<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Project Reality Forums</title>
		<link>http://www.realitymod.com/forum/</link>
		<description>Welcome to the Project Reality Official Forums! Project Reality is a realistic, modern, Battlefield 2 modification featuring a variety of new nations, including the complete British Army, weapons, vehicles, and new game modes. Join our growing community today!</description>
		<language>en</language>
		<lastBuildDate>Mon, 13 Feb 2012 13:35:25 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.realitymod.com/forum/images/pr/misc/rss.jpg</url>
			<title>Project Reality Forums</title>
			<link>http://www.realitymod.com/forum/</link>
		</image>
		<item>
			<title><![CDATA[[Video] Game footage 0.10 & 0.15]]></title>
			<link>http://www.realitymod.com/forum/f546-pr-arma2-tales-front/107514-video-game-footage-0-10-0-15-a.html</link>
			<pubDate>Mon, 13 Feb 2012 12:39:27 GMT</pubDate>
			<description><![CDATA[Some random footage i had from 0.10 and some 0.15. Forgot to set my recorder correctly so i didn't have any sound, so its music only. Video is...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Some random footage i had from 0.10 and some 0.15. Forgot to set my recorder correctly so i didn't have any sound, so its music only. Video is nothing special, no story line just bits of action put together. <br />
<br />
<br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/KIirSNXG5BE&amp;fs=1&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KIirSNXG5BE&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
Video is still be processed, so hd will be available bit later. <br />
<br />
When i have my headset back that is broken at the moment i will try to make a proper 0.15 video.<br />
<br />
<br />
PS: Sry again Joku for blowing you up at the tunnel, i was hoping you were far enough way still and without a mic you cant warn someone quickly. Blowing up the squad leader does kinda fit with the lyrics of the song.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f546-pr-arma2-tales-front">PR:ARMA2 Tales from the Front</category>
			<dc:creator>Ch3v4l13r</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f546-pr-arma2-tales-front/107514-video-game-footage-0-10-0-15-a.html</guid>
		</item>
		<item>
			<title>Iron Eagle Map Glitch</title>
			<link>http://www.realitymod.com/forum/f26-pr-bf2-bugs/107512-iron-eagle-map-glitch.html</link>
			<pubDate>Mon, 13 Feb 2012 09:50:57 GMT</pubDate>
			<description><![CDATA[Iron Eagle Map Glitch - YouTube (http://www.youtube.com/watch?v=ZeLzFG4a-FQ&feature=youtube_gdata) 
 
something we found having a wonder as ya do]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><a href="http://www.youtube.com/watch?v=ZeLzFG4a-FQ&amp;feature=youtube_gdata" target="_blank">Iron Eagle Map Glitch - YouTube</a><br />
<br />
something we found having a wonder as ya do<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f26-pr-bf2-bugs">PR:BF2 Bugs</category>
			<dc:creator>English_infidel</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f26-pr-bf2-bugs/107512-iron-eagle-map-glitch.html</guid>
		</item>
		<item>
			<title>Placing an RP removes bag on the ground along with those nearby.</title>
			<link>http://www.realitymod.com/forum/f547-pr-arma2-bugs/107511-placing-rp-removes-bag-ground-along-those-nearby.html</link>
			<pubDate>Mon, 13 Feb 2012 08:58:33 GMT</pubDate>
			<description>Hi, 
 
Noticed something funny happening with the RP placements.  It probably requires further testing to confirm this is a bug. 
