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		<title>Project Reality Forums - Project Reality News</title>
		<link>http://www.realitymod.com/forum/</link>
		<description>Project Reality news releases and announcements.</description>
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			<title>Project Reality Forums - Project Reality News</title>
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		<item>
			<title>Update PR:ArmA2 - Highlights Reel #2 (Part 4)</title>
			<link>http://www.realitymod.com/forum/f380-project-reality-news/85968-pr-arma2-highlights-reel-2-part-4-a.html</link>
			<pubDate>Sun, 22 Aug 2010 08:10:14 GMT</pubDate>
			<description>Welcome to Part 4, and what is the final installment of the PR:ArmA2 Highlights Reel specials for August. 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Welcome to Part 4, and what is the final installment of the PR:ArmA2 Highlights Reel specials for August.<br />
<br />
<div align="center"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
- <u><b>RAF Chinook</b></u><br />
<br />
To compliment the Apache and Merlin we have added the Chinook into the mix.  This is the work horse of the British Army at the moment, and that will be reflected in PR: ArmA2, giving the British Army a way to move both supplies and men around the battlefield in relative safety.  This will complete the current Helicopters for the first release of PR: ArmA2.  and will be a vital asset for the British troops on the ground.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma1.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma1_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma3.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma3_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/chinook_arma2.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/chinook_arma2_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <u><b>A new PR Island</b></u><br />
<br />
[R-CON]ebanks, a recent addition to the team, is now one of the Project Reality Terrain Developers and has been working hard on a second  PR Island .....we will let the images speak for themselves! Needless to say, it will be a great area to field some epic future PvP battles. A 20km x 20km Battlefield that is set in the Maidan Wardak Province - Afghanistan. Lots of thick Vegitation in the valley, with Hideouts for the Taliban in the surrounding Mountains, all set to challenge the best of the British Forces. A huge FOB, will also feature on this new Island, allowing the British Forces a safe haven and a place to move out and patrol from.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_2.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_2_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_3.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_3_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_4.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_4_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_5.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_5_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_6.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_6_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/pr_island_7.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/pr_island_7_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <u><b>PR: ArmA2 - Online Photo Album</b></u><br />
<br />
For those of you that still want more, after a weeks worth of updates, we won't let you down either.  We have created an online Album, which you can browse through to your hearts content.  Feel free to bookmark it and check it every now and again, as we intend to keep this up to date in the future.<br />
<div align="center"><a href="http://projectreality.myphotoalbum.com/albums.php" target="_blank">PR: ArmA2 - Online Photo Album</a><br />
There are currently over 100 files already uploaded.</div><br />
- <u><b>PR Dialogs, Menus, HUDs and more</b></u><br />
<br />
Work as always goes on with the more technical side of Project Reality, and we have saved this until last, setting it up nicely for the Gameplay Feature next month.  This is the section that in essence will be the human interface for our Gameplay.  <i>Dialogs, menus and HUD development</i>, will all add a splash of PR to ArmA2 in every way. From simple menus, like the Player Menu and the Interaction Menu to a well thought out multi-level cargo system and of course crisp loading screens, all to polish up the overall PR package. <br />
<br />
