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21 Feb 2017, 00:00:00 (PRT)
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  1. Old Comment
    [R-DEV]Outlawz7's Avatar

    Next 1.4 patch tease

    Quote:
    Originally Posted by FFG View Comment
    So, These are Just new layers? these aren't changes to existing ones?
    Gaza Alt is new. Rest are changed, same flags on all AAS layers but different assets/factions. We don't have a US Army vs. Russia at the moment so I added it to Yamalia Alt and I readded USMC to Archer Alt.

    Quote:
    Originally Posted by FFG View Comment
    Flags starting on the east side i think
    On both sides, depending on which of the two routes. Inf has a third route going north to south.


    Quote:
    Originally Posted by Frontliner View Comment
    For Christ's sake, can we please get 2-4 trans trucks on Burning/Marlin etc.? It's fucking horseshit when playing with 100 people to rely on half of your team not spawning in because you have like what? Two 5-seater jeeps, two logis, an APC, who's probably got something better to do than to wait for you, and a small chopper.
    Both teams got 3 transport helicopters spawning at start on Burning.
    permalink
    Posted 01-30-2017 at 11:44 AM by [R-DEV]Outlawz7 [R-DEV]Outlawz7 is offline
    Updated 01-30-2017 at 02:55 PM by [R-DEV]Outlawz7
  2. Old Comment

    Next 1.4 patch tease

    For Christ's sake, can we please get 2-4 trans trucks on Burning/Marlin etc.? It's fucking horseshit when playing with 100 people to rely on half of your team not spawning in because you have like what? Two 5-seater jeeps, two logis, an APC, who's probably got something better to do than to wait for you, and a small chopper.
    permalink
    Posted 01-30-2017 at 02:29 AM by Frontliner Frontliner is offline
  3. Old Comment
    FFG's Avatar

    Next 1.4 patch tease

    Quote:
    Originally Posted by tankninja1 View Comment
    What changed in Operation Barracuda?
    Flags starting on the east side i think
    permalink
    Posted 01-29-2017 at 10:34 PM by FFG FFG is offline
  4. Old Comment
    tankninja1's Avatar

    Next 1.4 patch tease

    What changed in Operation Barracuda?
    permalink
    Posted 01-29-2017 at 10:13 PM by tankninja1 tankninja1 is offline
  5. Old Comment
    FFG's Avatar

    Next 1.4 patch tease

    So, These are Just new layers? these aren't changes to existing ones?
    permalink
    Posted 01-29-2017 at 06:19 PM by FFG FFG is offline
  6. Old Comment
    CG-Delta's Avatar

    Next 1.4 patch tease

    What are the ideas behind. Just balances based on win/lose-ratio?
    permalink
    Posted 01-27-2017 at 04:33 PM by CG-Delta CG-Delta is offline
  7. Old Comment
    [R-DEV]Rhino's Avatar

    Musa Qala Development Update #1 - Compounds

    Quote:
    Originally Posted by tobi-the-fraggel View Comment
    Yes, that is an impressive video.

    I realized a little mistake we are doing. It's pretty common to do it I must say. We can't compare apache's 30x113mm with IFV's 30x173mm. These are actually two completely different rounds. That should be taken into consideration. Bradley's KE in 25x137mm should be able to penetrate those walls as well as IFV's using 30mm cannons like bushmaster2 or MK 30-2/ABM or similar cannons in 30x173mm. The GAU-8 used by the A-10 also is chambered in 30x173mm.

    Not sure how it is now ingame. Do you make a difference between apache 30mm and IFV 30mm?
    Well the Apache's 30x113mm round is capable of penetrating 50mm of RHA, which is pretty much the same penetration level of the standard 30x170mm round the Scimitar uses.

    Can't find any sources however to confirm or deny if the Scimitar's rounds can or can't penetrate the walls in Afghanistan.

    But yes, pretty much each type of round is unique ingame, with the apache using the "ahe_30x113_r" projectile.
    permalink
    Posted 01-16-2017 at 05:28 AM by [R-DEV]Rhino [R-DEV]Rhino is offline
  8. Old Comment

    Musa Qala Development Update #1 - Compounds

    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    Got other sources but this is the best one, at the end of this video you can clearly see where the 30mm rounds have hit the wall, but not penetrated it, @9:30 in: https://youtu.be/BPcAYG7-udg?t=567
    Yes, that is an impressive video.

    I realized a little mistake we are doing. It's pretty common to do it I must say. We can't compare apache's 30x113mm with IFV's 30x173mm. These are actually two completely different rounds. That should be taken into consideration. Bradley's KE in 25x137mm should be able to penetrate those walls as well as IFV's using 30mm cannons like bushmaster2 or MK 30-2/ABM or similar cannons in 30x173mm. The GAU-8 used by the A-10 also is chambered in 30x173mm.

    Not sure how it is now ingame. Do you make a difference between apache 30mm and IFV 30mm?
    permalink
    Posted 01-14-2017 at 01:31 PM by tobi-the-fraggel tobi-the-fraggel is offline
    Updated 01-14-2017 at 01:37 PM by tobi-the-fraggel
  9. Old Comment
    [R-DEV]Rhino's Avatar

    Musa Qala Development Update #1 - Compounds

    Quote:
    Originally Posted by tobi-the-fraggel View Comment
    May I ask for a source for this claim? I actually couldn't believe that when reading this.
    I've found that page below however and it shows how some HE and MP rounds from 25mm-30mm projectiles can be stopped by adobe walls which impressed me a lot.

    However, KE projectiles seem to be able to penetrate at least 80cm of adobe wall constructions. There seem to be little to no fragmentation effects tho.

    some combat effectiveness comparison of multiple caliber/projectiles against adobe walls

    Can't say how reliable the source I presented is. I didn't spent much time researching this.
    Got other sources but this is the best one, at the end of this video you can clearly see where the 30mm rounds have hit the wall, but not penetrated it, @9:30 in: https://youtu.be/BPcAYG7-udg?t=567

    I believe it's simply down to the soft wall absorbing the power of the round and gradually slowing it down, where armour it either has to deflect the round, or it penetrates though, since steel can't absorb much of the energy like the soft wall can.
    permalink
    Posted 01-14-2017 at 12:56 PM by [R-DEV]Rhino [R-DEV]Rhino is offline
  10. Old Comment

    Musa Qala Development Update #1 - Compounds

    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    EDIT: If you mean will bullets be able to penetrate them, then not even 30mm shells from an Apache can penetrate these walls in r/l.
    May I ask for a source for this claim? I actually couldn't believe that when reading this.
    I've found that page below however and it shows how some HE and MP rounds from 25mm-30mm projectiles can be stopped by adobe walls which impressed me a lot.

    However, KE projectiles seem to be able to penetrate at least 80cm of adobe wall constructions. There seem to be little to no fragmentation effects tho.

    some combat effectiveness comparison of multiple caliber/projectiles against adobe walls

    Can't say how reliable the source I presented is. I didn't spent much time researching this.
    permalink
    Posted 01-14-2017 at 12:49 PM by tobi-the-fraggel tobi-the-fraggel is offline

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