 
I had a situation...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hi,<br />
<br />
Noticed something funny happening with the RP placements.  It probably requires further testing to confirm this is a bug.<br />
<br />
I had a situation while I was setting up a rally point and a second RP bag was removed from the back of a squad member who was nearby ( correct behaviour by design).  Problem was that the bag on the ground was also deleted - leaving us with nothing, no RP and no bags anywhere.<br />
<br />
I noticed that the squad mate with the extra RP backpack was standing very close (within 5 metres ) to the bag on the ground when I clicked on the &quot;set up RP&quot; option.<br />
<br />
Perhaps the piece of code that removes nearby RP bags also detected and deleted the bag on the ground ( i.e. the one that was going to be set up) and the radius of the search needs tweking?<br />
<br />
As I said, it may need a quick test to ensure it was not just a one-off server glitch/ping related issue.  Never had it happen before, but never noticed if one of the extra RP bag carriers was really close to an RP being established.<br />
<br />
Cheers for a fan-fking-tastic mod.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f547-pr-arma2-bugs">PR:ARMA2 Bugs</category>
			<dc:creator>Billy_Crook_Foot</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f547-pr-arma2-bugs/107511-placing-rp-removes-bag-ground-along-those-nearby.html</guid>
		</item>
		<item>
			<title><![CDATA[PMC & Rebel fighters]]></title>
			<link>http://www.realitymod.com/forum/f441-pr-arma2-suggestions/107510-pmc-rebel-fighters.html</link>
			<pubDate>Mon, 13 Feb 2012 05:34:56 GMT</pubDate>
			<description>Just a little extra content idea I?d like to put up for disscussion, to be introduced later down the line.  
Basically, on a large scale map have...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Just a little extra content idea I?d like to put up for disscussion, to be introduced later down the line. <br />
Basically, on a large scale map have small PMC and Rebel teams available, but only when say there are 60+ players on a server. To break it down, you could have slots open up for 6 PMC, with their own small base away from the action, and limited weapons/vehicles. As for the rebels, give them low tech gear with 10 slots and few vehicles. Start them off in a little camp in the hills, away from any targets that would be of interest to BluFor and OpFor, then leaving the remaining 44 players to continue the game as they would normally. <br />
The PMC wouldn?t nessecerily be enemies of the rebels (rather than engage one another, a truce could be formed and potential to work as allies mutually understood) and wouldn?t be penalised for fighting them, so they could regard one another as hostile. The whole idea would be based on creating side missions that the PMC and rebels would have to try and complete, either as friends or foo. Missions like, pick up weapon supply 1.5km from a new target area, where there maybe either Blu/OP fighting. Rebels could even raid FOBs, steal the ammo boxes and RTB with new gear leaving BluFor/Opfor strapped for gear at said FOB. Generally the missions would lead both factions onto the fringes of the main battle, where there will be obvious dangers and hopefully chances for cross fire. <br />
Only when the PMC/Rebels get contracted by Blu/Op may they be able to help cap major targets, and of course maybe they could all join together if they wish and crush one side, which may seem terribly unfair, but nyeh, life's a bcith. It may give room for sneaky sabotage and interesting betrayals.<br />
For each side mission completed (i.e. assassinate Swedge:twisted:/complete ammo pick up) the non-army factions get more gear, giving them an insentive to continue as underdogs and receive big bonuses for helping either Blu/Opfor forces. A script for giving sparse/ticket dependent intel, similar to CI, on the whereabouts of certain SLs thus creating assassination missions would be cool.<br />
<br />
Any ideas?<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f441-pr-arma2-suggestions">PR:ARMA2 Suggestions</category>
			<dc:creator>Bhante</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f441-pr-arma2-suggestions/107510-pmc-rebel-fighters.html</guid>
		</item>
		<item>
			<title>SF and no helmet ?</title>
			<link>http://www.realitymod.com/forum/f11-off-topic-discussion/107509-sf-no-helmet.html</link>
			<pubDate>Mon, 13 Feb 2012 05:20:17 GMT</pubDate>
			<description><![CDATA[So after watching some videos of various special forces i kept noticing that sometimes they don't wear helmets. Why is this ? I can understand that...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->So after watching some videos of various special forces i kept noticing that sometimes they don't wear helmets. Why is this ? I can understand that in certain operation they dont wear helmets because they can make sounds, but when they are on a normal patrol they also dont seem to be wearing helmets. Is it because a helmet can obstruct your view, are helmets useless, is it a mobility issue or do they think they are so good they don't need them ? <br />
<br />
<br />
Some Pics from Special forces without helmets.<br />
<br />
<img src="http://www.americanspecialops.com/images/photos/delta-force/delta-afghanistan.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.defence.gov.au/media/download/2007/aug/20070827/20050922adf8252964_038a_lo.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img265.imageshack.us/img265/6121/recentes22ez0.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.korpscommandotroepen.nl/upload/image/DGB%202008/DGB%20jun%2008%2012.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Are these guys wearing like special kevlar caps :mrgreen:<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f11-off-topic-discussion">Off-Topic Discussion</category>
			<dc:creator>Ch3v4l13r</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f11-off-topic-discussion/107509-sf-no-helmet.html</guid>
		</item>
		<item>
			<title>Chernarus PortSide Map</title>
			<link>http://www.realitymod.com/forum/f540-maps/107508-chernarus-portside-map.html</link>
			<pubDate>Mon, 13 Feb 2012 04:53:26 GMT</pubDate>
			<description><![CDATA[I decided to open this thread because I saw a lot of people had feedback over this map.  