More importantly however they will allow ease of Squad Management, ability to provide first aid to others and treat yourself with your personal medical supplies, making it easy to request whatever you need and simplicity in joining and leaving squads, they all compliment a mod and assist greatly in playability. We hope this answers some of the questions being asked on the forums at present. This will avail a fresh new way to interact and perform tasks in PR:ArmA2, all kept in a fairly simple and effective style.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_06/hud_bcd_drills.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_bcd_drills_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_cr2_thermal.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cr2_thermal_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_medical.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_medical_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_06/hud_squad_management.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_squad_management_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_cargo.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cargo_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_06/hud_scoreboard.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_scoreboard_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
More about how they are used next month.<br />
<br />
- <u><b>Recruiting Scriptors, Texture Artists &amp; Sound Engineers!</b></u><br />
<br />
The Project Reality Team are still actively recruiting. We are currently seeking Scriptors, Texture Artists &amp; Sound Engineers to bolster these departments.  We have had a number of applications already, and we are currently going through these as fast as we can, so please bear with us.  Of course if you have any other skill other than those mentioned above but within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email <a href="mailto:ukforce@realitymod.com">[R-DEV]UK_Force</a>. Whatever your skill, let us know. We are always recruiting.<br />
<br />
<br />
So there you have it. The last in a bumper series of Highlights Reels within a short period of time, as you can see a lot is going on within the ArmA2 Dept. We are making great progress as a team, and a lot of this is due to the great community feedback we receive daily. It's the community that makes Project Reality what it is, and we are sure these latest reels will keep you all hyped for a great release. <br />
<br />
As a further treat I can tell you that our Video Developer - [R-DEV]trini_scourge is currently working on five productions for next month to highlight and explain in depth PR gameplay, this will be tied in with a full Highlights reel in September purely on <b>Gameplay</b>.  For further information please feel free to browse the <a href="http://www.realitymod.com/forum/f439-pr-arma2-mod-forums" target="_blank">Project Reality ArmA2 Forums</a> and become more involved. Until next time...<br />
<br />
<br />
<div align="center"><img src="http://media.realitymod.com/news/arma/prarma_06/its_coming.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
<br />
<i>- The Project Reality Team</i></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f380-project-reality-news">Project Reality News</category>
			<dc:creator><![CDATA[[R-DEV]UK_Force]]></dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f380-project-reality-news/85968-pr-arma2-highlights-reel-2-part-4-a.html</guid>
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			<title>Update PR:ArmA2 - Highlights Reel #2 (Part 3)</title>
			<link>http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma2-highlights-reel-2-part-3-a.html</link>
			<pubDate>Thu, 19 Aug 2010 06:33:47 GMT</pubDate>
			<description>Welcome To Part 3 of the PR:ArmA2 Highlights Special week! 
 
Image: http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg  
  
-...</description>
			<content:encoded><![CDATA[<div>Welcome To Part 3 of the PR:ArmA2 Highlights Special week!<br />
<br />
<div align="center"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div> <br />
- <u><b>British Soldiers</b></u><br />
<br />
One of the things we are keen to ensure accuracy on are the British Forces soldiers, which has caused us to run over our expected timelines. The move across to OA means a lot of config changes and some heavy optimisation is being carried out. Although work is slow, it is ongoing and will be worth it in the end, as optimisation for PvP is paramount.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_05/on_target.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/on_target_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_05/sniper_pair.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/sniper_pair_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_05/acog_optics.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/thumbs/acog_optics_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <u><b>New Realtime Sounds</b></u><br />
<br />
As some of our community are aware, a field trip was recently run for the PR Sound Dept to spend a week capturing UK Vehicle sounds. The chosen location was the Armour Centre in Bovington. We managed to capture 20 vehicles in total (covering hatches, firing, doors closing as well as various engine sounds), and were joined by <a href="http://www.bisimulations.com/" target="_blank">BISimulations</a> for the trip. More info about the trip, as well as lots of media, by clicking on the image.<br />
<br />
<div align="center"><a href="http://prsoundtrip.blogspot.com/" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_05/sound_trip.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
