Most of us are too busy with other stuff and PR to also do organized courses/workshops. Even if we're not, there are plenty of tutorials available on the internet covering pretty much all subjects you would need to know about and more. Just have a look around! Quote:
![]() Can't say if it's going to be implemented or not. | ||
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#50 |
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PR:BF2 Developer
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Old sky: ![]() New sky: ![]() Old sky: ![]() New sky: ![]() All of the low walls have been replaced, just waiting for Rhino to finish his current *ahem* project then I should be able to get the compounds whacked in. After that its just the final stage stuff like lightmaps, replacing the field crops, cable work, gamemodes etc. So yeah, its coming along ok, shouldn't be too long til you see more of it |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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