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		<title>Project Reality Forums</title>
		<link>http://www.realitymod.com/forum</link>
		<description>Project Reality: A Battlefield 2 Modification.</description>
		<language>en</language>
		<lastBuildDate>Fri, 04 Jul 2008 18:47:35 GMT</lastBuildDate>
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			<title>Project Reality Forums</title>
			<link>http://www.realitymod.com/forum</link>
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		<item>
			<title>Tank Machine Gunner - Binoculars?</title>
			<link>http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41752-tank-machine-gunner-binoculars.html</link>
			<pubDate>Fri, 04 Jul 2008 17:56:15 GMT</pubDate>
			<description>Currently there are 3 spots in tank, the driver, gunner and the third slot on the top of the tank for the machine gun. While the two other serve a direct purpose, the guy on the top feels.. limited. ...</description>
			<content:encoded><![CDATA[<div>Currently there are 3 spots in tank, the driver, gunner and the third slot on the top of the tank for the machine gun. While the two other serve a direct purpose, the guy on the top feels.. limited. <br />
  He can only access the gun, with no zoom whatsoever. Most of the maps with tanks are quite big with large open areas, his machine gun is of no use for the most of the time. It would be nice if this</div>

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			<category domain="http://www.realitymod.com/forum/f18-pr-suggestions-feedback/">PR Suggestions and Feedback</category>
			<dc:creator>Zavior</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41752-tank-machine-gunner-binoculars.html</guid>
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		<item>
			<title>Project reality</title>
			<link>http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41751-project-reality.html</link>
			<pubDate>Fri, 04 Jul 2008 17:41:56 GMT</pubDate>
			<description>pobably been suggested before but i have not seen it in the already suggested forums. How about implementing a navy into PR. This will be especially useful on maps such as muttrah v2 and operation...</description>
			<content:encoded><![CDATA[<div>pobably been suggested before but i have not seen it in the already suggested forums. How about implementing a navy into PR. This will be especially useful on maps such as muttrah v2 and operation barracuda. Ships have been made by the northern conflict mod its just a matter of reskinning and tweaking weapon damage. POE2 has also implemented this into one of their maps named snake eyes.<br />
<br />
[IMG]ht</div>

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			<category domain="http://www.realitymod.com/forum/f18-pr-suggestions-feedback/">PR Suggestions and Feedback</category>
			<dc:creator>$pyker</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41751-project-reality.html</guid>
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			<title>True quality of RPG-7</title>
			<link>http://www.realitymod.com/forum/f22-military-technology/41750-true-quality-rpg-7-a.html</link>
			<pubDate>Fri, 04 Jul 2008 17:24:46 GMT</pubDate>
			<description><![CDATA[It's been said many times on the forum (and was my personal belief) that in comparison to such as the AT4, an RPG-7 was primitive and had minimal penetration abilities. 
 
According to Wiki, an AT4...]]></description>
			<content:encoded><![CDATA[<div>It's been said many times on the forum (and was my personal belief) that in comparison to such as the AT4, an RPG-7 was primitive and had minimal penetration abilities.<br />
<br />
According to Wiki, an AT4 HEAT round will penetrate up to 420mm RHA, while a standard PG-7V round (the bog standard one) will penetrate up to 330, so reasonably inferior.<br />
<br />
The problem comes with such as the PG-7VL (up to 500mm) an</div>

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			<category domain="http://www.realitymod.com/forum/f22-military-technology/">Military Technology</category>
			<dc:creator>Harrod200</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f22-military-technology/41750-true-quality-rpg-7-a.html</guid>
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			<title>PR wont load up</title>
			<link>http://www.realitymod.com/forum/f27-pr-help-hardware-issues/41749-pr-wont-load-up.html</link>
			<pubDate>Fri, 04 Jul 2008 17:15:43 GMT</pubDate>
			<description>i have downloaded the v1.4 patch to bf2... but in game in only comes up with 1.1.2963-795.0  i dont know if this is normal cos i just played on the original before... then after this i installed PR...</description>
			<content:encoded><![CDATA[<div>i have downloaded the v1.4 patch to bf2... but in game in only comes up with 1.1.2963-795.0  i dont know if this is normal cos i just played on the original before... then after this i installed PR there were no problems instlling it<br />
<br />
but now when i go to load it up it says &quot;Failed. bs2.exe does not exist. Please check your working directory!: The system cannot find the file specified&quot;<br />
<br />
so i r</div>

