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G1 to F3 and A1 to A2

Posted 12-08-2009 at 07:36 PM by Z-trooper
Updated 12-09-2009 at 08:23 AM by Z-trooper

[B]USI Abrams:[/B]

[SIZE="4"][B]A1 [/B][/SIZE]
[I](also updated texture a little - on the right)[/I]

[SIZE="4"][B]A2 [/B][/SIZE]...
Z-trooper's Avatar
Retired PR Developer
Posted in Modeling
Views 6806 Comments 35 Z-trooper is offline

Hats off to the Testers!

Posted 12-05-2009 at 09:25 AM by [R-DEV]dbzao

It's just awesome to have these individuals making sure each and every one of the items on this list is tested and confirmed working or not for the final release, every release.

This image is just the changelog after 0.874 until now...
[R-DEV]dbzao's Avatar
PR:BF2 Developer
Posted in Other
Views 5291 Comments 36 [R-DEV]dbzao is offline

Guess the Reticle

Posted 12-04-2009 at 10:24 AM by Chuc

Lets start with an easy one..

Something a little harder to...
Chuc's Avatar
Retired PR Developer
Posted in Uncategorized
Views 4782 Comments 28 Chuc is offline

Fast ropes (work in progress)

Posted 11-28-2009 at 01:18 PM by IronTaxi it is.. and you thought it couldnt be done and was hard coded..


took me about 20min to figure out how to model it...

IronTaxi's Avatar
Mapping Manager
Posted in Uncategorized
Views 18442 Comments 71 IronTaxi is offline

Tutorial: Static Placement: Reality vs. Gameplay

Posted 11-26-2009 at 12:49 AM by IronTaxi

So I find myself with far too much time and the urge to share some more of the things that go into map making.

This time around I want to go over a brief thought process for placing statics and how I personally go about creating a "zone"...
IronTaxi's Avatar
Mapping Manager
Posted in Mapping
Views 4239 Comments 14 IronTaxi is offline

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