With over 80 GB of data captured, the Sound Dept need to now run through Post Production, and editing all of these sounds. This will take time as we are sure you can appreciate. You can be assured however they will find their way into PR:ArmA2 once they are ready. In the meantime, a small preview of initial testing carried out on some of the raw files (no where near the final product, and still very WIP). Initial testing however shows the potential of what great sounds can do for immersion these can be heard in the following Testing videos. (Note we have not implemented the Sight patterns either at this stage).<br />
<div align="center"><b>Please adjust your Sound first</b><br />
<br />
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We are already planning the next trip, which will involve the team coming back down for another week, to record UK Small Arms (held on Live Firing ranges). All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.<br />
<br />
<br />
- <u><b>PR: ArmA2 - Install, set up etc</b></u><br />
<br />
As we have stated before, we intend to release PR as a complete installer package. One which you can simply install via its own single installer, run with the shortcut provided and instantly join in a Project Reality server, much like the current PR:BF2 system. In this way we can control both client and server files to ensure they match, leaving players with minimal worries about which version they may need. Each release or patch will again be much like PR: BF2 to keep the continuity between the server/client files. We will however provide an additional install package in the form of a compressed file, to manually install, for the users who prefer this method.<br />
<br />
A PR:ArmA2 PDF user manual will be provided with every install too, so players can get a better understanding of the dynamic gameplay. This way we can cater for all manner of players, whether you're an ArmA2 veteren or new to the game.<br />
<br />
- <u><b>Recruiting Object Modelers!</b></u><br />
<br />
The Project Reality Team are still actively recruiting. We are currently seeking a Static Object Modeler to build upon our PR objects pack.  Of course if you have any other skill within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email <a href="mailto:ukforce@realitymod.com">[R-DEV]UK_Force</a>. Whatever your skill, let us know. We are always recruiting.<br />
<br />
As you can see, there is a lot of development still going on in the various development areas, albeit behind closed doors, with a lot more still to do. Stay tuned for Part 4 in a few days, and the final chapter in our Highlights Reel Special!<br />
<br />
<br />
-<i>The Project Reality Team</i></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f380-project-reality-news">Project Reality News</category>
			<dc:creator><![CDATA[[R-DEV]UK_Force]]></dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma2-highlights-reel-2-part-3-a.html</guid>
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			<title>Update PR:ArmA2 - Highlights Reel #2 (Part 2)</title>
			<link>http://www.realitymod.com/forum/f380-project-reality-news/85569-pr-arma2-highlights-reel-2-part-2-a.html</link>
			<pubDate>Mon, 16 Aug 2010 06:19:22 GMT</pubDate>
			<description><![CDATA[Welcome to the second of what will be a number of PR:ArmA2 Highlight Reels over the next week or so. Here's a few of the things that we'd like to...]]></description>
			<content:encoded><![CDATA[<div>Welcome to the second of what will be a number of PR:ArmA2 Highlight Reels over the next week or so. Here's a few of the things that we'd like to show off today.<br />
<br />
<div align="center"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
- <u><b>British Army - SRV - Jackal 2 </b></u><br />
<br />
[R-DEV]Stigger has been plugging away on this vehicle over the last few weeks, and you can see it coming together very nicely already. Jackal 2 is a high mobility weapons platform, with a unique air-bag suspension system allowing rapid movement across varying terrain. It is designed to protect personnel against roadside explosions and mine attacks. It's used for reconnaissance, rapid assault, fire support and force protection. Jackal 2 has the capacity to support itself and its crew of three over a projected distance of 800km.<br />
<br />
Jackal 2 is armed with a General Purpose Machine Gun (GPMG) as crew protection, and can carry either a Heavy Machine Gun (HMG) or Grenade Machine Gun (GMG) as the main weapon system in the fire support role. This will be a main british vehicle you will see driving around within PR:ArmA2, and a formidable vehicle that the Taliban faction will have to deal with.  <br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_04/jackel_wire_front.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_wire_front_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/jackel.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/jackel_wire_rear.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/jackel_wire_rear_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <u><b>Panther CLV - TES variant (Theatre Entry Standard)</b></u><br />
<br />