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			<category domain="http://www.realitymod.com/forum/f27-pr-help-hardware-issues/">PR Help and Hardware Issues</category>
			<dc:creator>hellbounde</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f27-pr-help-hardware-issues/41749-pr-wont-load-up.html</guid>
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			<title>Bug report</title>
			<link>http://www.realitymod.com/forum/f101-pr-single-player/41748-bug-report.html</link>
			<pubDate>Fri, 04 Jul 2008 17:14:38 GMT</pubDate>
			<description>Hi 
Quick bug report regards Al Basrah 0.5 (yank version) (16player) . I am playing as the Americans, and I have all control posts except the mosque, and the insurgents, dont have a ticket bleed....</description>
			<content:encoded><![CDATA[<div>Hi<br />
Quick bug report regards Al Basrah 0.5 (yank version) (16player) . I am playing as the Americans, and I have all control posts except the mosque, and the insurgents, dont have a ticket bleed. Like they do on the British verion. Also on the british are spawn points further into the map rather than just at base, on the American version that doesnt happen. As you know how thick the AI are.<br />
<br />
Tha</div>

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			<category domain="http://www.realitymod.com/forum/f101-pr-single-player/">PR-Single Player</category>
			<dc:creator>Army Musician</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f101-pr-single-player/41748-bug-report.html</guid>
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			<title>Word of Encouragement to the Devs</title>
			<link>http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41747-word-encouragement-devs.html</link>
			<pubDate>Fri, 04 Jul 2008 17:04:07 GMT</pubDate>
			<description><![CDATA[I recently re-installed BF2 after a long forced hiatus after I "upgraded" to Vista.  I came back and tried playing BF2 a bit and found it severly lacking.  There wasn't much for me there but to grind...]]></description>
			<content:encoded><![CDATA[<div>I recently re-installed BF2 after a long forced hiatus after I &quot;upgraded&quot; to Vista.  I came back and tried playing BF2 a bit and found it severly lacking.  There wasn't much for me there but to grind points like I had before and since most of my IRL friends have moved onto other games I decided to try out some BF2 mods.<br />
<br />
I was aware of PR from a long time ago and saw the new patch was released a</div>

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			<category domain="http://www.realitymod.com/forum/f18-pr-suggestions-feedback/">PR Suggestions and Feedback</category>
			<dc:creator>Arturo-Rooke</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41747-word-encouragement-devs.html</guid>
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		<item>
			<title>Free Game Anyone?</title>
			<link>http://www.realitymod.com/forum/f11-off-topic-discussion/41746-free-game-anyone.html</link>
			<pubDate>Fri, 04 Jul 2008 17:01:11 GMT</pubDate>
			<description><![CDATA[So someone sent me a link to a site two weeks ago that basically works like ebay for video games. 
 
They are having a promotion that when you sign up, you get 100 free "points" and one free trade...]]></description>
			<content:encoded><![CDATA[<div>So someone sent me a link to a site two weeks ago that basically works like ebay for video games.<br />
<br />
They are having a promotion that when you sign up, you get 100 free &quot;points&quot; and one free trade towards a game.<br />
<br />
So I signed up not expecting much, and looked through the selection quickly for a game under 100 points. There are actually quite a few. I didn't really expect it to actually come but </div>

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			<category domain="http://www.realitymod.com/forum/f11-off-topic-discussion/">Off-Topic Discussion</category>
			<dc:creator>carld2002</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f11-off-topic-discussion/41746-free-game-anyone.html</guid>
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			<title>China TankCannon.</title>
			<link>http://www.realitymod.com/forum/f26-pr-bugs/41745-china-tankcannon.html</link>
			<pubDate>Fri, 04 Jul 2008 16:59:31 GMT</pubDate>
			<description>I just found a little bug on the Chinese tank, when you look up, the crosshair can go alot higher than the cannon. Ill post a ScreenShot if need. 
 