 
So far from what I've noticed is the constant struggle...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I decided to open this thread because I saw a lot of people had feedback over this map. <br />
<br />
So far from what I've noticed is the constant struggle Bluefor has escalating accross the shore. I think there was a lack of diversion. Personally, I think Bluefor needs a frigate, or an artillary that would fire from the carrier to the beach head thus creating a diversion for the units. Even if the shots were limited, just enough to clear a successful extraction to shore would help.<br />
<br />
Post your feedback<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f540-maps">Maps</category>
			<dc:creator>mangled</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f540-maps/107508-chernarus-portside-map.html</guid>
		</item>
		<item>
			<title>Clone!</title>
			<link>http://www.realitymod.com/forum/f547-pr-arma2-bugs/107507-clone.html</link>
			<pubDate>Mon, 13 Feb 2012 04:51:47 GMT</pubDate>
			<description><![CDATA[I was playing tonite and then i saw another guy with my name "Grillo" and then i realized that was a bug, was a clone and was blocking me to manege...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I was playing tonite and then i saw another guy with my name &quot;Grillo&quot; and then i realized that was a bug, was a clone and was blocking me to manege my squad! I asked the other players and they could see my clone on the scoreboard and squad menu...somebody else told me it happened with him in a earlier game!<br />
<br />
<acronym title="Google Page Ranking">pr</acronym> 0.15<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f547-pr-arma2-bugs">PR:ARMA2 Bugs</category>
			<dc:creator>Mubey</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f547-pr-arma2-bugs/107507-clone.html</guid>
		</item>
		<item>
			<title>Impressed so far</title>
			<link>http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/107506-impressed-so-far.html</link>
			<pubDate>Mon, 13 Feb 2012 04:42:09 GMT</pubDate>
			<description>Hey DEVs, I would just like to say that I am VERY impressed with the changes.  Its very obvious you listened to the community and put in a lot of the...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Hey DEVs, I would just like to say that I am VERY impressed with the changes.  Its very obvious you listened to the community and put in a lot of the common sense fixes that really made the experience so much more crisp.<br />
<br />
  I LOVE the Cherno maps.  Cant wait for the first official <acronym title="Google Page Ranking">PR</acronym> maps to grace our Reality experience. <br />
<br />
  Again thank you for your hard work, and don't listen to the nay sayers, they have  obviously never player a single round of <acronym title="Google Page Ranking">PR</acronym>.  Stay strong and keep up the good work!<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f440-pr-arma2-general-discussion">PR:ARMA2 General Discussion</category>
			<dc:creator>Hooves</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/107506-impressed-so-far.html</guid>
		</item>
		<item>
			<title>Would the arma network be up to taking on a 200 player count??</title>
			<link>http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/107505-would-arma-network-up-taking-200-player-count.html</link>
			<pubDate>Mon, 13 Feb 2012 03:53:14 GMT</pubDate>
			<description>Ignoring the size of the community right now, and any other issues, would arma 2 be able to handle 200 players?? 
 
If so would it be playable? 