Another vehicle that is close to completion, and one which will compliment the British Faction in either woodland or Desert colours, is the Panther CLV.<br />
<br />
Panther is air transportable and can be underslung beneath a Chinook helicopter. Panther is armed with a 7.62mm L7 general purpose machine gun equipped Remote Weapon Station. It can can be upgraded to a 12.7 mm weapon if required, and an appropriate day/night sighting system.<br />
Panther will also be used as the Commander's vehicle for Engineer Troops, Anti-Tank, Mortar and supporting fire platoons.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_04/panther_desert_front.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_desert_front_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/panther_driver_interior.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_driver_interior_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/panther_desert_rear.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/panther_desert_rear_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <u><b>PR Mines &amp; IED Package</b></u><br />
<br />
The IED and mine package is going through alpha testing as we speak, and the work is starting to show huge promise. We have incorporated the PR:BF2 IEDs, and can confirm IED's will play a huge part in our Insurgency Mode. This work will prove a key element in asymmetrical warfare for PR:ArmA2.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_04/ied_construction.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_construction_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/ied_placement.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_placement_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_04/ied_priming.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_04/thumbs/ied_priming_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
Which brings us to the end of Part 2 of our week-long PR:ArmA2 Highlights Reel special, but please stay tuned for part 3 in a few days, where we will preview even more goodies available on release.<br />
<br />
<br />
<i>- The Project Reality Team</i></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f380-project-reality-news">Project Reality News</category>
			<dc:creator><![CDATA[[R-DEV]UK_Force]]></dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f380-project-reality-news/85569-pr-arma2-highlights-reel-2-part-2-a.html</guid>
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			<title>Update PR:ArmA2 - Highlights Reel #2 (Part 1)</title>
			<link>http://www.realitymod.com/forum/f380-project-reality-news/85421-pr-arma2-highlights-reel-2-part-1-a.html</link>
			<pubDate>Fri, 13 Aug 2010 06:26:58 GMT</pubDate>
			<description>Welcome to the first of what will be a number of PR:ArmA2 Highlight Reels over the next week or so. 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Welcome to the first of what will be a number of PR:ArmA2 Highlight Reels over the next week or so.<br />
<br />
<div align="center"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
Apologies for keeping the community waiting a long time for this second installment. Things have been pretty hectic with the team, as you will see. As a thank you for your patience, we will be releasing a bumper number of Highlight Reels over the next 7-10 days, to show you all that the team is still beavering away at PR:ArmA2.<br />
<br />
Since our last update, the team have been concentrating and testing on our main focus - its dynamic gameplay for PvP.  During this time we have lost a few members of our team due to personal reasons, and we all wish them luck in the future. The PR door is always open to them, as they know. We have had to shuffle around some of our work load, and some of our intial concepts are currently on hold for future releases.<br />
<br />
<br />
- <u><b>Important Engine news</b></u><br />
<br />
With the recent release of Operation Arrowhead and its good reviews, we have now had the chance as a team to evaluate it. We have come to the conclusion during the evaluation that this is the preferred engine and environment to be used. As such, we wish to officially announce that <b>PR:ArmA2 will require Combined Operations in the future.</b><br />
<br />
Combined Operations means: Both ArmA2 &amp; OA as 'separate' installs or Combined Operations bought as one package.<br />
<br />
<br />
 - <u><b>Current Ongoing Work</b></u><br />
<br />
As we initially mentioned, our main focus is on gameplay with a minimal British Faction. The reason for this being we need to take everything one step at a time, to ensure our gameplay is sound. This element alone is what PR is best known for. Testing so far has proven a lot of concepts, and we now have testers reporting back that it now "feels like PR", which is exactly what we are aiming for. Although not 100% complete, and some still only concepts here are our possible current game modes:<br />
<br />
- AAS<br />
- Attack &amp; Defend - (one directional AAS/front-line flow)<br />
- Command &amp; Control<br />
- Skirmish<br />
- Insurgency<br />
<br />
