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Advances in 3DsMax LMing with Overgrowth #2

Posted 10-19-2009 at 06:32 AM by [R-DEV]Rhino

Hey all.

I claimed ages ago that I had managed to sort out the age of problem for us mappers of getting trees to cast decent shadows on objects in my first blog here: Advances in 3DsMax LMing with Overgrowth - Project Reality Forums...
[R-DEV]Rhino's Avatar
PR:BF2 Developer
Posted in Mapping
Views 3166 Comments 17 [R-DEV]Rhino is online now

New Chinese Buildings

Posted 10-15-2009 at 12:41 AM by IronTaxi
Updated 10-15-2009 at 01:26 AM by [R-DEV]Rhino

2 quick shots of the city street development before I head to bed..

have been slowly adding some chinese buildings to the stock bf2 ones with the help of z-trooper and a few others and have finally gotten to the point where I can develop...
IronTaxi's Avatar
Mapping Manager
Posted in Mapping
Views 8196 Comments 21 IronTaxi is offline


Posted 10-12-2009 at 11:50 PM by GeZe
Updated 05-18-2010 at 10:01 PM by GeZe


PRSPY is a tool that lets you 'spy' on players and servers currently running PR. It also allows you to create a buddy list so you can easily track others.

Basically, you can quickly check...
GeZe's Avatar
PR Artwork Team
Posted in Uncategorized
Views 15717 Comments 38 GeZe is offline

Dragonfly --- final stages ---

Posted 10-11-2009 at 08:08 PM by IronTaxi

Just wrapping up the detailing on dragonfly to get it in for its first real test..

just thpught I'd post up a minimap for all you hardcoded gamers who likle pouring over preview stuff...

IronTaxi's Avatar
Mapping Manager
Posted in Uncategorized
Views 77049 Comments 40 IronTaxi is offline

My First Vehicle

Posted 10-11-2009 at 04:12 AM by [R-DEV]AncientMan
Tags bomb, truck

With my first real venture into the BF2 Editor (believe it or not, I've done all this work on PR without actually doing anything in in the editor ), I decided to spice up a vehicle I found in BF2.

[R-DEV]AncientMan's Avatar
PR:BF2 Project Manager
Posted in Coding
Views 22911 Comments 60 [R-DEV]AncientMan is offline

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