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  1. Old Comment
    [R-DEV]Rhino's Avatar

    Ammo Cache Update - Spot the Diffrence!

    The Fisher Price Radio was there before, IED was there before, IED making stuff is new, belt ammo is old and mortars are old, so 1 out of 5 there hehe
    permalink
    Posted 12-13-2009 at 04:11 PM by [R-DEV]Rhino [R-DEV]Rhino is offline
  2. Old Comment
    Mile5's Avatar

    Ammo Cache Update - Spot the Diffrence!

    A radio, materials for an IED and an IED itself, belt ammo and mortar rounds?!

    Edit; pin up girls, can we have a close up?
    permalink
    Posted 12-13-2009 at 04:08 PM by Mile5 Mile5 is offline
  3. Old Comment
    permalink
    Posted 12-13-2009 at 03:53 PM by [R-DEV]Rhino [R-DEV]Rhino is offline
  4. Old Comment
    Outlawz7's Avatar

    Ammo Cache Update - Spot the Diffrence!

    Tandem warhead, duck tape, AK74 wooden magazines..
    permalink
    Posted 12-13-2009 at 03:44 PM by Outlawz7 Outlawz7 is offline
  5. Old Comment
    HunterMed's Avatar

    Chanuka gift

    looks awesome... it looks so real and well thought through
    permalink
    Posted 12-13-2009 at 11:36 AM by HunterMed HunterMed is offline
  6. Old Comment
    privatedoodles's Avatar

    RPG-7 Tandem Warhead

    is this like a more powerfull rocket thats going to be HAT, looks like it packs some power. nice job on it.
    permalink
    Posted 12-13-2009 at 10:43 AM by privatedoodles privatedoodles is offline
  7. Old Comment
    [R-DEV]Rhino's Avatar

    RPG-7 Tandem Warhead

    cool ye its confirmed by our MAs and we will have it implemented
    permalink
    Posted 12-13-2009 at 10:39 AM by [R-DEV]Rhino [R-DEV]Rhino is offline
  8. Old Comment
    DankE_SPB's Avatar

    RPG-7 Tandem Warhead

    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    I dunno if that's correct but we can look into it. Cheers!


    M-letter on the left for PG-7VS round
    L(Л)-letter on the right for PG-7VL round
    R(Р)-letter on the bottom for PG-7VR and TBG-7V
    numbers next to letters are distance in hundreds of meters
    as you can see drop for tandem at 100m is bigger than drop at 500m for old grenade
    permalink
    Posted 12-13-2009 at 10:36 AM by DankE_SPB DankE_SPB is offline
  9. Old Comment

    RPG-7 Tandem Warhead

    Can you fix bug where you see RPG reload animation but there's no rocket .?
    permalink
    Posted 12-13-2009 at 08:38 AM by WilsonPL WilsonPL is offline
  10. Old Comment
    [R-DEV]Rhino's Avatar

    RPG-7 Tandem Warhead

    Quote:
    Originally Posted by Bringerof_D View Comment
    hmmm, if i recall someone mentioned making the cages work "properly" i dont know what that means but if i guess correctly then it should mean they get destroyed after being hit while the vehicle itself is fine right? in which case would it not be possible to make the launcher fire 2 consecutive projectiles the first being only just strong enough to destroy the cage, and the next following the exact same trajectory would hit the vehicle armor. they'd only maybe be separated by half a meter.
    Its pretty simple how we have our "cages" (which aint currently in the mod) work. Basically on the normal hull of the APC or w/e, it would have normal APC armour and then the cage will have its own col mesh material, which will be a heavier armour. If a projectile hits the cage armour, it will do less damage to the tank than if it hits the normal armour, much like hitting the rear of the tank will do more damage than shooting its front armour.

    So basically this Tandem warhead will do far more damage than a normal RPG warhead, and if you hit it on a cage it will still do less damage than if it hit the normal armour, but it will still do more damage than if a normal RPG round hit the cage.


    Quote:
    Originally Posted by charliegrs View Comment
    so I may be totally wrong about this but heres what I remember reading a while back,

    this rpg7 warhead is actually the same as the warhead used in the rpg29, however the rocket motor is much smaller in the rpg7 version. since this is a much larger heavier warhead than the standard rpg7 it has much less range and more drop as it flies. if this is true, can this be modelled too in pr?
    I dunno if that's correct but we can look into it. Cheers!
    permalink
    Posted 12-13-2009 at 03:20 AM by [R-DEV]Rhino [R-DEV]Rhino is offline

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