Its not the Worst bug i ever seen, but i could be...</description>
			<content:encoded><![CDATA[<div>I just found a little bug on the Chinese tank, when you look up, the crosshair can go alot higher than the cannon. Ill post a ScreenShot if need.<br />
<br />
Its not the Worst bug i ever seen, but i could be nice to have it fix :P:mrgreen:</div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f26-pr-bugs/">PR Bugs</category>
			<dc:creator>Hotrod525</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f26-pr-bugs/41745-china-tankcannon.html</guid>
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			<title>hey guys</title>
			<link>http://www.realitymod.com/forum/f10-pr-general-discussion/41744-hey-guys.html</link>
			<pubDate>Fri, 04 Jul 2008 16:40:40 GMT</pubDate>
			<description><![CDATA[hey im new to here 
 
hope to make some friends 
 
my PR dont work though atm so if i can get intouch with some and they could i help me i'd be much greatful]]></description>
			<content:encoded><![CDATA[<div>hey im new to here<br />
<br />
hope to make some friends<br />
<br />
my PR dont work though atm so if i can get intouch with some and they could i help me i'd be much greatful</div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f10-pr-general-discussion/">PR General Discussion</category>
			<dc:creator>hellbounde</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f10-pr-general-discussion/41744-hey-guys.html</guid>
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		<item>
			<title>Scimitar debris issue</title>
			<link>http://www.realitymod.com/forum/f26-pr-bugs/41742-scimitar-debris-issue.html</link>
			<pubDate>Fri, 04 Jul 2008 16:36:58 GMT</pubDate>
			<description>One other odd thing occurred last night with the destruction of a scimitar on Al Basrah. In addition to the normal burnout wreck a M1A1 turret spawned as well on destruction... 
 
Image:...</description>
			<content:encoded><![CDATA[<div>One other odd thing occurred last night with the destruction of a scimitar on Al Basrah. In addition to the normal burnout wreck a M1A1 turret spawned as well on destruction...<br />
<br />
<img src="http://i184.photobucket.com/albums/x207/Spinkyone/screen004.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I was able to recreate the error on a local sever having destroyed about 20+ scimitars (oops). Looks that a lot of strange things have happene</div>

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			<category domain="http://www.realitymod.com/forum/f26-pr-bugs/">PR Bugs</category>
			<dc:creator>Spinkyone</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f26-pr-bugs/41742-scimitar-debris-issue.html</guid>
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			<title>amphibious forces?</title>
			<link>http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41738-amphibious-forces.html</link>
			<pubDate>Fri, 04 Jul 2008 15:32:05 GMT</pubDate>
			<description>Is it possible? They would be divers. And a new feature to commander; Assign the squad to have a special kit, like Squad I having loadout I and Squad 2 having loadout II, Same with the divers, they...</description>
			<content:encoded><![CDATA[<div>Is it possible? They would be divers. And a new feature to commander; Assign the squad to have a special kit, like Squad I having loadout I and Squad 2 having loadout II, Same with the divers, they can spawn with the gear to get under water and attack from there, they could create rallypoint underwater and could sneak in rivers, lakes and oceans.</div>

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			<category domain="http://www.realitymod.com/forum/f18-pr-suggestions-feedback/">PR Suggestions and Feedback</category>
			<dc:creator>slayer</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41738-amphibious-forces.html</guid>
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		<item>
			<title>connetion lost</title>
			<link>http://www.realitymod.com/forum/f27-pr-help-hardware-issues/41737-connetion-lost.html</link>
			<pubDate>Fri, 04 Jul 2008 15:31:04 GMT</pubDate>
			<description>everytime i try to join a pr server it loads and then when the join game button comes up it takes me back to the maim menu and tells me connection to the server is lost. 
 