We'll be showcasing more in the future about gameplay with a dedicated Highlights Reel concentrating on this one subject at a later date, this will answer all your gameplay questions we hope. A selection of screenshots are shown below of our most recent work with the OA engine.<br />
<br />
<div align="center"><a href="http://media.realitymod.com/news/arma/prarma_03/cas_run.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_03/thumbs/cas_run_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_03/hill_dropoff.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_03/thumbs/hill_dropoff_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_03/moving_under_fire.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_03/thumbs/moving_under_fire_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://media.realitymod.com/news/arma/prarma_03/pushing_forward.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_03/thumbs/pushing_forward_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_03/underslung_load.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_03/thumbs/underslung_load_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/news/arma/prarma_03/village_patrol.jpg" target="_blank"><img src="http://media.realitymod.com/news/arma/prarma_03/thumbs/village_patrol_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <u><b>Become a PR Developer or Contributor</b></u><br />
<br />
The Project Reality Team are still actively recruiting talent! If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email <a href="mailto:ukforce@realitymod.com">[R-DEV]UK_Force</a>. Whatever your skill, let us know. We are always recruiting.<br />
<br />
<br />
<br />
That's it for now, but we'll be showcasing some more exciting assets and gameplay elements in a few days. Watch this space!<br />
<br />
<br />
<i>- The Project Reality Team</i></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f380-project-reality-news">Project Reality News</category>
			<dc:creator><![CDATA[[R-DEV]UK_Force]]></dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f380-project-reality-news/85421-pr-arma2-highlights-reel-2-part-1-a.html</guid>
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		<item>
			<title>Update Project Reality Highlights Reel #7</title>
			<link>http://www.realitymod.com/forum/f380-project-reality-news/84999-project-reality-highlights-reel-7-a.html</link>
			<pubDate>Thu, 05 Aug 2010 12:23:23 GMT</pubDate>
			<description>Hello and welcome to yet another feature packed Project Reality Highlights Reel! Despite the burning hot sun, work-flow has not dried up and there is...</description>
			<content:encoded><![CDATA[<div>Hello and welcome to yet another feature packed Project Reality Highlights Reel! Despite the burning hot sun, work-flow has not dried up and there is a lot of fresh content to show. Our testing team is back in action and operating at full speed, which of course means our next release, Project Reality v0.92, is coming right around the corner. Be sure to keep a watchful eye on the <a href="http://www.realitymod.com" target="_blank">PR website</a> for more information on the upcoming release!<br />
<br />
<div align="center"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
<br />
- <a href="http://www.realitymod.com/forum/blogs/3504/b211-some-wips.html" target="_blank"><b>AAVP7A1 Amphibious Assault Vehicle</b></a><br />
The AAV-7A1 is the current amphibious troop transport of the United States Marine Corps. It will be of great use for storming the beaches and will be able to provide efficient fire support with the equipped MK19 40mm grenade launcher and M2HB heavy machine gun.<br />
<a href="http://www.realitymod.com/forum/blogs/3504/b211-some-wips.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><a href="http://media.realitymod.com/highlights/07/aav7a1_aav_01.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/aav7a1_aav_01_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/07/aav7a1_aav_02.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/aav7a1_aav_02_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/07/aav7a1_aav_03.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/aav7a1_aav_03_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <a href="http://www.realitymod.com/forum/blogs/15262/b210-long-awaited-sight.html" target="_blank"><b>EOTech Holographic Sight</b></a><br />
The EOTech sight uses laser and holographic technology. It has been adopted by various military and law enforcement agencies as close quarters battle firearm sights.<br />
<a href="http://www.realitymod.com/forum/blogs/15262/b210-long-awaited-sight.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><a href="http://media.realitymod.com/highlights/07/eotech_sight_01.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/eotech_sight_01_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/07/eotech_sight_02.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/eotech_sight_02_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/07/eotech_sight_03.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/eotech_sight_03_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <a href="http://www.realitymod.com/forum/f196-pr-highlights/84231-mt-lb-based-vehicles.html" target="_blank"><b>MT-LB based vehicles</b></a><br />
