|
|||||||
| PR General Discussion : General discussion of the Project Reality modification. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Art Team
![]() |
Commander Training/Tutorial
Picture this;
The better commanders (and SL's) are, the heavier the fighting will be, the more tactics we have to use, the more realism, the more fun! So I ask you, how can we train our commanding skills? I, for example, like to be commander every once in a while (because of the lack of order, sometimes), but I don't think I'm too good at it. I can coordinate a little and help getting the SL's to ask for supplies and arty, but I need training to become good (read: better) at it. Some training would be nice. Something like Fuzzhead's Squad Training Any suggestions about this? |
|
|
|
|
|
|
|
|
#2 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
|
The CMDR changes in v0.6 will need a lil section of the wiki devoted to the CMDR. It's gonna be quite different and part of the intended design is to encourage folks to defend or at least give them something to do while defending.
|
|
|
|
|
|
|
#3 |
![]() Join Date: Jul 2006
DenmarkLocation: Project Reality Frontline
Posts: 639
|
I have considered this issue too before and still do. Thx for bringing it up.
I think one way to do it could be the Fuzzhead way, where you would dedicate a specific server some time to a commander-training program. A Project Reality commander-training program in 4 levels could be arranged in something like this: Commander training program v.01 1. Basic Commander. Number of lessons: 1 lesson Time: 30-60 minutes Participants: 6 players and 1 instructor Content:
2. Basic tactical commander. Number of lessons: 1 lesson Time: 60-120 minutes Participants: 6 players and 1 instructor Content:
3. Basic tactical commander II. Number of lessons: 1 lesson Time: 60-120 minutes Participants: 6 players and 1 instructor Content:
4. Advanced tactical commander. Number of lessons: Minimum 1 lesson Time: Between 60-120 minutes Participants: 6 players and 1 instructor Content:
--- This is just the initial thought and will therefore most probably be adjusted so comments, criticism and questions is very welcome. regards/cheers mike Questions and answers: Q1:Why 6 participants and 1 instructor? The 6 players that participate in each lesson are all going to act as a commander one time in the lesson. Thus 5 players represent a squad leader with a full sized squad each. Depending on the instructors simulated scenario some squad leaders will act as allied and some as hostile. The instructor will help and guide each participant when being in command. Q2: What to be expected from the participants? In a 4-levelled commander program a lesson is very much depended upon the participant’s motivation. Reason is that every lesson contains a specific list of subjects that the instructor first will introduce the participations too and thereafter give everyone a time period as commander where a specific task is to be completed. All tasks are related to the introduced subject and a task could for example be as follows: Related Subject: Squad leader communication. Instructor will focus on your ability to communicate with squad leaders and not the use of tactics. Task description and orders: You are commanding 5 USMC squads in an attack on the MEC Outpost flag zone. 2 of your squads have a humvee vehicle available. 4 of your squad leaders are categorized as attackers (sl 5, sl 2, sl 1 and sl 3), 1 are categorized as defender (sl 4). Orders: 1. You are to order 3 of your squads to attack the object from northwest and 1 from northeast where enemy rally points has been identified. 2. You also need 1 squad to defend your centre between your attacking formations, so they cant get flanked while moving into the flag zone. 3. When the attacking formation is greying out the enemy flag you must make sure they defend their own perimeter against potential enemy counter attacks. 4. It is vital that your squad leaders understand your orders and receive necessary information. 5. The attack must take no more than 4 minutes. Task is completed when enemy flag is grayed. If you understand your task commander you may initiate the attack now. |
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... --- |
|
|
Last edited by Michael_Denmark; 03-10-2007 at 09:01 AM..
|
|
|
#4 |
|
PR Art Team
![]() |
This is exactly what I'm talking about! Thanks for thinking this out with me!
I think the above (what you wrote) is a good start. Let's make it better |
|
|
|
|
|
|
|
|
#5 |
![]() Join Date: Jul 2006
DenmarkLocation: Project Reality Frontline
Posts: 639
|
well feel free to add ideas.
|
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... --- |
|
|
| Sponsored Links | |
|
|
#6 |
|
PR Developer
![]()
![]() |
looks great michael should start a day, id want to sign up
|
|
|
|
|
|
|
|
#7 |
![]() Join Date: Jul 2006
DenmarkLocation: Project Reality Frontline
Posts: 639
|
Ill probably try to make a course one day, although it could take some time before i do. Need to think this through, so anyone with comments, ideas, criticism or whatever, feel free to post.
|
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... --- |
|
|
|
|
#8 |
![]() |
Michael, that's great.
You should wait for 0.6 to do this, though, and you'll need to re-write a lot of your program to put the new commander features to practice. Definitely looks great, though, and thanks for putting it together! |
|
If you ask me what I do for a living I will lie to you.
Don't make me lie. |
|
|
|
|
#9 | |
![]() |
Quote:
| |
|
|
||
|
|
|
#10 | |
![]() Join Date: Jul 2006
DenmarkLocation: Project Reality Frontline
Posts: 639
|
Quote:
| |
|
We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven. Tomorrow... --- |
||
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| commander, training or tutorial |
| Thread Tools | |
| Display Modes | |
|
|