anyone got any ideason how...</description>
			<content:encoded><![CDATA[<div>everytime i try to join a pr server it loads and then when the join game button comes up it takes me back to the maim menu and tells me connection to the server is lost.<br />
<br />
anyone got any ideason how to fix it?</div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f27-pr-help-hardware-issues/">PR Help and Hardware Issues</category>
			<dc:creator>jbthedude</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f27-pr-help-hardware-issues/41737-connetion-lost.html</guid>
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			<title><![CDATA[[Help] Starting to texture or UV map.]]></title>
			<link>http://www.realitymod.com/forum/f189-modding-tutorials/41736-help-starting-texture-uv-map.html</link>
			<pubDate>Fri, 04 Jul 2008 15:30:58 GMT</pubDate>
			<description><![CDATA[Okay first, to let you all know, I'm the biggest noob and have no idea how to do anything. So I decided I'm gonna start doing this cos its Summer and I'm incredibly bored, so I got Photoshoop, which...]]></description>
			<content:encoded><![CDATA[<div>Okay first, to let you all know, I'm the biggest noob and have no idea how to do anything. So I decided I'm gonna start doing this cos its Summer and I'm incredibly bored, so I got Photoshoop, which i think i need for texturing, but what do i need for UVmapping??(Btw im choosing these as apparently they are in short supply) I got the tut on how to make a Glock and am downloading it now, but any ot</div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f189-modding-tutorials/">Modding Tutorials</category>
			<dc:creator>TheScot666</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f189-modding-tutorials/41736-help-starting-texture-uv-map.html</guid>
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			<title>Map Suggestion</title>
			<link>http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41735-map-suggestion.html</link>
			<pubDate>Fri, 04 Jul 2008 15:19:37 GMT</pubDate>
			<description>I like the Kashan map though its not my favourite I like it very much how it implements all aspects of the game. Armor dominates unless countered by enemy armor or air support infantery battles it...</description>
			<content:encoded><![CDATA[<div>I like the Kashan map though its not my favourite I like it very much how it implements all aspects of the game. Armor dominates unless countered by enemy armor or air support infantery battles it out in areas unaccessable for tanks and air transport is a must to get anywhere in a reasonable ammount of time. <br />
<br />
I wanted to suggest a similiar map with a twist, implementing the gameplay and size of</div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f18-pr-suggestions-feedback/">PR Suggestions and Feedback</category>
			<dc:creator>Cassius</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f18-pr-suggestions-feedback/41735-map-suggestion.html</guid>
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			<title><![CDATA[I've just been teleported!]]></title>
			<link>http://www.realitymod.com/forum/f26-pr-bugs/41734-ive-just-been-teleported.html</link>
			<pubDate>Fri, 04 Jul 2008 15:10:47 GMT</pubDate>
			<description>Few minutes ago, russian reality server running 32p Kashan 
 
As usual on RR I have not encountered too much teamplay. 
Anyway, the USMC team I was in got rushed totally, MEC have captured all the...</description>
			<content:encoded><![CDATA[<div>Few minutes ago, russian reality server running 32p Kashan<br />
<br />
As usual on RR I have not encountered too much teamplay.<br />
Anyway, the USMC team I was in got rushed totally, MEC have captured all the flags in less than 40 mins.<br />
I soon started to fall back to my beloved TOW Missle Launchers at the USMC airfield main gate.<br />
After taking out few tanks and apcs, surviving Havok hydra strafe over my head</div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f26-pr-bugs/">PR Bugs</category>
			<dc:creator>Cascyth</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f26-pr-bugs/41734-ive-just-been-teleported.html</guid>
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