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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 |
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hmm. The medic post here was closed and said that it belonged in the "bug" section and the one in the "bug" section was closed and told to go into feedback.... which is locked...
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#12 | |
![]() Join Date: Apr 2009
Posts: 945
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Quote:
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#13 |
![]() Join Date: Jun 2009
Posts: 185
Location: İstanbul
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Art ied not resupply even I consume 4 ammo box WTF???
And motorcycle not usable than before I can use it in 0.95 but now I cant I crash everywhere in map. |
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#14 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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Yes, confirmed that the apcs, helis etc. are harder now to hear, although i have to say i no longer hear the attack heli sounds at the same level around the map when they go over like 1200 or 1000 which is great, still though it appears that it is a lot harder to hear all vehicles, for some reason.
Just tested the bike, it is a billion times easier to drive than before, soooo much better! also tested arty IED and it re-supplies just fine, got 4 arty ieds from 3 ammo crates. |
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Last edited by killonsight95; 07-16-2011 at 07:56 AM..
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#15 |
![]() Join Date: Jun 2009
Posts: 185
Location: İstanbul
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5 min ago I test it and arry ied not resupply with 4 ammo box???
And bike not easy a lot harder.You cant use mause more effective for drive it and using move keys make its crash because of high speed. |
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#16 |
![]() Join Date: Jan 2011
Posts: 660
Location: Macedonia
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PRTA didn't have VOIP yesterday on Kokan map. If you were playing there its server-side.
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#17 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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do you have a video?
also try editing your controls to make it easier. |
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#18 |
![]() Join Date: Jul 2009
Posts: 194
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I've found out that now you're likely to get dead-dead status afterbeing hit with an RPG (and in that case - probably every heavy weapon). Is that intentional? Was it only my bad luck?
In that case I have to say it'd be awesome gameplay-wise to be unable to revive the guy hit with a 120mm shell/hellfire/rpg in the face. ;D |
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#19 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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yes i have found that dead-dead comes a lot easier when being confronted by heavier wepaons such as 50.cals etc.
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#20 |
![]() Join Date: Oct 2010
Posts: 410
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And one question from me: did the devs do anything with the viewdistance? I don't mean increasing it, but changing the way of calculating it a little, because now I've got a feeling that the objects which are far from me are actually looking to be a bit closer than they were in previous version. But it might be just me, since I wasn't playing pr for 2 weeks.
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