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Old 07-16-2011, 06:59 AM   #11
havoc1482

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Default Re: Questions about 0.96

hmm. The medic post here was closed and said that it belonged in the "bug" section and the one in the "bug" section was closed and told to go into feedback.... which is locked...


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Old 07-16-2011, 07:30 AM   #12
Kain888
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Default Re: Questions about 0.96

Quote:
Originally Posted by havoc1482 View Post
hmm. The medic post here was closed and said that it belonged in the "bug" section and the one in the "bug" section was closed and told to go into feedback.... which is locked...
It's because the PR devs come with pretty clever plan to close feedback for some time after each release so people will actually try new things instead of creating posts containing nothing more than walls of whining. Trust me, the plan works.


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Old 07-16-2011, 07:44 AM   #13
Sgt.Desert Tiger[TR]

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Default Re: Questions about 0.96

Art ied not resupply even I consume 4 ammo box WTF???

And motorcycle not usable than before I can use it in 0.95 but now I cant I crash everywhere in map.


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Old 07-16-2011, 07:44 AM   #14
killonsight95
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Default Re: Questions about 0.96

Yes, confirmed that the apcs, helis etc. are harder now to hear, although i have to say i no longer hear the attack heli sounds at the same level around the map when they go over like 1200 or 1000 which is great, still though it appears that it is a lot harder to hear all vehicles, for some reason.


Just tested the bike, it is a billion times easier to drive than before, soooo much better!

also tested arty IED and it re-supplies just fine, got 4 arty ieds from 3 ammo crates.


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Old 07-16-2011, 07:57 AM   #15
Sgt.Desert Tiger[TR]

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Default Re: Questions about 0.96

5 min ago I test it and arry ied not resupply with 4 ammo box???

And bike not easy a lot harder.You cant use mause more effective for drive it and using move keys make its crash because of high speed.


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Old 07-16-2011, 08:09 AM   #16
TheComedian

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Default Re: Questions about 0.96

Quote:
Originally Posted by sik_gerar View Post
anyone having trouble with voip on the new patch? I used to have no problems, but yesterday tried, and I don't know if it was a partial reset of my option during the install or anything, but I could be heard, but I couldn't hear anyone. mumble was perfect tho..
PRTA didn't have VOIP yesterday on Kokan map. If you were playing there its server-side.


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Old 07-16-2011, 08:09 AM   #17
killonsight95
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Default Re: Questions about 0.96

do you have a video?

also try editing your controls to make it easier.


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Old 07-16-2011, 08:36 AM   #18
Moonlight
Default Re: Questions about 0.96

I've found out that now you're likely to get dead-dead status afterbeing hit with an RPG (and in that case - probably every heavy weapon). Is that intentional? Was it only my bad luck?
In that case I have to say it'd be awesome gameplay-wise to be unable to revive the guy hit with a 120mm shell/hellfire/rpg in the face. ;D
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Old 07-16-2011, 08:52 AM   #19
killonsight95
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Default Re: Questions about 0.96

yes i have found that dead-dead comes a lot easier when being confronted by heavier wepaons such as 50.cals etc.


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Old 07-16-2011, 09:01 AM   #20
Lugi
Default Re: Questions about 0.96

And one question from me: did the devs do anything with the viewdistance? I don't mean increasing it, but changing the way of calculating it a little, because now I've got a feeling that the objects which are far from me are actually looking to be a bit closer than they were in previous version. But it might be just me, since I wasn't playing pr for 2 weeks.
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