 
Im...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Ignoring the size of the community right now, and any other issues, would arma 2 be able to handle 200 players??<br />
<br />
If so would it be playable?<br />
<br />
Im just wondering as I saw a youtube video of a bf <acronym title="Google Page Ranking">pr</acronym> event where there were 200 player and the server seemed to run fine.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f440-pr-arma2-general-discussion">PR:ARMA2 General Discussion</category>
			<dc:creator>Dogged</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/107505-would-arma-network-up-taking-200-player-count.html</guid>
		</item>
		<item>
			<title>Hidding Spot</title>
			<link>http://www.realitymod.com/forum/f112-pr-bf2-tales-front/107504-hidding-spot.html</link>
			<pubDate>Mon, 13 Feb 2012 03:06:59 GMT</pubDate>
			<description>On Operation Marlin, there was an FOB with INF and an APC up on a hill south of our known cache. My plan was to go up there sneak in and try to take...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->On Operation Marlin, there was an FOB with INF and an APC up on a hill south of our known cache. My plan was to go up there sneak in and try to take out some INF and their FOB. Although I didn't exactly expect the APC to be right in my path. I have never seen anything like this before so id thought id share. I ended hiding under their APC which was clueless of my presence and managed to take out their TOW before getting shot by some infantry + i took a screen shot of my hiding spot. xD Its a shame I didn't have an IED with me though.. -_-<br />
<br />
<a href="http://www.xfire.com/profile/usaman111/screenshots/?view#121610508" target="_blank"><img src="http://screenshot.xfire.com/s/121610508-1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f112-pr-bf2-tales-front">PR:BF2 Tales from the Front</category>
			<dc:creator>usa111man</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f112-pr-bf2-tales-front/107504-hidding-spot.html</guid>
		</item>
		<item>
			<title><![CDATA[[Video] The final caches A close insurgency win]]></title>
			<link>http://www.realitymod.com/forum/f112-pr-bf2-tales-front/107502-video-final-caches-close-insurgency-win.html</link>
			<pubDate>Mon, 13 Feb 2012 01:29:52 GMT</pubDate>
			<description>1i1jUbA6uD0 
 
So The bigD server had an event for the forum users and we had 5 minutes left  
this is us taking the last cache  
1/3 + of our team...</description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start --><table class="tborder" cellpadding="6" cellspacing="1" border="0" style="margin:10px 0">
<thead>
	<tr>
		<td class="tcat" colspan="2" style="text-align:center">
			<a href="http://www.youtube.com/watch?v=1i1jUbA6uD0&amp;hd=1" title="View this video at YouTube in a new window or tab" target="_blank" class="footlink smallfont">YouTube Video</a>
		</td>
	</tr>
</thead>
<tbody>
	<tr>
		<td class="panelsurround" align="center">
			<object width="425" height="344">
                <param name="movie" value="http://www.youtube.com/v/1i1jUbA6uD0&amp;hl=en&amp;fs=1&amp;hd=1"></param>
                <param name="allowFullScreen" value="true"></param>
                <param name="allowscriptaccess" value="always"></param>
                <embed src="http://www.youtube.com/v/1i1jUbA6uD0&amp;hl=en&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed>
            </object>
		</td>
	</tr>
</tbody>
</table><br />
<br />
So The bigD server had an event for the forum users and we had 5 minutes left <br />
this is us taking the last cache <br />
1/3 + of our team taking it<br />
<br />
Operation martin Insurgency<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f112-pr-bf2-tales-front">PR:BF2 Tales from the Front</category>
			<dc:creator>Dr Nick PHD</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f112-pr-bf2-tales-front/107502-video-final-caches-close-insurgency-win.html</guid>
		</item>
		<item>
			<title>Drivers/pilots fall out of vehicle when dead.</title>
			<link>http://www.realitymod.com/forum/f547-pr-arma2-bugs/107501-drivers-pilots-fall-out-vehicle-when-dead.html</link>
			<pubDate>Mon, 13 Feb 2012 01:27:02 GMT</pubDate>
			<description><![CDATA[I genuinely looked through the bugs threads, and I'm sure this is none and once mentioned somewhere, but I cannot find anything on it so, just to...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I genuinely looked through the bugs threads, and I'm sure this is none and once mentioned somewhere, but I cannot find anything on it so, just to highlight it once again as it sucks, but I understand if it's a BIS problem, however I know this never happens when shooting AI drivers/pilots<br />
