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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#171 |
![]() Join Date: Jun 2009
Posts: 674
Location: Cheshire
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PR dying, lol. Nuff said.
seriously, I'm with the ebb and flow opinion. |
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#172 |
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Eh eh eh,
Project Reality, I luvz you!!!! <3 I mean, I stopped playing bit b4 0.96, when 0.96 downgrade came out I raged, then BF3 came out and I was like hurp durp i'll neva touch that walking-waiting-derp simulator again.. I realized it only now (late I know), PR has so much re-playability not because of the awesome content (which BF3 has too imo), but because of the community; the teamwork and comm's that are so standard add more immersion than CGI-like graphics and make the 100th firefight over muttrah's triangle feel different everytime. God I missed the voip/mumble chatter so much, BF3 is just a spectacular "mute shooter". |
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#173 | |
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Quote:
I got into PR just before 0.7 when I kept hearing people telling me to get it everyday for months/years. Tried it in 0.1 wasn't impressed, came back after hearing amazing stories and enjoyed shotgunning face and being rambo with a medkit rushing insurgents on basrah. | |
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#174 |
![]() Join Date: Aug 2010
Posts: 2,515
Location: The glorious metropolis of Pyongyang
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Teamworky dot dot dot
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#175 |
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Teamwork is when your medic turns into rambo and saves a whole squad that won't move across a road to a target building 100M away and kills the entire 2 squads that keep going there thus causing your squad to move up.
<3 old PR. |
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| Tags |
| bf2, dying, epic-fail-is-epic, lol nubs, nopppe, superlulzultrafailthread, thread is fail |
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