project reality header
Go Back   Project Reality Forums > Developer Blogs
24 May 2016, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

  1. Old Comment
    CodeRedFox's Avatar

    New Korengal opinions

    I forgot to update the minimap oh well
    Posted 02-07-2010 at 09:10 PM by CodeRedFox CodeRedFox is offline
  2. Old Comment
    dunem666's Avatar

    New Korengal opinions

    I like the new korengal very much... has a nice sutble change to it and like the features.
    I noticed the new road too which make the map much more accessible from lower regions now there is no mainbase and will make game much more interesting.

    p.s the new road didnt show up on my minimap.

    good works
    Posted 02-07-2010 at 10:29 AM by dunem666 dunem666 is offline
  3. Old Comment
    CodeRedFox's Avatar

    New Korengal opinions


    The cache point thing unfortunately I have no control over as its a "whole game" setting. My goal has always been that Korengal will be played very different depending on who's playing. So if you were pinned the whole round, well that can happen, I just hope its doesn't...always happen.

    The big issue that burns us is that the stationary guns cant be reloaded/resupplied. lame hardcode thing.
    Posted 02-06-2010 at 08:23 PM by CodeRedFox CodeRedFox is offline
  4. Old Comment

    New Korengal opinions

    Played one and a half rounds on it and I'm still undecided. First one i was Taliban and despite our intense defenses and lots of US killed, we still ended up losing the match with the US having over 100 tickets at the end. If it was .87 with 10tickets per cache and 10 needed, it would have been a closer game.

    But, then last night I joined half way into a round and got put on BluFor. It sucked, we were basically pinned down in our main by Taliban on the ridge line to the north. 1 squad was wondering around in the south and the rest of the team was getting picked off 1 by 1 inside the main base. In about 15minutes we went from over a hundred tickets to zero.
    Posted 02-06-2010 at 08:06 PM by badmojo420 badmojo420 is offline
  5. Old Comment

    New Korengal opinions

    Way too slow, neither side ever really does anything productive....
    Posted 02-06-2010 at 07:49 PM by dragunover dragunover is offline
  6. Old Comment
    CodeRedFox's Avatar

    New Korengal opinions

    Thanks all, I can only get so much player testing from the testers (kinda busy guys) and a real world gameplay helps.
    Posted 02-06-2010 at 06:24 PM by CodeRedFox CodeRedFox is offline
  7. Old Comment
    Zach1923's Avatar

    New Korengal opinions


    Yeah that was me and my squad you were fighting in the top left corner of the map last night!
    Good fight! Was a fun round.
    Posted 02-06-2010 at 03:22 PM by Zach1923 Zach1923 is offline
  8. Old Comment
    DesmoLocke's Avatar

    New Korengal opinions

    The map is still great. I haven't played it as U.S. yet but I hear the main base changes are awesome. I am just concerned that the 25 tickets per cache for the BLUFOR is too much. I feel 15 would have been better. The number of caches seems to be spot on unless you get someone who accidentally takes one out with an IED.

    So, the map still plays great. I just think the Insurgency changes give the BLUFOR more of an advantage which will take some time getting used to.
    Posted 02-06-2010 at 03:21 PM by DesmoLocke DesmoLocke is offline
  9. Old Comment

    New Korengal opinions

    The new Korengal definitely feels much better than the previous version. I actually enjoyed playing it this time. Not that it wasn't good before, it's just that I found it extremely frustrating when playing as BluFor. That's all changed now...

    I played last night on the Hardcore Insurgency server (it was full). I joined the game a little late and was automatically placed on BluFor. There were already 3 or 4 caches destroyed, and we had a ton of tickets left. I was immediately impressed by the new base. I felt so secure, I didn't wanna leave. The team had also setup around 4 FO's!

    Our squad spent the remainder of the round defending one of the FO's. I don't know if it's just me, but it feels like the lighting has changed or something. The OpFor was much more concealed in the shadows & trees and what-not. We had some intense fighting in the top-left corner of the map. I don't think our squad was able to get a cache, but the rest of the team sure didn't seem to have a problem. They were quickly going down left & right! It almost felt too easy. Needless to say, we won with plenty of tickets to spare. I wish I had a screenshot of the final score list.

    Now, I look forward to playing on that map again. Good job with the updates.
    Posted 02-06-2010 at 03:06 PM by Porto Porto is offline
  10. Old Comment
    Dorkweed's Avatar

    New Korengal opinions

    It seemed to be very difficult to get a FOB across the river about halfway or so into the match, most of the US forces seemed to get stuck on the northern half of the map, but no worries, we can swim.
    Posted 02-06-2010 at 02:57 PM by Dorkweed Dorkweed is offline

All times are GMT -4. The time now is 05:54 AM.

Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.