<br />
Map: All Maprs<br />
Side: Either<br />
Brief Description: When engaging enemy vihicles, in passing on ground or land, sometimes after shooting the driver/pilot dead, they hop out to kiss the ground for one last time <br />
Repeatable: Yes<br />
Process to repeat: I've seen it a few dozen times, and it's ridiculous. Hope that's it's possible to fix and not some silly pvp problem<br />
Additional Info (including PC spec if graphic glitch inc screen resolution): N/A<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f547-pr-arma2-bugs">PR:ARMA2 Bugs</category>
			<dc:creator>Bhante</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f547-pr-arma2-bugs/107501-drivers-pilots-fall-out-vehicle-when-dead.html</guid>
		</item>
		<item>
			<title>Placing satchel rearms main firearm</title>
			<link>http://www.realitymod.com/forum/f547-pr-arma2-bugs/107500-placing-satchel-rearms-main-firearm.html</link>
			<pubDate>Mon, 13 Feb 2012 01:15:39 GMT</pubDate>
			<description><![CDATA[Map: PR A&D[s]: Feruzabad 
Side: Opfor 
Brief Description: Placing satchel causes character to rearm weapon and deplete 3 rounds without ever having...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->Map: <acronym title="Google Page Ranking">PR</acronym> A&amp;D[s]: Feruzabad<br />
Side: Opfor<br />
Brief Description: Placing satchel causes character to rearm weapon and deplete 3 rounds without ever having fired a shot<br />
Repeatable: Yes<br />
Process to repeat: Happend three times in a row, that's all I have for now<br />
Additional Info (including PC spec if graphic glitch inc screen resolution): N/A<br />
<br />
p.s. sometimes while selecting satchel menu after placing satchel automatically blows said satchel despite not initiating touch off. Happened twice tonight, and it wasn't clumsy fingers<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f547-pr-arma2-bugs">PR:ARMA2 Bugs</category>
			<dc:creator>Bhante</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f547-pr-arma2-bugs/107500-placing-satchel-rearms-main-firearm.html</guid>
		</item>
		<item>
			<title>Desktop Add-ons</title>
			<link>http://www.realitymod.com/forum/f358-software-operating-systems/107499-desktop-add-ons.html</link>
			<pubDate>Mon, 13 Feb 2012 00:35:51 GMT</pubDate>
			<description><![CDATA[I'm one that likes my desktop clean and tidy and im looking for something like the picture below. Basically I want a couple of tabs on my desktop and...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->I'm one that likes my desktop clean and tidy and im looking for something like the picture below. Basically I want a couple of tabs on my desktop and when I click the game tab for example another box will pop up with the list of games I have.<br />
<br />
<br />
<img src="http://i187.photobucket.com/albums/x173/mikemc2007/Games/Untitled-1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I'm aware of of rocketdock and rainmeter just cant seem to find somthing similar. Can anyone help please.<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f358-software-operating-systems"><![CDATA[Software & Operating Systems]]></category>
			<dc:creator>Mad-Mike</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f358-software-operating-systems/107499-desktop-add-ons.html</guid>
		</item>
		<item>
			<title><![CDATA[Win 7 [Solved] need my old mumble nick back please after new install]]></title>
			<link>http://www.realitymod.com/forum/f27-pr-bf2-support/107498-solved-need-my-old-mumble-nick-back-please-after-new-install.html</link>
			<pubDate>Sun, 12 Feb 2012 23:52:44 GMT</pubDate>
			<description><![CDATA[i just recently installed win7 again and i tried copying over my certificates but still will not let me sign in with ]CIA[antonlevay :( so now i am...]]></description>
			<content:encoded><![CDATA[<div><!-- google_ad_section_start -->i just recently installed win7 again and i tried copying over my certificates but still will not let me sign in with ]CIA[antonlevay :( so now i am just stuck with antonlevay. help please! also i need this as i was trying to get admin for mumble through ace<!-- google_ad_section_end --></div>

]]></content:encoded>
			<category domain="http://www.realitymod.com/forum/f27-pr-bf2-support">PR:BF2 Support</category>
			<dc:creator>antonlevay</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/f27-pr-bf2-support/107498-solved-need-my-old-mumble-nick-back-please-after-new-install.html</guid>
		</item>
	</channel>
</rss>