The MT-LB is a Russian multi-purpose fully-amphibious armored vehicle. It comes in different versions, such as the Shturm-S anti-tank vehicle or the Strela-10M3 anti-air vehicle.<br />
<a href="http://www.realitymod.com/forum/f196-pr-highlights/84231-mt-lb-based-vehicles.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><a href="http://media.realitymod.com/highlights/07/mtlb_apc_01.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/mtlb_apc_01_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/07/mtlb_apc_02.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/mtlb_apc_02_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/07/mtlb_apc_03.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/07/thumbs/mtlb_apc_03_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <a href="http://www.realitymod.com/forum/f196-pr-highlights/84401-new-commander-uav-system.html" target="_blank"><b>New Commander UAV System</b></a><br />
The new UAV for conventional factions can provide crucial intelligence with its TV camera feed and mark targets with an IR Feed with Laser Designator. Both of these will have powerful zooming capabilities. For the Militia factions, the UAV only has one black and white camera feed with limited zooming capabilities.<br />
<a href="http://www.realitymod.com/forum/f196-pr-highlights/84401-new-commander-uav-system.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><table class="tborder" cellpadding="6" cellspacing="1" border="0" style="margin:10px 0">
<thead>
	<tr>
		<td class="tcat" colspan="2" style="text-align:center">
			<a href="http://www.youtube.com/watch?v=FDeZMre3NmA&amp;fs=1&amp;hd=1" title="View this video at YouTube in a new window or tab" target="_blank" class="footlink smallfont">YouTube Video</a>
		</td>
	</tr>
</thead>
<tbody>
	<tr>
		<td class="panelsurround" align="center">
			<object width="560" height="340">
                <param name="movie" value="http://www.youtube.com/v/FDeZMre3NmA&amp;fs=1&amp;hd=1"></param>
                <param name="allowFullScreen" value="true"></param>
                <param name="allowscriptaccess" value="always"></param>
                <embed src="http://www.youtube.com/v/FDeZMre3NmA&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed>
            </object>
		</td>
	</tr>
</tbody>
</table></div><br />
<br />
- <b><u>Other Featured Highlights</u></b><ul><li> <a href="http://www.realitymod.com/forum/blogs/15262/b215-l85-upgrade.html" target="_blank">Weapon: L85 Upgrade</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/84093-project-reality-professional-field-work-trip.html" target="_blank">Audio: Project Reality Professional Field work trip</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/84288-panther-clv-desert-version.html" target="_blank">Vehicle: Panther CLV - desert version</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/83476-new-svd-ak47-gp25.html" target="_blank">Weapon: New SVD and AK47 GP25</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/83621-chinese-weapons-update-time.html" target="_blank">Weapon: Chinese weapons, update times</a></li>
<li> <a href="http://www.realitymod.com/forum/blogs/16426/b212-new-shader-3d-optics.html" target="_blank">Graphics: New Shader for 3D Optics</a></li>
<li> <a href="http://www.realitymod.com/forum/blogs/15262/b209-long-awaited-weapon.html" target="_blank">Weapon: L22A2</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/83360-m4-sopmod-pr-style.html" target="_blank">Weapon: M4 SOPMOD, PR Style..</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/83705-norwegian-ag3-rifles.html" target="_blank">Weapon: Norwegian AG3 Rifles</a></li>
</ul><br />
That's all for now, but make sure to check both the <a href="http://www.realitymod.com/forum/f196-pr-highlights" target="_blank">Project Reality Highlights Forum</a> and the <a href="http://www.realitymod.com/forum/f389-pr-dev-blogs" target="_blank">Developer Blogs</a> for regular updates on new additions and features!<br />
<br />
See you on the battlefield!<br />
<br />
<br />
<i>- The Project Reality Team</i></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f380-project-reality-news">Project Reality News</category>
			<dc:creator><![CDATA[[R-DEV]2Slick4U]]></dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f380-project-reality-news/84999-project-reality-highlights-reel-7-a.html</guid>
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			<title>Update Project Reality Highlights Reel #6</title>
			<link>http://www.realitymod.com/forum/f380-project-reality-news/82786-project-reality-highlights-reel-6-a.html</link>
			<pubDate>Sat, 19 Jun 2010 14:52:07 GMT</pubDate>
			<description>Hello and welcome to the second Project Reality Highlights Reel of 2010! After a fairly long break with the PR v0.9 and PR v0.91 patch releases, the...</description>
			<content:encoded><![CDATA[<div>Hello and welcome to the second Project Reality Highlights Reel of 2010! After a fairly long break with the PR v0.9 and PR v0.91 patch releases, the pace has picked up again and we are excited to be able to show you some of the new goodies awaiting you in the not-so-distant Project Reality release. Let us skip all the boring chit-chat and dive right into the new highlights!<br />
<br />
<div align="center"><img src="http://media.realitymod.com/highlights/pr_highlights_reel_header.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div><br />
<br />
- <a href="http://www.realitymod.com/forum/f196-pr-highlights/82503-close-support-bridges-csb.html" target="_blank"><b>Close Support Bridges</b></a><br />
As a new addition to the deployable arsenal of conventional factions, these mobile bridges will help your team to stay on the move and take a different approach to the objective.<br />
<a href="http://www.realitymod.com/forum/f196-pr-highlights/82503-close-support-bridges-csb.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><a href="http://media.realitymod.com/highlights/06/close_support_bridges_01.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/close_support_bridges_01_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/06/close_support_bridges_02.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/close_support_bridges_02_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/06/close_support_bridges_03.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/close_support_bridges_03_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <a href="http://www.realitymod.com/forum/f196-pr-highlights/82250-panther-clv-woodland-version.html" target="_blank"><b>Panther CLV</b></a><br />
The Panther Command and Liaison Vehicle or Panther CLV is the United Kingdom Armed Forces variant of the Iveco LMV, a four-wheel drive tactical vehicle. The deal is sealed with a Remote Weapon System.<br />
<a href="http://www.realitymod.com/forum/f196-pr-highlights/82250-panther-clv-woodland-version.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><a href="http://media.realitymod.com/highlights/06/panther_clv_01.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/panther_clv_01_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/06/panther_clv_02.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/panther_clv_02_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <a href="http://www.realitymod.com/forum/f196-pr-highlights/76128-mil-mi-8-hip-transport-helicopter.html" target="_blank"><b>Mil Mi-8 'hip' / Mi-17</b></a><br />
In our continued efforts to phase out all vanilla Battlefield 2 models, the Russians receive a brand new transport helicopter, the Mi-8. In addition, they can rely on close air support from the powerful Mi-17 (Mi-8MT), which can carry up to 80 unguided rockets.<br />
<a href="http://www.realitymod.com/forum/f196-pr-highlights/76128-mil-mi-8-hip-transport-helicopter.html" target="_blank"><u>Read more...</u></a><br />
<br />
<div align="center"><a href="http://media.realitymod.com/highlights/06/mil_mi8_mtv2.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/mil_mi8_mtv2_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/06/mil_mi8_cockpit.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/mil_mi8_cockpit_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a> <a href="http://media.realitymod.com/highlights/06/mil_mi8_mt.jpg" target="_blank"><img src="http://media.realitymod.com/highlights/06/thumbs/mil_mi8_mt_thumb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div><br />
<br />
- <b><u>Other Featured Highlights</u></b><ul><li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/82357-idf-namer-apc.html" target="_blank">Vehicle: IDF Namer APC</a></li>
<li> <a href="http://www.realitymod.com/forum/blogs/3504/b202-mortars.html" target="_blank">Weapon: Mortars</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/82388-jormdarreh-range-wip.html" target="_blank">Map: Jormdarreh Range</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/82239-some-new-whirlybirds.html" target="_blank">Vehicle: Zhi-9 and Panther series of helicopters</a></li>
<li> <a href="http://www.realitymod.com/forum/blogs/12117/b199-z-point.html" target="_blank">Weapon: Zeiss Z-Point Reflex Sight</a></li>
<li> <a href="http://www.realitymod.com/forum/blogs/8848/b205-some-recent-alpha-shots.html" target="_blank">Misc: Some recent alpha screenshots of 3D scopes</a></li>
<li> <a href="http://www.realitymod.com/forum/blogs/12117/b204-im-scope-guy-apparently.html" target="_blank">Weapon: Leupold Mark 4 LR/T</a></li>
<li> <a href="http://www.realitymod.com/forum/f196-pr-highlights/82105-mossberg-590-m82a1-dressing.html" target="_blank">Misc: NOR Mossberg 590, M82A1</a><br />
</li>
</ul><br />
That's not all by far, so feel free to browse both <a href="http://www.realitymod.com/forum/f196-pr-highlights" target="_blank">The PR Highlights Forum</a> and <a href="http://www.realitymod.com/forum/f389-pr-dev-blogs" target="_blank">The Dev Blogs</a> for even more sneak peeks on assets and features that are currently being developed!<br />
<br />
See you on the battlefield!<br />
<br />
<br />
<i>- The Project Reality Team</i></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f380-project-reality-news">Project Reality News</category>
			<dc:creator><![CDATA[[R-DEV]2Slick4U]]></dc:creator>
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